Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Latecomer's Sorrow: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Boss data: In case you're wondering, FE06 enemies have no visible weapon rank or affinity.)
No edit summary
Line 1: Line 1:
{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Late Arrival
|title=Late Arrival
Line 8: Line 7:
|boss=[[Slater]]}}
|boss=[[Slater]]}}


'''Late Arrival''' is the third chapter in {{FE6}}. In this chapter, [[Roy]] must retake [[Araphen|Castle Araphen]], which was attacked by Bern's elite generals, the Three Dragon Lords.
'''Late Arrival''' is the third chapter in {{FE6}}. In this chapter, [[Roy]] must retake [[Araphen|Castle Araphen]], which was attacked and captured by two of Bern's elite generals, [[Brennya]] and [[Nacien]].


==Plot==
==Plot==
{{main|Late Arrival/Script}}
{{main|Late Arrival/Script}}
{{Spoiler}}
{{Spoiler}}
Roy and company arrive at the location where [[Hector]], the leader of the [[Lycia Alliance Army]], is located. Roy arrives to find [[Bern]] troops have killed most and keep a few, including Hector, prisoner. A local orphanage was also attacked and a few members from there help, [[Chad]] and [[Lugh]]. After seizing the castle, Roy finds Hector, who's dying words tell him to lead the army and defeat Bern.
Inside [[Araphen|Castle Araphen]], which has been taken by [[Bern]]'s forces, General [[Brennya]] comes to report King [[Zephiel]] they have captured the enemy leader. Zephiel praises the head of Lycia for having put such a good fight, but Lord [[Hector]] does not care for it and demands an explanation, as Bern and [[Lycia]] have always been on good terms. Zephiel explains that he must rule the whole continent if the world is to be liberated, and to achieve that, respect and such things have little value. Hector tries to get the man to say more, but Zephiel states that these things are of no importance for people who are going to die and orders to throw him into the dungeon.
 
Brennya requests permission to leave for [[Sacae]]. As Zephiel assents, she carefully suggests that they should not trust so much in [Idenn]], the shaman besides him. The soldiers are distrustful of her, even if she is said to have great powers. Before she can end the sentence, Zephiel calmly questions her trust on him. Noticing what she has done, Brunnya asks for forgiveness and swears to follow his orders. The general leaves then, and Zephiel quietly laughs at his own words, as if not believing what he has just said.
 
Outside the castle, [[Roy]] and his army have finally arrived to Araphen. There, they are contacted by a local child, [[Chad]], who informs them that Lord Hector is still alive. Relieved by the news, Roy asks Chad if he knows the insides of the castle. Surprised, Chad asks if they are planning to rescue Lord Hector. Hearing Roy's affirmative answer, Chad decides to join them, his reason being revenge.
 
Guinevere is appalled at her brother's actions, but Roy states that she should not blame herself; their objective now is to save Lord Hector. With him safe, they can reunite the army and fight. 
 
North from the castle, some children are talking with a priest. The oldest child, [[Lugh]], thanks him for taking care of them, after the father in charge of their orphanage was killed. The priest assures him that the [[Elimine Church]] will care for them and asks what he is going to do. Lugh responds he still has some things to do, and says a heartful goodbye to the children, promising that Chad and he will catch up with them. Once the children are gone, though, Lugh mutters an apology, for his true intention is to fight against Bern.
Hearing noises outside, Zephiel asks [[Nacien]] what is happening. The general claims that the remnants of the Lycian army are trying to resist, which prompts Idenn to offer the dragons' help, to Nacien's dismay. However, Zephiel refuses, putting Nacien in charge of Araphen's defense, and leaves to Bern alongside Idenn, not before giving Nacien strict instructions of killing all who dare to fight back, including women and children.
 
Yet as soon as his king leaves, Nacien takes off as well; there is a gift waiting for him somewhere else. The newly appointed guardian of the castle, [[Slater]], wishes him well and tells him to be careful; Nacien replies that Slater is the one who should be careful, as if he is defeated by the remaining Lycian forces, Nacien himself will punish him.  
 
After having recaptured the castle, [[Merlinus]] finds Lord Hector in the dungeon. Roy is shocked at the horrible wounds of the marquess, but Hector shrugs them off and explains that they were ambushed by something nobody would have ever expected: dragons. The same dragons that were fought long ago by the [[Eight Heroes]] in [[The Scouring]] have been resurrected by Bern. He believes that the answer to how Zephiel is using the dragons lies in Bern itself and adds there is still hope, as there are weapons hidden in Ostia that are effective against those beasts. As Hector's speech slows down, Roy grows desperate. After telling the boy all he knows, the Marquess of Ostia, with his last breath, asks Roy to lead Lycia's forces and give support to Lilina, dying shortly after.  


==Chapter data==
==Chapter data==

Revision as of 02:38, 23 April 2011

Late Arrival

Cm fe06 3.png

Location

Araphen

New units

Chad, Lugh

Boss(es)

Slater

Late Arrival is the third chapter in Fire Emblem: The Binding Blade. In this chapter, Roy must retake Castle Araphen, which was attacked and captured by two of Bern's elite generals, Brennya and Nacien.

Plot

Main article: Late Arrival/Script

Template:Spoiler Inside Castle Araphen, which has been taken by Bern's forces, General Brennya comes to report King Zephiel they have captured the enemy leader. Zephiel praises the head of Lycia for having put such a good fight, but Lord Hector does not care for it and demands an explanation, as Bern and Lycia have always been on good terms. Zephiel explains that he must rule the whole continent if the world is to be liberated, and to achieve that, respect and such things have little value. Hector tries to get the man to say more, but Zephiel states that these things are of no importance for people who are going to die and orders to throw him into the dungeon.

Brennya requests permission to leave for Sacae. As Zephiel assents, she carefully suggests that they should not trust so much in [Idenn]], the shaman besides him. The soldiers are distrustful of her, even if she is said to have great powers. Before she can end the sentence, Zephiel calmly questions her trust on him. Noticing what she has done, Brunnya asks for forgiveness and swears to follow his orders. The general leaves then, and Zephiel quietly laughs at his own words, as if not believing what he has just said.

Outside the castle, Roy and his army have finally arrived to Araphen. There, they are contacted by a local child, Chad, who informs them that Lord Hector is still alive. Relieved by the news, Roy asks Chad if he knows the insides of the castle. Surprised, Chad asks if they are planning to rescue Lord Hector. Hearing Roy's affirmative answer, Chad decides to join them, his reason being revenge.

Guinevere is appalled at her brother's actions, but Roy states that she should not blame herself; their objective now is to save Lord Hector. With him safe, they can reunite the army and fight.

North from the castle, some children are talking with a priest. The oldest child, Lugh, thanks him for taking care of them, after the father in charge of their orphanage was killed. The priest assures him that the Elimine Church will care for them and asks what he is going to do. Lugh responds he still has some things to do, and says a heartful goodbye to the children, promising that Chad and he will catch up with them. Once the children are gone, though, Lugh mutters an apology, for his true intention is to fight against Bern.

Hearing noises outside, Zephiel asks Nacien what is happening. The general claims that the remnants of the Lycian army are trying to resist, which prompts Idenn to offer the dragons' help, to Nacien's dismay. However, Zephiel refuses, putting Nacien in charge of Araphen's defense, and leaves to Bern alongside Idenn, not before giving Nacien strict instructions of killing all who dare to fight back, including women and children.

Yet as soon as his king leaves, Nacien takes off as well; there is a gift waiting for him somewhere else. The newly appointed guardian of the castle, Slater, wishes him well and tells him to be careful; Nacien replies that Slater is the one who should be careful, as if he is defeated by the remaining Lycian forces, Nacien himself will punish him.

After having recaptured the castle, Merlinus finds Lord Hector in the dungeon. Roy is shocked at the horrible wounds of the marquess, but Hector shrugs them off and explains that they were ambushed by something nobody would have ever expected: dragons. The same dragons that were fought long ago by the Eight Heroes in The Scouring have been resurrected by Bern. He believes that the answer to how Zephiel is using the dragons lies in Bern itself and adds there is still hope, as there are weapons hidden in Ostia that are effective against those beasts. As Hector's speech slows down, Roy grows desperate. After telling the boy all he knows, the Marquess of Ostia, with his last breath, asks Roy to lead Lycia's forces and give support to Lilina, dying shortly after.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Roy dies 14 {{{partner}}} 0 19*
Characters
New units
Chad
Portrait chad fe06.png
Thief
HP
16
Inventory
--
Level
1
Automatically from Turn 1
Lugh
Portrait lugh fe06.png
Mage
HP
16
Inventory
--
Level
1
Visit the northern village
Available characters
Roy ​Marcus ​Alen ​Lance ​Wolt ​Bors ​Merlinus ​Elen ​Dieck ​Wade ​Lot ​Thany ​
Items
Name Obtainment Method
Is gba mend.png Mend Visiting the southern village.
Is gba halberd.png Halberd Chest in the castle.
Is gba vulnerary.png Vulnerary Steal from a knight.

Boss data

Slater
Knight
Level 7
Affinity --

Stats Growth Rates

Inventory
Is gba steel lance.png Steel Lance
Is gba javelin.png Javelin
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
← The Princess of Bern • Latecomer's Sorrow • Collapse of the Alliance →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline