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Citrinne: Difference between revisions

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With poor stat growths and a concerning inability to absorb damage, Citrinne is one of the worst units in the game. As a magic damage dealer, she's completely outclassed by Anna, Chloé and Jean; even generalists like Lapis or Merrin can outperform Citrinne at magic because they are fast and durable enough to afford to leveling up as a Mage Knight or even Sage whereas Citrinne is not. While Citrinne does join early enough to be useful for a few chapters, by mid-game she's likely to be little more than a drain on the Draconic Time Crystal's charges.
With poor stat growths and a concerning inability to absorb damage, Citrinne is one of the worst units in the game. As a magic damage dealer, she's completely outclassed by Anna, Chloé and Jean; even generalists like Lapis or Merrin can outperform Citrinne at magic because they are fast and durable enough to afford to leveling up as a Mage Knight or even Sage whereas Citrinne is not. While Citrinne does join early enough to be useful for a few chapters, by mid-game she's likely to be little more than a drain on the Draconic Time Crystal's charges.


If the player wishes to salvage Citrinne, one way to do it would be to immediately promote her to Paladin, a class that allows her to contribute with a Levin Sword while giving desperately needed boosts to Spd, Def and HP growths; Citrinne's Mag growth as a Paladin will still be a respectable 60% with Tiki's blessing. Once she maxes out Paladin, she can reclass to Griffin Knight to enter the mid-late game as a serviceable Levin Sword bruiser with enough speed (26+0.65/level before buffs) to double many targets and, thanks to her past service as a Paladin, enough bulk to actually survive a round of combat. The investment involved is high, as Citrinne starts with low SP and will likely need to hoard Tiki's emblem for two missions at a time when better units are eager to do the same. Strategically, it makes more sense to have Citrinne do the exact opposite: give up on the late game and just soak up excess experience in the early chapters, when better units may still be benched pending reclass, or a tutoring session with Tiki.
If the player wishes to salvage Citrinne, one way to do it would be to immediately promote her to Paladin, a class that allows her to contribute with a Levin Sword while giving desperately needed boosts to Spd, Def and HP growths; Citrinne's Mag growth as a Paladin will still be a respectable 60% with Tiki's blessing. Once she maxes out Paladin, she can reclass to Griffin Knight to enter the mid-late game as a serviceable Levin Sword bruiser with enough speed (26+0.65/level) to double many targets and, thanks to her past service as a Paladin, enough bulk to actually survive a round of combat. The investment involved is high, as Citrinne starts with low SP and will likely need to hoard Tiki's emblem for two missions at a time when better units are eager to do the same. Strategically, it makes more sense to have Citrinne do the exact opposite: give up on the late game and just soak up excess experience in the early chapters, when better units may still be benched pending reclass, or a tutoring session with Tiki.


Besides her personal ability which is generally much worse than just using staves, Citrinne does have two tricks up her sleeve that are worth mentioning. First, her support is of the useful balanced type and she can form support triangles with Chloé and Merrin, or Yunaka and Merrin, all good units. Second, she has a talent for tomes, which is of little use as of DLC wave 1 (only affecting the High Priest class which she can ill-afford to be in), but may be worth revisiting in future game versions.
Besides her personal ability which is generally much worse than just using staves, Citrinne does have two tricks up her sleeve that are worth mentioning. First, her support is of the useful balanced type and she can form support triangles with Chloé and Merrin, or Yunaka and Merrin, all good units. Second, she has a talent for tomes, which is of little use as of DLC wave 1 (only affecting the High Priest class which she can ill-afford to be in), but may be worth revisiting in future game versions.

Revision as of 19:02, 8 February 2023


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Citrinne

FEE Citrinne portrait.png
Portrait render of Citrinne.


Prince Alcryst's retainer. Despite her fierce demeanor, she's a noble who cares deeply for her friends.

Gender

Female

Race

Human

Birthday

November 9th

Height

163 cm (5'4")

Family
Nationality

Brodian

Starting class

Mage

Voiced by

Appearance(s)

Engage

Citrinne (Japanese: シトリニカ Citrinica) is a playable character in Fire Emblem Engage.

Biography

Citrinne is palace soldier of Brodia and is a retainer of Prince Alcryst.[1][2] She is a noble,[2] and is a cousin to Alcryst and Diamant.[1]

Fire Emblem Engage

Role

Citrinne is a playable character.

Starting stats and growth rates

Small portrait citrinne fe17.png
Ma ns02 mage citrinne.png Mage
Level 10
Movement 4
SP 500
Recruitment: Chapter 7, automatically from turn 1.

Stats Growth Rates Cap Modifiers

Inventory Skills
Thunder
Fire
Vulnerary
Generosity
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes B Staves Pr Arts -- Special --

Analysis

This character analysis section may not be accurate to every player's experience.

With poor stat growths and a concerning inability to absorb damage, Citrinne is one of the worst units in the game. As a magic damage dealer, she's completely outclassed by Anna, Chloé and Jean; even generalists like Lapis or Merrin can outperform Citrinne at magic because they are fast and durable enough to afford to leveling up as a Mage Knight or even Sage whereas Citrinne is not. While Citrinne does join early enough to be useful for a few chapters, by mid-game she's likely to be little more than a drain on the Draconic Time Crystal's charges.

If the player wishes to salvage Citrinne, one way to do it would be to immediately promote her to Paladin, a class that allows her to contribute with a Levin Sword while giving desperately needed boosts to Spd, Def and HP growths; Citrinne's Mag growth as a Paladin will still be a respectable 60% with Tiki's blessing. Once she maxes out Paladin, she can reclass to Griffin Knight to enter the mid-late game as a serviceable Levin Sword bruiser with enough speed (26+0.65/level) to double many targets and, thanks to her past service as a Paladin, enough bulk to actually survive a round of combat. The investment involved is high, as Citrinne starts with low SP and will likely need to hoard Tiki's emblem for two missions at a time when better units are eager to do the same. Strategically, it makes more sense to have Citrinne do the exact opposite: give up on the late game and just soak up excess experience in the early chapters, when better units may still be benched pending reclass, or a tutoring session with Tiki.

Besides her personal ability which is generally much worse than just using staves, Citrinne does have two tricks up her sleeve that are worth mentioning. First, her support is of the useful balanced type and she can form support triangles with Chloé and Merrin, or Yunaka and Merrin, all good units. Second, she has a talent for tomes, which is of little use as of DLC wave 1 (only affecting the High Priest class which she can ill-afford to be in), but may be worth revisiting in future game versions.

Personality and character

Citrinne tends to be seen as haughty by others, but is actually kindhearted and cares about her friends.[1]

Quotes


This section has been marked as a stub. Please help improve the page by adding information.


Battle quotes

I suppose this a time when riches aren't much help...but I shall pray with all my heart!
— Citrinne in The Last Engage.

Critical quotes

I will protect everyone!
— Citrinne
Care to join me?
— Citrinne
I have a gift for you!
— Citrinne
Allow me to dazzle you!
— Citrinne

Defeat quotes

Flavor text

Game Text
(English)
Text
(Japanese)
Engage
Prince Alcryst's retainer. Despite her
fierce demeanor, she's a noble who
cares deeply for her friends.
スタルークの臣下。
見かけによらず優しくて仲間想いの貴族。

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Citrinne

From citrine, a variety of quartz.

Japanese

シトリニカ

Citrinica

Korean

시트리니카

Citrinica

Traditional Chinese

希特麗妮卡

Citrinica

Gallery

References

  1. 1.0 1.1 1.2 1.3 ファイアーエムブレム エンゲージ:世界の命運を握る者たち | Nintendo Switch | 任天堂, nintendo.co.jp, Published: December 9, 2022, Retrieved: December 9, 2022
  2. 2.0 2.1 "Everyday outfit of Citrinne, Prince Alcryst's retainer. The jacket is made with quality faux fur, and the charms of a noble house adorn the belt." — Noble Jacket description, Fire Emblem Engage
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map