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User:Nephenom/Sandbox

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< User:Nephenom
Revision as of 08:02, 17 December 2023 by Nephenom (talk | contribs) (E/N data checked, D/M still needed)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult Maniac

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Small portrait dakova fe09.png Dakova Knight 13 1 30 10 0 8 5 0 9 0 5 Iron Lance Javelin Ashera IconThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 5, or if a unit reaches at least 2 spaces south of the gap between the southern fences.
Small portrait daein fe09.png Soldier Soldier 8 1 25~26 6~7 1 7~8 7 0 5~6 2~3 6 Steel Lance
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Small portrait daein fe09.png Soldier Soldier 6 5 24~25 5~6 0 6~7 6 1 6 1~2 6 Iron Lance
• The center-southern one will not move until provoked.
• The western one begins moving if he can reach a unit within 10 spaces.
• The southeastern one begins moving if a unit reaches just north of the gap between the southern fences.
Small portrait daein fe09.png Soldier Archer 5 3 20~21 4~5 0 8~9 5 1 5~6 1~2 6 Iron Bow
• The western one moves 3 spaces per turn if no unit is in range.
• The southern one begins moving if a unit reaches at least 2 spaces south of the gap between the southern fences.
Small portrait daein fe09.png Soldier Sword Knight 7 1 24~25 7~8 0~1 4 8 1~2 7~8 2~3 8 Iron Sword Vulnerary
Begins moving if he can reach a unit within 13 spaces.
Small portrait daein fe09.png Mercenary Fighter 7 1 29~30 6~7 0 6~7 5~6 1~2 5~6 1~2 6 HammerThis item is dropped upon this unit's defeat.
Moves 3 spaces per turn if no unit is in range.
Small portrait daein fe09.png Soldier Soldier 6 2 24~25 5~6 0 6~7 6 1 6 1~2 6 Steel Lance
The southeastern one begins moving if a unit reaches just north of the gap between the southern fences.
Small portrait daein fe09.png Soldier Soldier 7 1 25 5~6 0~1 7 6~7 1 6~7 2 6 Iron Lance
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Small portrait daein fe09.png Soldier Lance Knight 6 1 23~24 6 0 4 7~8 0 7 2 8 Iron Lance
Begins moving if he can reach a unit within 13 spaces.
Small portrait daein fe09.png Soldier Myrmidon 8 1 23~24 7~8 0 9~10 9~10 2 7 1~2 6 Iron BladeThis item is dropped upon this unit's defeat.
Begins moving if a unit reaches at least 2 spaces south of the gap between the southern fences.
Small portrait daein fe09.png Soldier Myrmidon 8 1 23~24 7~8 0 9~10 9~10 2 7 1~2 6 Iron Blade
Begins moving if a unit reaches at least 2 spaces south of the gap between the southern fences.
Small portrait daein fe09.png Soldier Soldier 5 1 23~24 5~6 0 6 6 1 5~6 1 6 Iron Lance
Begins moving if a unit reaches just north of the gap between the southern fences.
Small portrait daein fe09.png Soldier Soldier 6 1 24~25 5~6 0 6~7 6 1 6 1~2 6 Javelin
Begins moving if a unit reaches just north of the gap between the southern fences.
Small portrait daein fe09.png Soldier Archer 5 1 20~21 4~5 0 8~9 5 1 5~6 1~2 6 Steel Bow
Begins moving if a unit reaches at least 2 spaces south of the gap between the southern fences.
Small portrait daein fe09.png Soldier Archer 4 1 20 3 0 8 5 1 5 1 6 Steel Bow
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Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Small portrait daein fe09.png Soldier Soldier 5 2 21~22 4~5 0 6 6 1 4~5 1 6 Steel Lance
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Small portrait daein fe09.png Soldier Soldier 6 2 22~23 5 0 6~7 6 1 5 1~2 6 Javelin
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Small portrait daein fe09.png Soldier Archer 5 2 18~19 3~4 0 8~9 5 1 4~5 1~2 6 Iron Bow
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Small portrait daein fe09.png Soldier Soldier 6 4 22~23 5 0 6~7 6 1 5 1~2 6 Steel Lance
--