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Legend of the Lake: Difference between revisions
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==Plot== | ==Plot== | ||
{{main|Legend of the Lake/Script}} | {{main|Legend of the Lake/Script}} | ||
[[Byleth]] and [[Linhardt]] find [[Leonie]] repairing a damaged bag of hers, and she explains that she was forced to borrow a significant amount of money from her home village of Sauin in order to afford tuition at the [[Officer's Academy]] and is currently deep in debt. Linhardt recounts a legend that states that a holy weapon that does not require a Crest to wield is hidden at Lake Teutates. Leonie, intrigued, browbeats Byleth and Linhardt into accompanying her on an expedition to Lake Teutates. Once they arrive at the lake, the group is confronted by a gargantuan turtle creature called [[The Immovable]], who challenges them to overcome its trial in order to earn the holy weapon. Byleth and their companions battle their way through a platoon of illusionary soldiers and defeat The Immovable, who grants them the sacred bow [[The Inexhaustible]] as a reward. Afterwards, Leonie decides she is not yet worthy of the bow and gives it to Byleth for safekeeping. Linhardt suspects that The Immovable may actually be Saint [[Indech]]. | |||
[[Byleth]] and [[Linhardt]] find [[Leonie]] repairing a damaged bag of hers, and she explains that she was forced to borrow a significant amount of money from her home village of Sauin in order to afford tuition at the [[Officer's Academy]] and is currently deep in debt. Linhardt recounts a legend that states that a holy weapon that does not require a Crest to wield is hidden at Lake Teutates. Leonie, intrigued, browbeats Byleth and Linhardt into accompanying her on an expedition to Lake Teutates. Once they arrive at the lake, the group is confronted by a gargantuan turtle creature called [[The Immovable]], who challenges them to overcome its trial in order to earn the holy weapon. | |||
===Beginning log=== | ===Beginning log=== | ||
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==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
Fog of war is in play, so it's time to pull out your torches. There are three Wyvern Riders just north of your starting position; Linhardt's Excalibur makes mincemeat of them if he's got A Reason. Enemy reinforcements arrive every turn from turn 2; they cycle in a very predictable pattern. Send someone to the southeast corner and plant them on the reinforcement spot to prevent them from spawning. Your basic strategy is to push northeast, looting chests as you go. Once you make it to the third chest, leave behind someone to plug up the northeast reinforcement spot and cross the map to the west so you can plug up the northwest reinforcement spot. Once the reinforcements are neutralized, it's time to fight the Immovable. | |||
If you are playing on the Verdant Wind route, the battle against the Immovable will be much easier. [[Claude]]'s | |||
If you are playing on the Verdant Wind route or have cleared Verdant Wind on a previous playthrough, the battle against the Immovable will be much easier. [[Claude]]'s [[Immortal Corps]] has [[Ashes and Dust]], which can not only hit all of the Immovable's barriers in one attack, but can be used twice per map, unlike other gambits of similar range. With just him and a [[Dancer]], you can easily inflict a one-turn barrier break on the Immovable with a double Ashes and Dust. The Immovable, oddly enough, deals magic damage, so take that into account as you wear him down. He's got an utterly insane amount of health, so keep slugging away at him, using gambits to redirect his attacks towards bulky units, until he finally gives up the ghost. | |||
==Trivia== | ==Trivia== |
Revision as of 23:05, 27 October 2019
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Legend of the Lake is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 21. In order to attempt this paralogue, the player must have recruited both Linhardt and Leonie, and both must not have fallen in battle previously. In this chapter, Linhardt and Leonie seek out a sacred weapon hidden in Lake Teutates.
Plot
- Main article:
Legend of the Lake/Script
Byleth and Linhardt find Leonie repairing a damaged bag of hers, and she explains that she was forced to borrow a significant amount of money from her home village of Sauin in order to afford tuition at the Officer's Academy and is currently deep in debt. Linhardt recounts a legend that states that a holy weapon that does not require a Crest to wield is hidden at Lake Teutates. Leonie, intrigued, browbeats Byleth and Linhardt into accompanying her on an expedition to Lake Teutates. Once they arrive at the lake, the group is confronted by a gargantuan turtle creature called The Immovable, who challenges them to overcome its trial in order to earn the holy weapon. Byleth and their companions battle their way through a platoon of illusionary soldiers and defeat The Immovable, who grants them the sacred bow The Inexhaustible as a reward. Afterwards, Leonie decides she is not yet worthy of the bow and gives it to Byleth for safekeeping. Linhardt suspects that The Immovable may actually be Saint Indech.
Beginning log
Without a Crest or a family treasure, Leonie has a difficult time getting her hands on quality gear. Linhardt offers her a hint about a sacred weapon anyone can wield.
Chapter data
Normal Hard
Character data
Crimson Flower Azure Moon Verdant Wind Silver Snow
- Other characters may be available if the paralogue is attempted later.
Item data
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Enemy data
Normal Hard
Reinforcements
- Turn 2
- Turn 3
- 1 Mercenary*/Swordmaster* from the small pier north of the northeastern chest
- Turn 4
- The pattern above repeats infinitely.
Boss data
- Main article:
The Immovable
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Fog of war is in play, so it's time to pull out your torches. There are three Wyvern Riders just north of your starting position; Linhardt's Excalibur makes mincemeat of them if he's got A Reason. Enemy reinforcements arrive every turn from turn 2; they cycle in a very predictable pattern. Send someone to the southeast corner and plant them on the reinforcement spot to prevent them from spawning. Your basic strategy is to push northeast, looting chests as you go. Once you make it to the third chest, leave behind someone to plug up the northeast reinforcement spot and cross the map to the west so you can plug up the northwest reinforcement spot. Once the reinforcements are neutralized, it's time to fight the Immovable.
If you are playing on the Verdant Wind route or have cleared Verdant Wind on a previous playthrough, the battle against the Immovable will be much easier. Claude's Immortal Corps has Ashes and Dust, which can not only hit all of the Immovable's barriers in one attack, but can be used twice per map, unlike other gambits of similar range. With just him and a Dancer, you can easily inflict a one-turn barrier break on the Immovable with a double Ashes and Dust. The Immovable, oddly enough, deals magic damage, so take that into account as you wear him down. He's got an utterly insane amount of health, so keep slugging away at him, using gambits to redirect his attacks towards bulky units, until he finally gives up the ghost.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Legend of the Lake |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
Legend of the Lake |
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Fire Emblem: Three Houses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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