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Speed/Resistance Finish
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Speed/Resistance Finish (Japanese: 速さ魔防の秘奥 Speed/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Finish 1, Spd/Res Finish 2, Spd/Res Finish 3, and Spd/Res Finish 4 in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their speed and resistance, and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Res Finish 1) |
A | If user is within 3 spaces of an ally, grants +2 each to user's speed and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ✓ | -- | ||
Heroes (Spd/Res Finish 2) |
A | If user is within 3 spaces of an ally, grants +4 each to user's speed and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Spd/Res Finish 1 | ✓ | -- | ||
Heroes (Spd/Res Finish 3) |
A | If user is within 3 spaces of an ally, grants +6 each to user's speed and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Spd/Res Finish 2 | ✓ | -- | ||
Heroes (Spd/Res Finish 4) |
A | If user is within 3 spaces of an ally, grants +7 each to user's speed and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. | 300 | Spd/Res Finish 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Spd/Res Finish 1 | Spd/Res Finish 2 | Spd/Res Finish 3 | Spd/Res Finish 4 | |
Unit (★★★) | Yuliya: Princess of Grust | — | — | — |
Unit (★★★★) | Byleth: Fount of Learning | Byleth: Fount of Learning • Yuliya: Princess of Grust | Byleth: Fount of Learning | — |
Unit (★★★★★) | Guinivere: Queen of Bern • Tiki: Awakened Blood | Guinivere: Queen of Bern • Tiki: Awakened Blood | Guinivere: Queen of Bern • Tiki: Awakened Blood • Yuliya: Princess of Grust | Guinivere: Queen of Bern • Tiki: Awakened Blood |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Res Finish 1) |
If unit is within 3 spaces of an ally, grants
Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Spd/Res Finish 2) |
If unit is within 3 spaces of an ally, grants
Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Spd/Res Finish 3) |
If unit is within 3 spaces of an ally, grants
Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Spd/Res Finish 4) |
If unit is within 3 spaces of an ally, grants
Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Finish |
Abbreviated as Spd/Res Finish. |
Japanese |
速さ魔防の秘奥 |
Speed/Magic defense mystery |
Spanish |
Final Velocidad/Resistencia |
Speed/Resistance end; abbreviated as Final Vel/Res in the European localization and as Final Vel./Res. in the American localization |
French |
Finition Vitesse/Résistance |
Speed/Resistance finishing; abbreviated as Finition Vit/Rés. |
German |
Geschwindigkeit/Resistenz-Anstoß |
Speed/Resistance Offense; abbreviated as G/R-Anstoß. |
Italian |
Finale Velocità/Resistenza |
Speed/Resistance finale; abbreviated as Finale Vel/Res. |
Portuguese |
Final Velocidade/Resistência |
Speed/Resistance end; abbreviated as Final Vel./Res. |
Traditional Chinese |
速度魔防的奧秘 |
Speed/Magic defense mystery |