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Barbarity
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Barbarity (Japanese: 真無惨 True cruelty) is a passive type B skill which debuted in Fire Emblem Heroes; Barbarity comes in only one tier. When the foe's HP is not low, Barbarity reduces the foe's stats, boosts the user's damage based on their attack, reduces the damage of the foe's first attack, and after combat, grants Vantage and Dodge to the user and reduces the stats of the foe and nearby enemies after combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
B | If foe's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, and defense on foe during combat, user deals +(user's attack × 25%) damage (except with area-of-effect specials), and foe's first attack deals −40% damage during combat, and after combat, grants Vantage (if foe initiates combat, user can counterattack before foe's first attack for 1 turn) and Dodge (If unit's speed > foe's speed, unit takes −([unit's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials)) to user and inflicts −6 each to attack, speed, and defense on foe and enemies within 3 spaces of foe through their next actions. | 300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Dimitri: Blessed Protector |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of combat, if foe's HP ≥ 25%, inflicts
Atk/Spd/Def-4 on foe during combat, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, after combat, grants【Vantage】and【Dodge】 to unit and inflicts Atk/Spd/Def/Res-6 on target and foes within 3 spaces of target through their next actions. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
戦闘開始時、敵のHPが25%以上なら、
戦闘中、敵の攻撃、速さ、守備-4、 自分が与えるダメージ+攻撃の25% (範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 戦闘後に、自分に【待ち伏せ】、【回避】を付与 戦闘開始時、敵のHPが25%以上なら、 戦闘後に、敵と、その周囲3マスの敵の 攻撃、速さ、守備、魔防-6(敵の次回行動終了時まで) 【待ち伏せ】 敵から攻撃された時、先制攻撃 (1ターン) 【回避】 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) (1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Barbarity |
-- |
Japanese |
真無惨 |
True cruelty |
Spanish |
Atrocidad |
Atrocity |
French |
Barbarie |
Barbarity |
German |
Barbarei |
Barbarity |
Italian |
Brutalità |
Brutality |
Portuguese |
Barbaridade |
Barbarity |
Traditional Chinese |
真無慘 |
True misery |