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Attack/Defense Near Save
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Attack/Defense Near Save (Japanese: 鎧の護り手・近間 Armor Guardian · Close-Range) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are A/D Near Save 1, A/D Near Save 2, and A/D Near Save 3 in order from lowest to highest. When an enemy wielding a 1-range weapon skill attacks an ally within two spaces of a user of A/D Near Save, the Savior effect activates, allowing the user to engage in combat in that ally's place, and they receive a boost to their attack and defense during that combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (A/D Near Save 1) |
C | If foe uses sword, lance, axe, breath, or beast weapon and initiates combat against ally adjacent to user, triggers Savior (Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.) on user. If Savior triggers, grants +1 each to attack and defense during combat. |
100 | -- | ✓ | -- | ||
Heroes (A/D Near Save 2) |
C | If foe uses sword, lance, axe, breath, or beast weapon and initiates combat against ally with 2 spaces of user, triggers Savior (Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.) on user. If Savior triggers, grants +2 each to attack and defense during combat. |
200 | A/D Near Save 1 | ✓ | -- | ||
Heroes (A/D Near Save 3) |
C | If foe uses sword, lance, axe, breath, or beast weapon and initiates combat against ally with 2 spaces of user, triggers Savior (Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.) on user. If Savior triggers, grants +4 each to attack and defense during combat. |
300 | A/D Near Save 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
A/D Near Save 1 | A/D Near Save 2 | A/D Near Save 3 | |
Unit (★★★★★) | Dedue: Dimitri's Vassal • Ephraim: Ardent Prince • Gilliam: Wall of Silence • Lucina: Future Fondness | Dedue: Dimitri's Vassal • Ephraim: Ardent Prince • Gilliam: Wall of Silence • Lucina: Future Fondness | Dedue: Dimitri's Vassal • Ephraim: Ardent Prince • Gilliam: Wall of Silence • Lucina: Future Fondness |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (A/D Near Save 1) |
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲1マス以内の味方が、
剣、槍、斧、竜、獣の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、守備+1 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (A/D Near Save 2) |
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、
剣、槍、斧、竜、獣の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、守備+2 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (A/D Near Save 3) |
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.<br. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、
剣、槍、斧、竜、獣の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、守備+4 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Near Save |
Abbreviated as A/D Near Save. |
Japanese |
鎧の護り手・近間 |
Armor Guardian · Close-ranged |
Spanish |
Ayuda cerco Ataque/Defensa |
Attack/Defense near aid; abbreviated as Ayuda cer. A/D. |
French |
Sauver près Attaque/Défense |
Attack/Defense near save; abbreviated as Sauv. dist. A/D. |
German |
Angriff/Verteidigung Schutz nah |
Attack/Defense near Protection; abbreviated as A/V Schutz nah. |
Italian |
Aiuto vicino Attacco/Difesa |
Attack/Defense near aid; abbreviated as Aiuto vicin. A/D. |
Portuguese |
Ajuda perto Ataque/Defesa |
Attack/Defense close aid; abbreviated as Ajuda perto A/D. |
Traditional Chinese |
鎧之守護人・近處 |
Guardian armor · near |