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Trainee: Difference between revisions

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'''Trainee''' is a term given to group of classes present only in {{FESS}}; it includes three classes - the [[Journeyman]], [[Recruit]], and [[Pupil]] classes. These classes belong to young, inexperienced characters, namely [[Ross]], [[Amelia]], and [[Ewan]] respectively.
{{Conjectural title}}
'''Trainee''' is a fan term given to group of classes present only in {{FE8}}. It comprises three classes that are considered below first tier classes - the [[Journeyman]], [[Recruit]], and [[Pupil]] classes. Sometimes these classes are also refereed to tier zero. These classes belong to young, inexperienced characters, namely [[Ross]], [[Amelia]], and [[Ewan]] respectively.


At level ten, these classes can choose to promote to three different classes, two of which are regular first-tier classes. If either of the regular classes are picked, they continue as regular units. The third option is only unlocked after completing the game at least once on both [[Eirika]]'s and [[Ephraim]]'s routes. This option has the same name as the original trainee class, but have twenty levels like other classes. The final promoted class still keeps the same name, but is often differentiated with the name "Super Trainee", or "Super Journeyman", etc. They have special bonuses unique to these trainee classes - a 15% critical bonus for the Super Journeyman and Super Recruit and the use of [[Light (magic)|light]] and [[Dark (magic)|dark]] magic in addition to [[Anima (magic)|anima]] magic for the Super Pupil.
Trainee classes begin statistically unimpressive, but have ten more levels to grow and gain stats. Typical tier one characters in {{Title|The Sacred Stones}} have forty levels, from 1-20 unpromoted and then 1-20 promoted, trainee classes have fifty, due to the extra ten levels before promotion to a first tier class. This makes trainee classes quite popular, due to their above-average growth rates. Ross is the easiest trainne to raise, as he joins early enough that he is not massively outclassed by player and enemy units alike. This is not the case with Ewan and Amelia who are both virtually helpless when they first join and will not grow without extreme care.


Trainee classes start out very weak, but these characters have ten more levels to grow and gain stats. While most characters in {{Title|The Sacred Stones}} have forty levels, from 1-20 unpromoted and then 1-20 promoted, trainee classes have fifty, due to the extra ten levels before promotion to a first tier class. This makes trainee classes quite popular, due to their above-average growth rates.
Upon reaching level ten and entering a [[preparations]] menu a trainee class can select a tier one class to class change into.  If either of the typical tier one classes are picked, they continue into a standard class tree. A third class change option is only unlocked after completing the game at least once on both [[Eirika]]'s and [[Ephraim]]'s routes. This option has the same name as the original trainee class, but have twenty levels and class change with items like typical classes. The final promoted class still keeps the same name, but is often differentiated with the name "Super Trainee", or "Super Journeyman", etc by fans. They have special bonuses unique to these trainee classes - a 15% critical bonus for the "Super Journeyman" and "Super Recruit", and the use of [[Light (magic)|light]] and [[dark]] magic in addition to [[anima]] magic for the "Super Pupil".


As with other gameplay concepts from ''The Sacred Stones'', the trainee as a weak unit that will, given experience and time, grow exponentially in power, is likely inspired by the [[Villager]] class of {{FE2}}.
As with other game play concepts from ''The Sacred Stones'', the trainee as a weak unit that will, given experience and time, grow exponentially in power, is likely inspired by the [[villager]] as it appears in {{FE2}} and {{FE15}}.


==Playable trainees==
==Playable trainees==
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{{Project Classes}}
{{Project Classes}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Trainee classes|*]]
[[Category:Trainee classes| ]]
[[Category:Classes in Fire Emblem: The Sacred Stones]]
{{NavClassFE8}}

Latest revision as of 15:09, 29 August 2023

This article uses a conjectural title. It is unknown if an official title for the subject of this article exists, so it has been given an appropriate title by its editors. If you can find an official title for this subject, please move this article to the official title, and provide an appropriate source for that title.

Trainee is a fan term given to group of classes present only in Fire Emblem: The Sacred Stones. It comprises three classes that are considered below first tier classes - the Journeyman, Recruit, and Pupil classes. Sometimes these classes are also refereed to tier zero. These classes belong to young, inexperienced characters, namely Ross, Amelia, and Ewan respectively.

Trainee classes begin statistically unimpressive, but have ten more levels to grow and gain stats. Typical tier one characters in The Sacred Stones have forty levels, from 1-20 unpromoted and then 1-20 promoted, trainee classes have fifty, due to the extra ten levels before promotion to a first tier class. This makes trainee classes quite popular, due to their above-average growth rates. Ross is the easiest trainne to raise, as he joins early enough that he is not massively outclassed by player and enemy units alike. This is not the case with Ewan and Amelia who are both virtually helpless when they first join and will not grow without extreme care.

Upon reaching level ten and entering a preparations menu a trainee class can select a tier one class to class change into. If either of the typical tier one classes are picked, they continue into a standard class tree. A third class change option is only unlocked after completing the game at least once on both Eirika's and Ephraim's routes. This option has the same name as the original trainee class, but have twenty levels and class change with items like typical classes. The final promoted class still keeps the same name, but is often differentiated with the name "Super Trainee", or "Super Journeyman", etc by fans. They have special bonuses unique to these trainee classes - a 15% critical bonus for the "Super Journeyman" and "Super Recruit", and the use of light and dark magic in addition to anima magic for the "Super Pupil".

As with other game play concepts from The Sacred Stones, the trainee as a weak unit that will, given experience and time, grow exponentially in power, is likely inspired by the villager as it appears in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.

Playable trainees

Playable Characters
Name Game
Ross The Sacred Stones
Amelia The Sacred Stones
Ewan The Sacred Stones
Playable Trainee units in the Fire Emblem series.
Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.
Classes in Fire Emblem: The Sacred Stones
Base classes ArcherBrigandCavalierCivilianClericDancerFighterFleetJourneymanKnightLordMageManaketeMercenaryMonkMyrmidonPeerPegasus KnightPhantomPiratePontifexPriestPupilQueenRecruitShamanSoldierThiefTroubadourWyvern Rider
Advanced classes AssassinBerserkerBishopDruidFalcoknightGeneralGreat KnightGreat LordHeroMage KnightManaketeNecromancerPaladinRangerRogueSageSniperSummonerSwordmasterValkyrieWarriorWyvern KnightWyvern Lord
Base monster classes BaelBonewalkerGargoyleGorgon EggMauthe DoogMogallRevenantTarvos
Advanced monster classes Arch MogallCyclopsDeathgoyleDemon KingDraco ZombieElder BaelEntombedGorgonGwyllgiMaelduinWight
Removed class Apprentice