Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Alarm Attack/Defense
| ||||
|
Alarm Attack/Defense (abbreviated: Alarm Atk/Def; Japanese: 攻撃守備の奮進 Attack/Defense brave advance) is a passive type C skill which debuted in Fire Emblem Heroes; it comes in one tier. Alarm Atk/Def boosts its user's attack and defense and lets them move one space after certain actions if they start their turn adjacent to two allies or fewer; and boosts their attack and defense if they enter combat next to one ally or fewer.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes | If number allies adjacent to user ≤ 2, grants +6 each to user's attack and defense and allows user to move 1 space after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 1 space for 1 turn. If number allies adjacent to user ≤ 1, grants +3 each to user's attack and defense during combat. |
-- | -- | Cost: 300 SP |
Availability
Heroes
Units | Ephraim: Sunshine Valiant |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of turn, if number of allies adjacent
to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) |
ターン開始時、周囲1マス以内の味方が2体以下の時、
自分の攻撃、守備+6、 【再移動(1)】を付与(1ターン) 周囲1マス以内の味方が1体以下の時、 戦闘中、攻撃、守備+3 【再移動(1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に1マス移動できる (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (1マスを超える距離のワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Alarm Attack/Defense |
Abbreviated as Alarm Atk/Def. |
Japanese |
攻撃守備の奮進 |
Attack/Defense brave advance |
Spanish |
Alarma Ataque/Defensa |
Attack/Defense alarm; abbreviated as Alarma Ata/Def in the European localization and as Alarma Atq./Def. in the Latin American localization. |
French |
Alarme Attaque/Défense |
Attack/Defense alarm; abbreviated as Alarme Atq/Déf. |
German |
Angriff/Verteidigung-Alarm |
Attack/Defense Alarm; abbreviated as Angr./Ver.-Alarm. |
Italian |
Allarme Attacco/Difesa |
Attack/Defense alarm; abbreviated as Allarme Att/Dif. |
Portuguese |
Alarme Ataque/Defesa |
Attack/Defense alarm; abbreviated as Alarme Atq./Def. |
Traditional Chinese |
攻擊防守的奮進 |
Attack/Defense brave advance |