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Corrin: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
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|skills={{Item|14|Supportive}}<br>{{Item|14|Nobility}}
|skills={{Item|14|Supportive}}<br>{{Item|14|Nobility}}
|sw=E
|sw=E
|ds={{h|D|Absent until Chapter 5}}
|ds={{h|D|Absent until Chapter&nbsp;5}}
|HP1=60
|HP1=60
|str1=60
|str1=60
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
As ''Fates''{{'}}s [[avatar]] character and protagonist, Corrin has the distinction of being the single most flexible unit in the game. They begin as a Nohr Prince(ss), a [[sword]] wielder that can also use [[dragonstone]]s, but can reclass into nearly any other class through the selectable "talent" option during avatar creation, or by reaching A [[support]] with any same-gendered unit. As a royal unit, they are capable of activating [[Dragon Vein]]s. Their stats are customizable and will always be very good regardless of which boon or bane they have, as they good growths in all stats except for resistance. Generally speaking, [[luck]] (Unlucky) is the most optimal bane choice, while the optimal boon will depend on class choice, typically being one of [[strength]] (Strong), [[Magic (stat)|magic]] (Clever), or [[speed]] (Fast). Though their bases are merely decent, leveling them up is both easy and well worth the investment. The six-chapter prologue will give them a headstart in terms of stats and level compared to other units, which is only amplified further by the skill [[Nobility]]. They will often be able to reach level 8-9 by the route split, and will likely reach level 10 by chapter 8, granting them access to [[Dragon Fang]], a strong [[offensive skill]], as well as the ability to promote, should the player feel it necessary. Overall, before taking into account boon/bane, Corrin's stats and skills tend towards them being an offensive powerhouse.
As ''Fates''{{'}}s [[avatar]] character and protagonist, Corrin has the distinction of being the single most flexible unit in the game. They begin as a Nohr Prince(ss), a [[sword]] wielder that can also use [[dragonstone]]s, but can reclass into nearly any other class through the selectable "talent" option during avatar creation, or by reaching A [[support]] with any same-gendered unit. As a royal unit, they are capable of activating [[Dragon Vein]]s. Their stats are customizable and will always be very good regardless of which boon or bane they have, as they good growths in all stats except for resistance. Generally speaking, [[luck]] (Unlucky) is the most optimal bane choice, while the optimal boon will depend on class choice, typically being one of [[strength]] (Strong), [[Magic (stat)|magic]] (Clever), or [[speed]] (Fast). Though their bases are merely decent, leveling them up is both easy and well worth the investment. The six-chapter prologue will give them a headstart in terms of stats and level compared to other units, which is only amplified further by the skill [[Nobility]]. They will often be able to reach level 8-9 by the route split, and will likely reach level 10 by Chapter&nbsp;8, granting them access to [[Dragon Fang]], a strong [[offensive skill]], as well as the ability to promote, should the player feel it necessary. Overall, before taking into account boon/bane, Corrin's stats and skills tend towards them being an offensive powerhouse.


Early on, Corrin gains a personal weapon, the [[Yato]]. It is a strong sword that only becomes stronger as the game progresses, with might rivaling the [[Steel Sword]] at base and the [[Silver Sword]] around each path's halfway points, without the downsides of either. As it evolves, it grants stat bonuses that are active without even needing to equip it, meaning Corrin benefits from it even in classes that do not use swords. Corrin can additionally use dragonstones in their base class, though these are hamstrung by their inability to attack more than once in any capacity. As a result, they will likely only be able to 2RKO most enemies without investment into their magic, making them comparatively inefficient for killing enemies. Despite this, they still have a niche in dealing more damage to enemies Corrin wouldn't normally outspeed, along with allowing Corrin to tank hits well.
Early on, Corrin gains a personal weapon, the [[Yato]]. It is a strong sword that only becomes stronger as the game progresses, with might rivaling the [[Steel Sword]] at base and the [[Silver Sword]] around each path's halfway points, without the downsides of either. As it evolves, it grants stat bonuses that are active without even needing to equip it, meaning Corrin benefits from it even in classes that do not use swords. Corrin can additionally use dragonstones in their base class, though these are hamstrung by their inability to attack more than once in any capacity. As a result, they will likely only be able to 2RKO most enemies without investment into their magic, making them comparatively inefficient for killing enemies. Despite this, they still have a niche in dealing more damage to enemies Corrin wouldn't normally outspeed, along with allowing Corrin to tank hits well.
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=={{FE17}}==
=={{FE17}}==
===Role===
===Role===
Corrin appears as an equippable [[Emblem Ring]] in {{FE17}}. She becomes available midway through [[Dancer in the Ruins|Chapter 15]], where she is synced with [[Seadall]]. Corrin is the boss of  the paralogue [[The Crux of Fate]].
Corrin appears as an equippable [[Emblem Ring]] in {{FE17}}. She becomes available midway through [[Dancer in the Ruins|Chapter&nbsp;15]], where she is synced with [[Seadall]]. Corrin is the boss of  the paralogue [[The Crux of Fate]].


===Emblem Ring data===
===Emblem Ring data===
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|defmax=114
|defmax=114
|resmax=107
|resmax=107
|recruit=[[What Happened to Corrin|Chapter 13]], automatically at chapter's end
|recruit=[[What Happened to Corrin|Chapter&nbsp;13]], automatically at chapter's end
}}
}}