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Attack⁄Speed Catch: Difference between revisions
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|image=[[File:Is feh atk spd catch 1.png]] | |image=[[File:Is feh atk spd catch 1.png]] | ||
|caption=Icon of the Atk/Spd Catch 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Spd Catch 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Speed Catch''' | '''Attack/Speed Catch''' (Japanese: {{hl|攻撃速さの機先|Kōgeki-hayasa no kisen}} ''Attack/Speed delay'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Spd Catch 1''', '''Atk/Spd Catch 2''', '''Atk/Spd Catch 3''', and '''Atk/Spd Catch 4''' in order from lowest to highest. Atk/Spd Catch boosts its user's [[attack (stat)|attack]] and [[speed]] when the foe has full [[HP]] or any active penalties; the fourth tier provides an additional boost if both criteria are active at once. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
| | {{PassiveDataCell FEH | ||
| | |skill=Atk/Spd Catch 1 | ||
| | |type=A | ||
| | |effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +3 each to user's [[attack (stat)|attack]] and [[speed]] during combat. | ||
| | |sp=60 | ||
| | |use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | ||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Atk/Spd Catch 2 | |||
|type=A | |||
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[speed]] during combat. | |||
|sp=120 | |||
|pre=[[Attack⁄Speed Catch|Atk/Spd Catch 1]] | |||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Atk/Spd Catch 3 | |||
|type=A | |||
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +5 each to user's [[attack (stat)|attack]] and [[speed]] during combat. | |||
|sp=240 | |||
|pre=[[Attack⁄Speed Catch|Atk/Spd Catch 2]] | |||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Atk/Spd Catch 4 | |||
|type=A | |||
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +7 each to user's [[attack (stat)|attack]] and [[speed]] during combat.<br>If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's attack and speed during combat. | |||
|sp=300 | |||
|pre=[[Attack⁄Speed Catch|Atk/Spd Catch 3]] | |||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | |||
===''Heroes''=== | |||
{{FEH skill availability | |||
|tiers=4 | |||
|- | |- | ||
| | |trial1=[[Nihility & Dream 2]]: 10,000 points | ||
|- | |- | ||
| | |seal1=100 {{Badge|Scarlet}}, 40 {{GreatBadge|Scarlet}}, 20 {{SacredCoin}} | ||
| | |seal2=200 {{Badge|Scarlet}}, 60 {{GreatBadge|Scarlet}}, 50 {{SacredCoin}}, [[Attack⁄Speed Catch|Atk/Spd Catch 1]] seal | ||
| | |seal3=1,000 {{Badge|Scarlet}}, 400 {{GreatBadge|Scarlet}}, 100 {{SacredCoin}}, [[Attack⁄Speed Catch|Atk/Spd Catch 2]] seal | ||
| | |||
}} | }} | ||
== | ==Flavor text== | ||
=== | {{DescriptionHdr}} | ||
{{ | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Atk/Spd Catch 1)</small> | ||
| | |english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Spd+3<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | ||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、速さ+3<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Spd Catch 2)</small> | |||
|english=At start of combat, if foe’s HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Spd+4<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、速さ+4<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Spd Catch 3)</small> | |||
|english=At start of combat, if foe’s HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Spd+5<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、速さ+5<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Spd Catch 4)</small> | |||
|english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Spd+7<br>to unit during combat. At start of combat, if<br>foe's HP = 100% and【Penalty】is active on<br>foe, grants an additional Atk/Spd+2 to unit<br>during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、速さ+7<br><br>敵のHPが100%で戦闘開始時、かつ<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、さらに自分の攻撃、速さ+2<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
* Attack/Speed Catch is the first four-tier passive skill in | * Attack/Speed Catch is the first four-tier passive skill in Heroes in which all four of its tiers were introduced to the game simultaneously. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Attack/Speed Catch | ||
|eng | |eng-mean=Abbreviated as ''Atk/Spd Catch''. | ||
| | |jpn-name={{h|攻撃速さの機先|Kōgeki-hayasa no kisen}} | ||
| | |jpn-mean=Attack/Speed delay | ||
| | |span-sp-name=Captura Ataque/Velocidad | ||
| | |span-sp-mean=Attack/Speed catch; abbreviated as ''{{lang|es|Captura Ata/Vel}}''. | ||
|span-sp-name= | |span-la-name=Presa Ataque/Velocidad | ||
|span-sp-mean= | |span-la-mean=Attack/Speed capture; abbreviated as ''{{lang|es|Presa Atq./Vel.}}'' | ||
|span-la-name= | |fren-name=Prise Attaque/Vitesse | ||
|span-la-mean= | |fren-mean=Attack/Speed hold; abbreviated as ''{{lang|fr|Prise Atq/Vit}}''. | ||
|fren-name= | |ger-name=Angriff/Geschwindigkeit-Fang | ||
|fren-mean= | |ger-mean=Attack/Speed Catch; abbreviated as ''{{lang|de|Agr./Ges.-Fang}}''. | ||
| | |ital-name=Cogli Attacco/Velocità | ||
| | |ital-mean=Grasped Attack/Speed; abbreviated as ''{{lang|it|Cogli Att/Vel}}''. | ||
| | |por-name=Captura Ataque/Velocidade | ||
| | |por-mean=Attack/Speed capture; abbreviated as ''{{lang|pr|Capt. Atq./Vel.}}'' after the New Heroes & Ascended Fjorm update, and as ''{{lang|pt|Captur. Atq.Vel.}}'' prior to it. | ||
|ch-trad-name={{h|攻擊速度的先機|gōngjī sùdù de xiānjī}} | |||
| | |ch-trad-mean=Attack/Speed key movement | ||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Atk/Def Catch]] | |||
*[[Atk/Res Catch]] | |||
*[[Spd/Def Catch]] | |||
*[[Spd/Res Catch]] | |||
*[[Def/Res Catch]] | |||
{{ | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Revision as of 16:00, 3 October 2023
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Attack/Speed Catch (Japanese: 攻撃速さの機先 Attack/Speed delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Spd Catch 1, Atk/Spd Catch 2, Atk/Spd Catch 3, and Atk/Spd Catch 4 in order from lowest to highest. Atk/Spd Catch boosts its user's attack and speed when the foe has full HP or any active penalties; the fourth tier provides an additional boost if both criteria are active at once.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Spd Catch 1) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +3 each to user's attack and speed during combat. | 60 | -- | ✓ | -- | ||
Heroes (Atk/Spd Catch 2) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +4 each to user's attack and speed during combat. | 120 | Atk/Spd Catch 1 | ✓ | -- | ||
Heroes (Atk/Spd Catch 3) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +5 each to user's attack and speed during combat. | 240 | Atk/Spd Catch 2 | ✓ | -- | ||
Heroes (Atk/Spd Catch 4) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +7 each to user's attack and speed during combat. If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's attack and speed during combat. |
300 | Atk/Spd Catch 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Spd Catch 1) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、速さ+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Spd Catch 2) |
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、速さ+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Spd Catch 3) |
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、速さ+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Spd Catch 4) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、速さ+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の攻撃、速さ+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Trivia
- Attack/Speed Catch is the first four-tier passive skill in Heroes in which all four of its tiers were introduced to the game simultaneously.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Speed Catch |
Abbreviated as Atk/Spd Catch. |
Japanese |
攻撃速さの機先 |
Attack/Speed delay |
Spanish (Spain) |
Captura Ataque/Velocidad |
Attack/Speed catch; abbreviated as Captura Ata/Vel. |
Spanish (Latin America) |
Presa Ataque/Velocidad |
Attack/Speed capture; abbreviated as Presa Atq./Vel. |
French |
Prise Attaque/Vitesse |
Attack/Speed hold; abbreviated as Prise Atq/Vit. |
German |
Angriff/Geschwindigkeit-Fang |
Attack/Speed Catch; abbreviated as Agr./Ges.-Fang. |
Italian |
Cogli Attacco/Velocità |
Grasped Attack/Speed; abbreviated as Cogli Att/Vel. |
Portuguese |
Captura Ataque/Velocidade |
Attack/Speed capture; abbreviated as Capt. Atq./Vel. after the New Heroes & Ascended Fjorm update, and as Captur. Atq.Vel. prior to it. |
Traditional Chinese |
攻擊速度的先機 |
Attack/Speed key movement |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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