Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Speed⁄Defense Ideal: Difference between revisions
Thecornerman (talk | contribs) m (Text replacement - "1000 {{Badge|" to "1,000 {{Badge|") |
Thecornerman (talk | contribs) No edit summary |
||
Line 12: | Line 12: | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Spd/Def Ideal 1 | ||
| | |type=A | ||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +3 each to user's [[speed]] and [[defense]] during combat. | |||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Spd/Def Ideal 2 | |||
|type=A | |||
|effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[speed]] and [[defense]] during combat. | |||
|sp=120 | |||
| | |pre=[[Speed⁄Defense Ideal|Spd/Def Ideal 1]] | ||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Spd/Def Ideal 3 | |||
|type=A | |||
| | |effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[speed]] and [[defense]] during combat. | ||
| | |sp=240 | ||
|pre=[[Speed⁄Defense Ideal|Spd/Def Ideal 2]] | |||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | ||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Spd/Def Ideal 4 | |||
|type=A | |||
| | |effect=If user's [[HP]] = 100% or user has active bonus at start of combat, grants +4 each to user's [[speed]] and [[defense]] during combat.<br>If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's speed and defense during combat. | ||
| | |sp=300 | ||
|pre=[[Speed⁄Defense Ideal|Spd/Def Ideal 3]] | |||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh armor.png|20px|Armor]] | ||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==== | ==Availability== | ||
{{ | ===''Heroes''=== | ||
| | {{FEH skill availability | ||
| | |tiers=4 | ||
|- | |||
|trial1=[[True Luxury?]]: 20,000 points | |||
|- | |||
|seal1=100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, 20 {{SacredCoin}} | |||
|seal2=200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, [[Speed⁄Defense Ideal|Spd/Def Ideal 1]] seal | |||
|seal3=1,000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, [[Speed⁄Defense Ideal|Spd/Def Ideal 2]] seal | |||
}} | }} | ||
Latest revision as of 01:10, 26 September 2023
| ||||
|
Speed/Defense Ideal (Japanese: 速さ守備の万全 perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Def Ideal 1, Spd/Def Ideal 2, Spd/Def Ideal 3, and Spd/Def Ideal 4 in order from lowest to highest. Spd/Def Ideal boosts its user's speed and defense during combat they have full HP or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are active.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Def Ideal 1) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +3 each to user's speed and defense during combat. | 60 | -- | ✓ | -- | ||
Heroes (Spd/Def Ideal 2) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's speed and defense during combat. | 120 | Spd/Def Ideal 1 | ✓ | -- | ||
Heroes (Spd/Def Ideal 3) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's speed and defense during combat. | 240 | Spd/Def Ideal 2 | ✓ | -- | ||
Heroes (Spd/Def Ideal 4) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's speed and defense during combat. If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's speed and defense during combat. |
300 | Spd/Def Ideal 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Spd/Def Ideal 1 | Spd/Def Ideal 2 | Spd/Def Ideal 3 | Spd/Def Ideal 4 | |
Unit (★★★) | Kamui: Wandering Blade • Patty: Youthful Thief | Kamui: Wandering Blade • Patty: Youthful Thief | — | — |
Unit (★★★★) | — | — | Kamui: Wandering Blade • Patty: Youthful Thief | — |
Unit (★★★★★) | Hugh: Worldly Mage | Hugh: Worldly Mage | Hugh: Worldly Mage | Hugh: Worldly Mage |
Tempest Trials | True Luxury?: 20,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Spd/Def Ideal 1 seal | 1,000 , 400 , 100 , Spd/Def Ideal 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Def Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、守備+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Spd/Def Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、守備+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Spd/Def Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、守備+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Spd/Def Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、速さ、守備+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の速さ、守備+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Defense Ideal |
Abbreviated as Spd/Def Ideal. |
Japanese |
速さ守備の万全 |
Speed/Defense perfection |
Spanish |
Velocidad/Defensa ideal |
Ideal Speed/Defense; abbreviated as Vel/Def ideal in the European localization and as Vel./Def. ideal in the Latin American localization. |
French |
Idéal Vitesse/Défense |
Speed/Defense ideal; abbreviated as Idéal Vit/Déf. |
German |
Geschwindigkeit/Verteidigung-Ideal |
Speed/Defense Ideal; abbreviated as Ges./Ver.-Ideal. |
Italian |
Velocità/Difesa ideali |
Ideal Speed/Defense; abbreviated as Vel/Dif ideali. |
Portuguese |
Velocidade/Defesa ideal |
Ideal Speed/Defense; abbreviated as Vel./Def. ideal. |
Traditional Chinese |
速度防守萬全 |
Thorough Speed/Defense |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|