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Fódlan's New Dawn/For the Freedom of Fódlan: Difference between revisions
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m (→Reinforcements: Looking back, this was just an assumption I made given the previous chapter, but since SS21 doesn't have its reinforcement rhythms change on Maddening, I'm going to delete this bit) |
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====Reinforcements==== | ====Reinforcements==== | ||
*Every third turn | *Every third turn after approaching [[Odesse]] <!--the trigger zone seems rather finnicky, some areas cause it to spawn instantly, others after a few turns, zone doesn't seem like a perfect square either--> | ||
**1 [[Flying Demonic Beast]] from just left of Odesse | **1 [[Flying Demonic Beast]] from just left of Odesse | ||
*Note: The above reinforcements are halted if [[Odesse]] is defeated. | *Note: The above reinforcements are halted if [[Odesse]] is defeated. |
Revision as of 22:53, 11 January 2020
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For the Freedom of Fódlan is the main battle map of the twenty-second and final chapter of the Verdant Wind route in Fire Emblem: Three Houses. In this map, Byleth engages the resurrected Liberation King Nemesis and his army in a climactic final battle.
Map data
Normal Hard Maddening
Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
Normal Hard Maddening
Reinforcements
- Every third turn after approaching Odesse
- 1 Flying Demonic Beast from just left of Odesse
- Note: The above reinforcements are halted if Odesse is defeated.
Boss data
- Main article:
Nemesis
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Nemesis gets insane stat boosts for each of the resurrected 10 Elites still standing, so your primary objective is to kill every last one of them. Immediately start knocking down the enemies closest to your position. Claude should have no trouble taking out Blaiddyd on turn 1. After the west side of the map is secure, split up and start making your way across the north and south edges, killing anyone who gets in your way. The chests are nice to have if you want, but not really necessary. Send some fliers across the swamp to take out the Elites down that way. Don't worry too much about the swamp; that random guy must have been allergic to something, because it only takes 10% of your HP every turn. Goneril is the next Elite to step up to the plate. He'll probably kill anyone he faces in a single strike, if he can actually hit them. Put a fast swordsman on the stronghold Blaiddyd once occupied and run right over him. Other high-priority targets in the center include Gloucester (who likes to spam Physic) and the two ballistae. Up on the north side, Lamine is very dangerous to approach due to her Bolting; send a reasonably bulky mounted unit to dart in and kill her before she becomes too much of a pain. Watch out for her Dark Rafail Gem, which can halve any damage she takes. Once she's dead, the swamp vanishes, making your life a little easier. On the south side, the only real notable enemies are the Demonic Beast and Odesse. Try to deal with Odesse before he summons more Demonic Beasts. Maintain a controlled pace as you make your way towards Nemesis. Once you kill all 10 Elites, move in and destroy Nemesis to claim your total victory.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
For the Freedom of Fódlan |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Stand Strong at Shambhala • | For the Freedom of Fódlan |
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Fire Emblem: Three Houses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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