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Clanne: Difference between revisions

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This emphasis on his inherent speed grants him a unique advantage that allows him to bypass what would otherwise appear to be a rather crippling flaw: his [[magic]] possessing only a 10% (+25% from the Mage class) growth. While this might indicate to some that this means he should never even touch a tome for more than one chapter, the reality is that while Clanne's [[strength]] growth is rather high, at 35% personal growth, his personal base is simply too low to be worth considering, especially with his rather below average [[build]].
This emphasis on his inherent speed grants him a unique advantage that allows him to bypass what would otherwise appear to be a rather crippling flaw: his [[magic]] possessing only a 10% (+25% from the Mage class) growth. While this might indicate to some that this means he should never even touch a tome for more than one chapter, the reality is that while Clanne's [[strength]] growth is rather high, at 35% personal growth, his personal base is simply too low to be worth considering, especially with his rather below average [[build]].


As such, the actual best way to invest into Clanne is simply to... commit to what he already naturally does. With a natural talent in [[tomes]] and a baseline proficiency in [[swords]], Clanne is more than poised to immediately jump into [[Mage Knight]] at the first possible opportunity, and leverage his frankly hilariously high speed to double enemies that most units should have absolutely no business doubling, especially when compounded with further minor sources of speed stacking such as inheriting [[Speed +|Speed +3]] from [[Lyn]], consuming [[speed tonics]] regularly, or utilizing [[Instruct]] from [[Byleth]] to ramp himself even further. Of note as well is [[Chaos Style]], the class skill of all Mage Knights, which simply grants 3 additional [[attack speed]] when fighting foes wielding an opposite damage type (most commonly for Clanne, wielding magic against a physical weapon user).
As such, the actual best way to invest into Clanne is simply to... commit to what he already naturally does. With a natural talent in [[Tome|tomes]] and a baseline proficiency in [[Sword|swords]], Clanne is more than poised to immediately jump into [[Mage Knight]] at the first possible opportunity, and leverage his frankly hilariously high speed to double enemies that most units should have absolutely no business doubling, especially when compounded with further minor sources of speed stacking such as inheriting [[Speed +|Speed +3]] from [[Lyn]], consuming [[speed tonics]] regularly, or utilizing [[Instruct]] from [[Byleth]] to ramp himself even further. Of note as well is [[Chaos Style]], the class skill of all Mage Knights, which simply grants 3 additional [[attack speed]] when fighting foes wielding an opposite damage type (most commonly for Clanne, wielding magic against a physical weapon user).


The question with Clanne, of course, is how one goes about solving his damage problem. There are numerous means of doing so, from inheriting [[Magic +2]] from [[Celica]] early on with use of [[Skill point|SP]]-increasing books to further his gain in such stats, to utilizing Instruct on [[unit type|Dragon]] or [[unit type|Mystical]] units, as well as Emblems such as [[Byleth]] and [[Eirika]]. By far the most effective method, however, is to utilize [[Celica]]. She is far and away the most reliable source of improved magical damage in Engage thanks to the fact her bond 1 weapon, [[Seraphim]], is not only effective against [[Corrupted]], which comprise the vast majority of enemies in the lategame chapters, utilizing certain augment materials, its [[might]] can be improved from 6, which already places it above [[Bolganone]] in terms of raw attack power when fighting Corrupted, all the way to ''10,'' which after the effective damage multiplier becomes 30 might, the absolute strongest tome in the game bar none and more than capable of absolutely eviscerating anything it touches. With its extremely low [[weight]] of 4, on top of a naturally high [[hit]] of 90, on top of Clanne's naturally good [[skill (stat)|dexterity]], it makes him extremely reliable in doubling and netting kills even on speedier, and thus dodgier, enemies throughout the game.
The question with Clanne, of course, is how one goes about solving his damage problem. There are numerous means of doing so, from inheriting [[Magic +2]] from [[Celica]] early on with use of [[Skill point|SP]]-increasing books to further his gain in such stats, to utilizing Instruct on [[unit type|Dragon]] or [[unit type|Mystical]] units, as well as Emblems such as [[Byleth]] and [[Eirika]]. By far the most effective method, however, is to utilize [[Celica]]. She is far and away the most reliable source of improved magical damage in Engage thanks to the fact her bond 1 weapon, [[Seraphim]], is not only effective against [[Corrupted]], which comprise the vast majority of enemies in the lategame chapters, utilizing certain augment materials, its [[might]] can be improved from 6, which already places it above [[Bolganone]] in terms of raw attack power when fighting Corrupted, all the way to ''10,'' which after the effective damage multiplier becomes 30 might, the absolute strongest tome in the game bar none and more than capable of absolutely eviscerating anything it touches. With its extremely low [[weight]] of 4, on top of a naturally high [[hit]] of 90, on top of Clanne's naturally good [[skill (stat)|dexterity]], it makes him extremely reliable in doubling and netting kills even on speedier, and thus dodgier, enemies throughout the game.
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