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Altena: Difference between revisions

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===Analysis===
===Analysis===
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{{analysis}}
Altena is the only playable [[Wyvern Rider]] in ''Genealogy of the Holy War'', as well as the second flier you get in the second generation. Altena joins at level 17, thus very close to promotion, likely able to promote after clearing the arena. She has good base stats and her best growth is an 135% HP growth, but she also has great growths in strength, defense and speed and a good skill growth, supplied by her two types of [[Holy Blood|Holy Blood]]: Major Njörun from her father and Minor Baldr from her mother. Altena joins with a powerful set of offensive skills: [[Critical (skill)|Critical]] and [[Adept]], amd she also gets [[Follow-Up]] upon promotion, not to mention she also has the [[Gáe Bolg]], which grants her a +10 bonus to strength, skill and defense, granting her powerful offense. While Altena may seem like an incredible combat unit at first, it quickly becomes apparent how, despite her great strength, she is fairly slow and is significantly weighed down by the Gáe Bolg, which has 15 weight in comparison to other lances' 12 weight. Altena will rarely double any enemies with it after promotion, so she must either one-shot them, get a crit, proc Adept or use a brave weapon. The other lances apart from Javelins are lighter, but they're much weaker, and Adept and Critical, while useful, are not always reliable. Luckily for her, Altena can use swords, which do not slow her down as much due to their low weight, and she can use all non-legendary swords due to her Baldr blood, which grants her an A rank in swords, so she can double reliably with them. While she can deal a lot of damage, she struggles in killing enemies in one hit if she can't outspeed them.
Altena is the only playable [[Wyvern Rider]] in ''Genealogy of the Holy War'', as well as the second flier you get in the second generation. Altena joins at level 17, thus very close to promotion, likely able to promote after clearing the arena. She has good base stats and her best growth is an 135% HP growth, but she also has great growths in strength, defense and speed and a good skill growth, improved by her two types of [[Holy Blood|Holy Blood]]: Major Njörun from her father and Minor Baldr from her mother. Altena joins with a powerful set of offensive skills: [[Critical (skill)|Critical]] and [[Adept]], amd she also gets [[Follow-Up]] upon promotion, not to mention she also has the [[Gáe Bolg]], which grants her a +10 bonus to strength, skill and defense, granting her powerful offense. While Altena may seem like an incredible combat unit at first, it quickly becomes apparent how, despite her great strength, she is fairly slow and is significantly weighed down by the Gáe Bolg, which has 15 weight in comparison to other lances' 12 weight. Altena will rarely double any enemies with it after promotion, so she must either one-shot them, get a crit, proc Adept or use a brave weapon. The other lances apart from Javelins are lighter, but they're much weaker, and Adept and Critical, while useful, are not always reliable. Luckily for her, Altena can use swords, which do not slow her down as much due to their low weight, and she can use all non-legendary swords due to her Baldr blood, which grants her an A rank in swords, so she can double reliably with them. While she can deal a lot of damage, she struggles in killing enemies in one hit if she can't outspeed them.


Altena has a few other issues, however. For instance, she is a flier in Genealogy. This might not seem bad at first, as she is a prime candidate to rescue villages due to her ignoring terrain penalties, until you realise that fliers do not get terrain bonuses and don't get increased movement from roads, meaning that Altena will struggle to keep up with the player's cavalry. Altena is also vulnerable to arrows and magical attacks, which is a major issues in the last two chapters of the game. In these chapters, there are many magic-using and bow-using enemies that will either one-shot Altena or bring her close to death. Even though she has a high defense, her weakness to bows still causes her to take noticeable damage, and she can't afford to take hit from magical enemiesAnother thing worth noting is that unlike in most games, enemies in ''Genealogy'' will not attack if they are facing a target with very high Defense. Since Altena can frequently have 30-40 Defense, many enemies will not even attempt to attack her while she has the Gáe Bolg equipped. While this seems helpful at first, due to the high enemy density in ''Genealogy'' it can be rather irritating to defeat them one by one, especially if the player is trying to play fast.
Altena has a few other issues, however. For instance, she is a flier in Genealogy. This might not seem bad at first, as she is a prime candidate to rescue villages due to her ignoring terrain penalties, until you realise that fliers do not get terrain bonuses and don't get increased movement from roads, meaning that Altena will struggle to keep up with the player's cavalry. Altena is also vulnerable to arrows and magical attacks, which is a major issues in the last two chapters of the game. In these chapters, there are many magic-using and bow-using enemies that will either one-shot Altena or bring her close to death. Even though she has a high defense, her weakness to bows still causes her to take noticeable damage, and she can't afford to take hit from magical enemiesAnother thing worth noting is that unlike in most games, enemies in ''Genealogy'' will not attack if they are facing a target with very high Defense. Since Altena can frequently have 30-40 Defense, many enemies will not even attempt to attack her while she has the Gáe Bolg equipped. While this seems helpful at first, due to the high enemy density in ''Genealogy'' it can be rather irritating to defeat them one by one, especially if the player is trying to play fast.