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Sweet Dreams (chapter): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
→‎Chapter data: Hard and Lunatic
(→‎Chapter data: Hard and Lunatic)
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Should someone other than Azama visit the village, Mitama will state that she's far too sleepy to even come onscreen and can't open up to greet her visitor, as more sleep beckons her.  The first time Azama visits the village, he knocks on the door and asks Mitama if she's home; Mitama, still offscreen, asks who is there, to which Azama notes that Mitama is indeed home and asks her to come to the door--stating that it's only fair that either Mitama come out or everyone else goes in.  Mitama then states that she's enjoying her sleep and shooes Azama away; Azama notes that Mitama has fallen back asleep.  The second time Azama visits the village, Azama again asks Mitama to open the door, stating that his knuckles are getting sore from the knocking; Mitama, still offscreen, asks who is there, stating that she told Azama to go away and that she doesn't want anything, then asks Azama if he has a higher calling than to trouble her door, even asking Azama to get into a prostrate position and perish.  Azama notes Mitama's behavior as strange, and asks her to explain herself, to which Mitama states that she can't make herself any clearer and tells Azama to lay down and [[Death|die]]; Azama then notes that he'd know Mitama's sharp tongue anywhere, then asks her to let him in, then states that he's getting rude stares as people don't understand why Mitama won't let him in--he could stand there all day and banter with her, but states he'd rather not knock a third time.
Should someone other than Azama visit the village, Mitama will state that she's far too sleepy to even come onscreen and can't open up to greet her visitor, as more sleep beckons her.  The first time Azama visits the village, he knocks on the door and asks Mitama if she's home; Mitama, still offscreen, asks who is there, to which Azama notes that Mitama is indeed home and asks her to come to the door--stating that it's only fair that either Mitama come out or everyone else goes in.  Mitama then states that she's enjoying her sleep and shooes Azama away; Azama notes that Mitama has fallen back asleep.  The second time Azama visits the village, Azama again asks Mitama to open the door, stating that his knuckles are getting sore from the knocking; Mitama, still offscreen, asks who is there, stating that she told Azama to go away and that she doesn't want anything, then asks Azama if he has a higher calling than to trouble her door, even asking Azama to get into a prostrate position and perish.  Azama notes Mitama's behavior as strange, and asks her to explain herself, to which Mitama states that she can't make herself any clearer and tells Azama to lay down and [[Death|die]]; Azama then notes that he'd know Mitama's sharp tongue anywhere, then asks her to let him in, then states that he's getting rude stares as people don't understand why Mitama won't let him in--he could stand there all day and banter with her, but states he'd rather not knock a third time.


The third time Azama visits the village, Mitama, finally onscreen, notes Azama's presence and asks what brings him to the area, also asking if he brought the invaders who've been making so much noise; Azama notes Mitama is blissfully unaware of the situation and notes that it's nice to finally see her. Mitama states that she's been trying to sleep if not for the noise outside; Azama states that Mitama could have potentially slept through her house being razed, and it's a good thing he had the common sense to get to the area as fast as he could. Mitama states that she understands Azama's reasoning for being here being worth waking up for, or at least worthy of a [[haiku]], proceeding to recite a haiku then bidding Azama good night; Azama asks Mitama to take a look around, it's not night and the situation is not good given the village is under attack.  Azama then tells Mitama to get outside, then states that because he has to battle, she has to battle as well; Azama then tells Mitama that she's brighter than most and it's time that her laziness is forged into the will to fight--and he needs her to heal him if he scuffs up his knee, after which Mitama takes up the opportunity to recite another haiku.  Mitama then states she'll help, then asks herself where she put one of her [[rod]]s; upon Mitama finding her [[Wane Festal]], Azama states he's never seen a filthier apparatus and asks Mitama what she's been stirring with it. Azama then states that the Wane Festal will have to do, then asks Mitama if she's ready to help; Mitama states that she will, then recites yet another haiku. The player may now control Mitama at this point; there is a possibility, however, that Mitama may [[Weapon rank|not actually be able to]] heal anyone with the Wane Festal she brought out with her.
The third time Azama visits the village, Mitama, finally onscreen, notes Azama's presence and asks what brings him to the area, also asking if he brought the invaders who've been making so much noise; Azama notes Mitama is blissfully unaware of the situation and notes that it's nice to finally see her. Mitama states that she's been trying to sleep if not for the noise outside; Azama states that Mitama could have potentially slept through her house being razed, and it's a good thing he had the common sense to get to the area as fast as he could. Mitama states that she understands Azama's reasoning for being here being worth waking up for, or at least worthy of a [[haiku]], proceeding to recite a haiku then bidding Azama good night; Azama asks Mitama to take a look around, it's not night and the situation is not good given the village is under attack.  Azama then tells Mitama to get outside, then states that because he has to battle, she has to battle as well; Azama then tells Mitama that she's brighter than most and it's time that her laziness is forged into the will to fight--and he needs her to heal him if he scuffs up his knee, after which Mitama takes up the opportunity to recite another haiku.  Mitama then states she'll help, then asks herself where she put one of her [[rod]]s; upon Mitama finding her [[Wane Festal]], Azama states he's never seen a filthier apparatus and asks Mitama what she's been stirring with it. Azama then states that the Wane Festal will have to do, then asks Mitama if she's ready to help; Mitama states that she will, then recites yet another haiku. The player may now control Mitama at this point; there is a possibility, however, that Mitama may [[Weapon rank|not actually be able to]] heal anyone with the Wane Festal she brought out with her.


Once the chapter ends, should Azama have visited the village three times, Mitama notes that [[Corrin]] is injured, then goes over and {{hover|heals Corrin with her Wane Festal|May violate standard gameplay mechanics}}; Azama notes Mitama's initiative of tending to people without being nagged into doing so is remarkable, after which Mitama states the task is exhausting before Azama congratulates her. Mitama accepts Azama's thanks and prepares to go back to bed, but Azama steps in front of the village and asks Mitama where she's going; Mitama states she's going back to bed since she can now get back to sleep with the invaders gone, but Azama states he'll have none of her going back to bed after being so useful--she's instead going to accompany Corrin's army. As Azama asks Mitama not to complain and states that those that idle away their lives are looking for trouble, Mitama starts reciting even more haiku and then deduces that traveling with Azama might actually be inspiring.
Once the chapter ends, should Azama have visited the village three times, Mitama notes that [[Corrin]] is injured, then goes over and {{hover|heals Corrin with her Wane Festal|May violate standard gameplay mechanics}}; Azama notes Mitama's initiative of tending to people without being nagged into doing so is remarkable, after which Mitama states the task is exhausting before Azama congratulates her. Mitama accepts Azama's thanks and prepares to go back to bed, but Azama steps in front of the village and asks Mitama where she's going; Mitama states she's going back to bed since she can now get back to sleep with the invaders gone, but Azama states he'll have none of her going back to bed after being so useful--she's instead going to accompany Corrin's army. As Azama asks Mitama not to complain and states that those that idle away their lives are looking for trouble, Mitama starts reciting even more haiku and then deduces that traveling with Azama might actually be inspiring.


If Azama did not visit the village three times and the chapter ends, provided the village is still standing, the same cutscene where Azama recruits Mitama by visting the village three times plays as the chapter ending scene, but this time the rod Mitama finds and grabs is a [[Bloom Festal]] rather than a Wane Festal.
If Azama did not visit the village three times and the chapter ends, provided the village is still standing, the same cutscene where Azama recruits Mitama by visting the village three times plays as the chapter ending scene, but this time the rod Mitama finds and grabs is a [[Bloom Festal]] rather than a Wane Festal.
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==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Normal/Hard
|tab2=Lunatic
|content1={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy.
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed.
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed.
Line 38: Line 41:
|other=0
|other=0
|enemy=35{{hover|+4|Reinforcements}}
|enemy=35{{hover|+4|Reinforcements}}
}}
|content2={{ChapData
|victory=Rout the enemy.
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed.
|ally={{hover|14|Both Corrin and Azama must be deployed}}{{hover|+1|Upon Mitama's recruitment}}
|other=0
|enemy=36{{hover|+4|Reinforcements}}
}}
}}
}}
This chapter's map is 20 columns by 25 rows.
This chapter's map is 20 columns by 25 rows.
Line 50: Line 61:
|newunits=1
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name = Mitama
|name=Mitama
|portrait = [[File:Small portrait mitama fe14.png]]
|portrait=[[File:Small portrait mitama fe14.png]]
|class = Shrine Maiden
|class=Shrine Maiden
|HP = Varies
|HP=Varies
|lv = 10{{hover|+|May be higher depending on game progress}}
|lv=10{{hover|+|May be higher depending on game progress}}
|recruitment method = Have [[Azama]] visit her village three times
|recruitment method=Have [[Azama]] visit her village three times
}}
}}
|return1=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
Line 78: Line 89:
|newunits=1
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name = Mitama
|name=Mitama
|portrait = [[File:Small portrait mitama fe14.png]]
|portrait=[[File:Small portrait mitama fe14.png]]
|class = Shrine Maiden
|class=Shrine Maiden
|HP = Varies
|HP=Varies
|lv = 20
|lv=20
|recruitment method = Have [[Azama]] visit her village three times
|recruitment method=Have [[Azama]] visit her village three times
}}
}}
|return1=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
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===[[Event tile]] data===
===[[Event tile]] data===
There are no event tiles during the events of the chapter. When returning to the area for [[skirmish]]es, the following event tiles appear:
There are no event tiles during the events of the chapter. When returning to the area for [[skirmish]]es, the following event tiles appear:
*Column 8, row 25: Three square south of a [[Terrain#Bridge|bridge]]
*Column 8, row 25: Three square south of a [[Terrain#Bridge|bridge]]
*Column 20, row 18: Three squares east, one square south of a bridge
*Column 20, row 18: Three squares east, one square south of a bridge


===[[Dragon Vein]] data===
===[[Dragon Vein]] data===
Dragon Veins in this chapter are stated to have the effect "Freeze the water and make it passable".  They are located as follows:
Dragon Veins in this chapter are stated to have the effect "Freeze the water and make it passable".  They are located as follows:
*Column 5, row 25: Two squares west of [[Corrin]]'s initial starting position
*Column 5, row 25: Two squares west of [[Corrin]]'s initial starting position
*Column 9, row 20: Adjacent to a [[Fimbulvetr]] [[Dark Mage]]
*Column 9, row 20: Adjacent to a [[Fimbulvetr]] [[Dark Mage]]
*Column 7, row 15: Two squares east of a [[Steel Axe]]/[[Hand Axe]] [[Fighter]]
*Column 7, row 15: Two squares east of a [[Steel Axe]]/[[Hand Axe]] [[Fighter]]
*Column 12, row 13: Two squares south, one square west of the boss
*Column 12, row 13: Two squares south, one square west of the boss


===Enemy data===
===Enemy data===
:''The following enemies' levels are those assuming the player plays this chapter closer to chapter 8 than closer to the final chapter. Levels may be higher depending on progress along the main story path.''
:''The following enemies' levels are those assuming the player plays this chapter closer to chapter 8 than closer to the final chapter. Levels may be higher depending on progress along the main story path.''
{{ChapEnemies
{{Tab
|width=100%
|tab1=Normal/Hard
|tab2=Lunatic
|content1={{ChapEnemies
|platform=3ds02
|name1=Invader
|class1=Paladin
|gender1=vallite
|lv1=1
|#1=2
|inventory1={{Item|14|Steel Sword|image=sword}} • {{Item|14|Steel Lance|image=lance}}
|-
|name2=Invader
|class2=Ninja
|gender2=vallite
|lv2=10
|#2=3
|inventory2={{Item|14|Steel Shuriken|image=shuriken}}
|-
|name3=Invader
|class3=Archer
|gender3=vallite
|lv3=10
|#3=4
|inventory3={{Item|14|Steel Yumi|image=yumi}}
|-
|name4=Invader
|class4=Oni Savage
|gender4=vallite
|lv4=10
|#4=4
|inventory4={{Item|14|Steel Club|image=club}}
|-
|name5=Invader
|class5=Dark Mage
|gender5=vallite
|lv5=10
|#5=4
|inventory5={{Item|14|Fimbulvetr|image=tome}}
|-
|name6=Invader
|class6=Diviner
|gender6=vallite
|lv6=10
|#6=4
|inventory6={{Item|14|Tiger Spirit|image=scroll}}
|-
|name7=Invader
|class7=Fighter
|gender7=vallite
|lv7=15
|#7=12
|inventory7={{Item|14|Steel Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}}
|notes7=Immobile.
|-
|name8=Invader
|class8=Fighter
|gender8=vallite
|lv8=20
|#8=1
|inventory8={{Item|14|Silver Axe|image=axe}} • {{Item|14|Tomahawk|image=axe}}
|notes8=Immobile.
|-
|nameb=Invader
|classb=General
|genderb=vallite
|lvb=2
|inventoryb={{Item|14|Silver Lance|image=lance}} • {{Item|14|Spear|image=lance}}
|notesb=Immobile.
|-
|namerl=Invader
|classrl=Outlaw
|genderrl=vallite
|lvrl=10
|#rl=4
|inventoryrl={{Item|14|Steel Bow|image=bow}}
|notesrl=Will destroy the village [[Mitama]] is in if one of them reaches it.
}}
|content2={{ChapEnemies
|platform=3ds02
|platform=3ds02
|name1=Invader
|name1=Invader
|class1=Archer
|class1=Paladin
|gender1=vallite
|gender1=vallite
|lv1=10
|lv1=1
|#1=4
|#1=2
|inventory1=[[File:Is 3ds02 axe.png]] [[Steel Yumi]]
|inventory1={{Item|14|Steel Sword|image=sword}} • {{Item|14|Steel Lance|image=lance}}
|-
|-
|name2=Invader
|name2=Invader
Line 165: Line 255:
|lv2=10
|lv2=10
|#2=3
|#2=3
|inventory2=[[File:Is 3ds02 shuriken.png]] [[Steel Shuriken]]
|inventory2={{Item|14|Steel Shuriken|image=shuriken}}
|-
|-
|name3=Invader
|name3=Invader
|class3=Fighter
|class3=Archer
|gender3=vallite
|gender3=vallite
|lv3=15
|lv3=10
|#3=12
|#3=4
|inventory3=[[File:Is 3ds02 axe.png]] [[Steel Axe]] • [[File:Is 3ds02 axe.png]] [[Hand Axe]]
|inventory3={{Item|14|Steel Yumi|image=yumi}}
|-
|-
|name4=Invader
|name4=Invader
|class4=Fighter
|class4=Oni Savage
|gender4=vallite
|gender4=vallite
|lv4=20
|lv4=10
|#4=1
|#4=4
|inventory4=[[File:Is 3ds02 axe.png]] [[Silver Axe]] • [[File:Is 3ds02 axe.png]] [[Tomahawk]]
|inventory4={{Item|14|Steel Club|image=club}}
|-
|-
|name5=Invader
|name5=Invader
|class5=Oni Savage
|class5=Dark Mage
|gender5=vallite
|gender5=vallite
|lv5=10
|lv5=10
|#5=4
|#5=4
|inventory5=[[File:Is 3ds02 club.png]] [[Steel Club]]
|inventory5={{Item|14|Fimbulvetr|image=tome}}
|-
|-
|name6=Invader
|name6=Invader
Line 193: Line 283:
|lv6=10
|lv6=10
|#6=4
|#6=4
|inventory6=[[File:Is 3ds02 scroll.png]] [[Tiger Spirit]]
|inventory6={{Item|14|Tiger Spirit|image=scroll}}
|-
|-
|name7=Invader
|name7=Invader
|class7=Dark Mage
|class7=Fighter
|gender7=vallite
|gender7=vallite
|lv7=10
|lv7=15
|#7=4
|#7=12
|inventory7=[[File:Is 3ds02 tome.png]] [[Fimbulvetr]]
|inventory7={{Item|14|Steel Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}}
|notes7=Immobile.
|-
|-
|name8=Invader
|name8=Invader
|class8=Paladin
|class8=Fighter
|gender8=vallite
|gender8=vallite
|lv8=1
|lv8=20
|#8=1
|#8=1
|inventory8=[[File:Is 3ds02 sword.png]] [[Steel Sword]] • [[File:Is 3ds02 lance.png]] [[Steel Lance]]
|inventory8={{Item|14|Silver Axe|image=axe}} • {{Item|14|Tomahawk|image=axe}}
|notes8=Immobile.
|-
|name9=Invader
|class9=Archer
|gender9=vallite
|lv9=20
|inventory9={{Item|14|Silver Yumi|image=yumi}}
|notes9=Immobile.
|-
|-
|nameb=Invader
|nameb=Invader
Line 213: Line 312:
|genderb=vallite
|genderb=vallite
|lvb=2
|lvb=2
|inventoryb=[[File:Is 3ds02 lance.png]] [[Silver Lance]] [[File:Is 3ds02 lance.png]] [[Spear]]
|inventoryb={{Item|14|Silver Lance|image=lance}} {{Item|14|Spear|image=lance}}
|notesb=Immobile.
|-
|-
|namerl=Invader
|namerl=Invader
Line 220: Line 320:
|lvrl=10
|lvrl=10
|#rl=4
|#rl=4
|inventoryrl=[[File:Is 3ds02 bow.png]] [[Steel Bow]]
|inventoryrl={{Item|14|Steel Bow|image=bow}}
|notesrl=Will destroy the village [[Mitama]] is in if one of them reaches it.
}}
}}
}}
====Reinforcements====
*Turn 2
**1 [[Outlaw]] from the southwest corner of the map
*Turn 3
**1 [[Outlaw]] from the northwest corner of the map
*Turn 4
**2 [[Outlaw]]s; one from the southeast, one from the northwest


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 9 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright campaign; the figures to the right of the ~ are taken from a chapter 22 playthrough, the point where this boss hits level 20 and stops scaling from there.''
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 9 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright campaign; the figures to the right of the ~ are taken from a chapter 22 playthrough, the point where this boss hits level 20 and stops scaling from there.''
<!--{{Tab--><!--Enable upon Hard and Lunatic stats being added-->
:''Stats with a {{hover|+|May be higher depending on game progress}} may be higher the further along one of the main story paths the player is.''
<!--|tab1=Normal-->
{{Tab
<!--|tab2=Hard-->
|tab1=Normal
<!--|tab3=Lunatic-->
|tab2=Hard/Lunatic
<!--|content1=-->{{BossStats FE14
|content1={{BossStats FE14
|portrait=[[File:Generic small portrait general vallite fe14.png]]
|portrait=[[File:Generic small portrait general vallite fe14.png]]
|class=General
|class=General
Line 246: Line 356:
|ax=B
|ax=B
}}
}}
<!--|content2={{BossStats FE14
|content2={{BossStats FE14
|portrait=[[File:Generic small portrait general vallite fe14.png]]
|portrait=[[File:Generic small portrait general vallite fe14.png]]
|class=General
|class=General
|lv=2{{hover|+|May be higher depending on game progress}}
|lv=2{{hover|+|May be higher depending on game progress}}
|HP=??{{hover|+|May be higher depending on game progress}}
|HP=45{{hover|+|May be higher depending on game progress}}
|str=??{{hover|+|May be higher depending on game progress}}
|str=17{{hover|+|May be higher depending on game progress}}
|magic=??{{hover|+|May be higher depending on game progress}}
|magic=0{{hover|+|May be higher depending on game progress}}
|skill=??{{hover|+|May be higher depending on game progress}}
|skill=16{{hover|+|May be higher depending on game progress}}
|spd=??{{hover|+|May be higher depending on game progress}}
|spd=8{{hover|+|May be higher depending on game progress}}
|luck=??{{hover|+|May be higher depending on game progress}}
|luck=14{{hover|+|May be higher depending on game progress}}
|def=??{{hover|+|May be higher depending on game progress}}
|def=17{{hover|+|May be higher depending on game progress}}
|res=??{{hover|+|May be higher depending on game progress}}
|res=7{{hover|+|May be higher depending on game progress}}
|move=--
|move=--
|inventory=[[File:Is 3ds02 lance.png]] [[Silver Lance]]<br>[[File:Is 3ds02 lance.png]] [[Spear]]
|inventory=[[File:Is 3ds02 lance.png]] [[Silver Lance]]<br>[[File:Is 3ds02 lance.png]] [[Spear]]
|la=?{{hover|+|May be higher depending on game progress}}
|la={{hover|B|Hard}}/{{hover|A|Lunatic}}
|ax=B{{hover|+|May be higher depending on game progress}}
|ax=B
}}-->
}}
<!--|content3={{BossStats FE14
|portrait=[[File:Generic small portrait general vallite fe14.png]]
|class=General
|lv=2{{hover|+|May be higher depending on game progress}}
|HP=??{{hover|+|May be higher depending on game progress}}
|str=??{{hover|+|May be higher depending on game progress}}
|magic=??{{hover|+|May be higher depending on game progress}}
|skill=??{{hover|+|May be higher depending on game progress}}
|spd=??{{hover|+|May be higher depending on game progress}}
|luck=??{{hover|+|May be higher depending on game progress}}
|def=??{{hover|+|May be higher depending on game progress}}
|res=??{{hover|+|May be higher depending on game progress}}
|move=--
|inventory=[[File:Is 3ds02 lance.png]] [[Silver Lance]]<br>[[File:Is 3ds02 lance.png]] [[Spear]]
|la=A{{hover|+|May be higher depending on game progress}}
|ax=B{{hover|+|May be higher depending on game progress}}
}}
}}
}}-->


==Strategy==
==Strategy==
Line 314: Line 407:
|prechapter=A Long Grudge
|prechapter=A Long Grudge
|name=Sweet Dreams
|name=Sweet Dreams
|nextchapter=Truly Talented}}
|nextchapter=Truly Talented
}}
 
{{Nav14}}
{{Nav14}}
[[Category:Chapters of Fire Emblem Fates]]
[[Category:Chapters of Fire Emblem Fates]]
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