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Weapon triangle: Difference between revisions

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Mentioned FE7 and FE8 reaver weapons both inverting and doubling weapon triangle
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(Mentioned FE7 and FE8 reaver weapons both inverting and doubling weapon triangle)
 
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[[File:Ss fe11 weapon triangle diagram.gif|right]]
[[File:Ss fe11 weapon triangle diagram.gif|right]]
The '''weapon triangle''' (Japanese: {{hl|武器の相性|Buki no aishō}} ''weapon compatibility'' or {{hl|武器の3すくみ|Buki no sansukumi}} ''weapon 3 deadlock'') is a "rock-paper-scissors"-type mechanic introduced in {{FE4}} wherein certain categories of weapon are more effective against one category and less so against another. The most common form of the weapon triangle is thus: [[sword]]s are more effective against [[axe]]s but less effective against [[lance (weapon)|lance]]s, lances are more effective against swords but less effective against axes, and axes are more effective against lances but less effective against swords. The weapon triangle remained mostly unchanged until {{title|Fates}}, its last appearance in the main series.
The '''weapon triangle''' (Japanese: {{hl|武器の相性|Buki no aishō}} ''weapon compatibility'' or {{hl|武器の3すくみ|Buki no sansukumi}} ''weapon 3 deadlock'') is a "rock-paper-scissors"-type mechanic introduced in {{FE4}} wherein certain categories of weapon are more effective against one category and less so against another. The most common form of the weapon triangle is thus: [[sword]]s are more effective against [[axe]]s but less effective against [[lance]]s, lances are more effective against swords but less effective against axes, and axes are more effective against lances but less effective against swords. The weapon triangle remained mostly unchanged until {{title|Fates}}, its last appearance in the main series.


While the weapon triangle affects most physical weapons, magical weapons are affected by the '''trinity of magic''' (Japanese: {{hl|魔法の3すくみ|Mahō no sansukumi}} ''magic 3 deadlock''). The trinity of magic first appeared alongside the weapon triangle in ''Genealogy of the Holy War'', and made its last appearance in {{title|Radiant Dawn}}—the last game in the main series to sub-divide [[tome]]s into separate categories. The nature of the trinity of magic changes with the nature of tomes from game to game.
While the weapon triangle affects most physical weapons, magical weapons are affected by the '''trinity of magic''' (Japanese: {{hl|魔法の3すくみ|Mahō no sansukumi}} ''magic 3 deadlock''). The trinity of magic first appeared alongside the weapon triangle in ''Genealogy of the Holy War'', and made its last appearance in {{title|Radiant Dawn}}—the last game in the main series to sub-divide [[tome]]s into separate categories. The nature of the trinity of magic changes with the nature of tomes from game to game.
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==Overview==
==Overview==
{{FE4}} introduced both the weapon triangle and the trinity of magic. With the weapon triangle, swords are strong against axes, axes are strong against lances, and lances are strong against swords. Under the trinity of magic, [[fire magic]] is strong against [[wind magic]], wind magic is strong against [[thunder magic]], and thunder magic is strong against fire magic; [[light (magic)|light]] and [[dark magic]] are both strong against fire, thunder, and wind and neutral against each other. In both triangles, advantage would grant a bonus to accuracy, while disadvantage would grant a penalty.
The weapon triangle was introduced in {{FE4}}. In its most basic and consistent form, [[sword]]s are strong against [[axe]]s, axes are strong against [[lance]]s, and lances are strong against swords.


In {{title|The Binding Blade}}, fire, thunder, and wind magic were merged into one weapon type: [[anima magic]]. In all of the [[Game Boy Advance]] games—''The Binding Blade'', {{title|The Blazing Blade}}, and {{title|The Sacred Stones}}—anima magic is strong against light magic, light against dark magic, and dark against anima. The weapon triangle was not changed in ''The Binding Blade'', but the effects of both triangles were; in addition to accuracy, advantage or disadvantage would boost or penalize units' damage.
An equivalent to the weapon triangle for magic types—called the "Trinity of Magic"—was also introduced in ''Genealogy of the Holy War''; though it is less common in the series, but typically in the Trinity of Magic, [[fire magic]] is strong against [[wind magic]], wind magic is strong against [[thunder magic]], and thunder magic is strong against fire magic. The relationship between the [[light (magic)|light]], [[dark]], and [[anima magic]]s is inconsistent, but in the most common form, light is strong against dark, dark is strong against anima, and anima is strong against light.


In {{title|Path of Radiance}}, anima magic was split back into three weapon types and dark magic was removed. The individual anima magics retain their effectiveness against each other from ''Genealogy of the Holy War'', but are neutral to light magic. {{title|Radiant Dawn}} re-introduced dark magic and retained the anima magic split; in ''Radiant Dawn'', the individual anima magics have the same effectiveness as they did in ''Path of Radiance'', but light, dark, and anima have the same effectiveness as in the GBA games, creating a layered system of effectiveness. ''Radiant Dawn'' was the last game to feature the trinity of magic.
The weapon triangle was not significantly altered until {{FE14}}, where sets of two weapon types are grouped into colors; in ''Fates'', red weapons are effective against green weapons, green weapons are effective against blue weapons, and blue weapons are effective against red weapons. {{FEH}} retains the color relationship established in ''Fates'', but changes some weapon types' color—for example, all daggers in ''Fates'' are blue weapons, but daggers in ''Heroes'' can be any color depending on the user.


{{title|Shadow Dragon}} features only [[tome]]s and not different forms of magic, and does not feature the trinity of magic. The weapon triangle was not altered between games but its effects were; the magnitude of the bonus or penalty for advantage or disadvantage was made to depend on the [[weapon level]] of the unit with advantage, with higher levels granting higher bonuses for that unit and higher penalties for their opponent. Additionally, [[Weapon level#Weapon level bonus|weapon level bonuses]]—which were introduced in ''Shadow Dragon''—are canceled out by weapon triangle disadvantage. The system present in ''Shadow Dragon'' was retained in {{title|New Mystery of the Emblem}} and {{title|Awakening}}.
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"
! style="background: none" colspan="7" | Weapon triangle by game
|-
! style="border-top-left-radius: 15px; width: 20%"| Game
! style="border-top-right-radius: 15px; width: 80%"| Weapon Triangle
|-
| {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}
| {{SwordSNES}} > {{AxeSNES}} > {{LanceSNES}} > {{SwordSNES}}<br>{{FireSNES}} > {{WindSNES}} > {{ThunderSNES}} > {{FireSNES}}<br>{{LightSNES}} {{DarkSNES}} > {{FireSNES}} {{WindSNES}} {{ThunderSNES}}
|-
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{SwordGBA}} > {{AxeGBA}} > {{LanceGBA}} > {{SwordGBA}}<br>{{LightGBA}} > {{DarkGBA}} > {{AnimaGBA}} > {{LightGBA}}
|-
| {{title|Path of Radiance}}
| {{SwordGCN}} > {{AxeGCN}} > {{LanceGCN}} > {{SwordGCN}}<br>{{FireGCN}} > {{WindGCN}} > {{ThunderGCN}} > {{FireGCN}}
|-
| {{title|Radiant Dawn}}
| {{SwordWii}} > {{AxeWii}} > {{LanceWii}} > {{SwordWii}}<br>{{FireWii}} > {{WindWii}} > {{ThunderWii}} > {{FireWii}}<br>{{LightWii}} > {{DarkWii}} > {{FireWii}} {{WindWii}} {{ThunderWii}} > {{LightWii}}
|-
| {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
| {{SwordDS}} > {{AxeDS}} > {{LanceDS}} > {{SwordDS}}
|-
| {{title|Awakening}}
| {{Sword13}} > {{Axe13}} > {{Lance13}} > {{Sword13}}
|-
| {{title|Fates}}
| {{Sword14}} {{Tome14}} > {{Axe14}} {{Bow14}} > {{Lance14}} {{Dagger14}} > {{Sword14}} {{Tome14}}
|-
| {{title|Engage}}
| {{Sword17}} > {{Axe17}} > {{Lance17}} > {{Sword17}}<br>{{Art17}} > {{Tome17}} {{Bow17}} {{Knife17}}
|-
| {{title|Heroes}}
| {{color|#E52243|Red weapons}} > {{color|#0AAF26|Green weapons}} > {{color|#2865DF|Blue weapons}} > {{color|#E52243|Red weapons}}
|-
| {{TMSFE}}
| {{SwordTMS}} > {{AxeTMS}} > {{LanceTMS}} > {{SwordTMS}}
|-
| {{title|Warriors}}
| {{SwordWA}} > {{AxeWA}} > {{LanceWA}} > {{SwordWA}}
|-
| {{title|Warriors: Three Hopes}}<ref group="Note" name="FEWA2">While ''Warriors: Three Hopes'' does not have the weapon triangle, most classes of a given weapon type has an associated "Buster" skill; e.g. all axe-wielding classes have some level of Lance Buster. [[Fighter]]—the only class able to wield multiple weapons—only has [[Lance Buster Lv&nbsp;1]].</ref>
| {{SwordWA2}} > {{AxeWA2}} > {{LanceWA2}} > {{SwordWA2}} <br> {{BowWA2}} > {{BrawlingWA2}} > {{TomeWA2}} > {{BowWA2}}
|-
| class="roundb" colspan="2" | The greater-than sign (>) denotes "is strong against"; e.g. "{{SwordSNES}} > {{AxeSNES}}" means "swords are strong against axes".
|}


{{title|Fates}} retains the effects of weapon triangle advantage and disadvantage from ''Shadow Dragon''; however, the triangle itself was changed. Most weapon types were given a color: swords and tomes are red, lances and [[dagger]]s are blue, and axes and bows are green; red weapons are effective against green weapons, green against blue, and blue against red.
<div class="col-list" style="margin: 0.9em 0 0.8em">
 
{{#tag:references||group="{{{1|Note}}}"}}
{{title|Heroes}} uses a similar color system to ''Fates''. Swords, lances, and axes have the same colors and colors the same effectiveness as in ''Fates''; however, tomes, bows, daggers, [[breath]]s, and [[beast]] weapons can have a color as well, and neutral weapons are specifically deemed to be colorless. [[Red tome|Red]], [[blue tome|blue]], [[green tome|green]], and [[colorless tome]]s are distinct weapon types; the color of a bow, dagger, breath, or beast weapon is determined by the unit using it; and all staves are colorless. As ''Heroes'' does not feature accuracy, the weapon triangle no longer affect's a units chance to hit; instead, it solely increases or decreases a unit's damage.
</div>
 
The weapon triangle was absent from {{title|Shadows of Valentia}}—a remake of {{title|Gaiden}} which lacked the weapon triangle, having been made before the triangle was first introduced. The weapon triangle did not return in {{title|Three Houses}}, though it did retain the numerous "breaker" skills which increase the user's hit and avoid when they have a weapon equipped that is deemed to be advantageous over their opponent's.
 
The weapon triangle is additionally present in {{FEW}}; it only affects swords, lances, and axes, and in the traditional pattern. When a player unit has weapon triangle advantage against an enemy, they deal increased damage, can cause the stun gauge to appear with regular attacks, and deal increased damage to the stun gauge; when they have weapon triangle disadvantage, they receive increased damage, cannot force the stun gauge to appear with strong attacks, and the opponent has an increased chance to block attacks.


==Weapon triangle bonuses==
==Weapon triangle bonuses==
A unit with weapon triangle advantage has one the following sets of values added to their respective stats, while one with weapon triangle disadvantage has one of the sets subtracted from their respective stats instead. Additionally, if a unit suffers weapon triangle disadvantage, their weapon level bonuses are negated during the battle.
A unit with weapon triangle advantage has one the following sets of values added to their respective stats, while one with weapon triangle disadvantage has one of the sets subtracted from their respective stats instead. Additionally, if a unit suffers weapon triangle disadvantage, their weapon level bonuses are negated during the battle.


In ''The Binding Blade'', ''The Blazing Blade'', and ''The Sacred Stones'', the attack bonus/penalty applied by the weapon triangle affects [[Might|weapon might]], which is factored into [[bonus damage]], rather than the final [[Attack (stat)|attack stat]], which is not.
In ''The Binding Blade'' through ''Radiant Dawn'', the attack bonus/penalty applied by the weapon triangle affects [[Might|weapon might]], which is factored into [[bonus damage]], rather than the final [[Attack (stat)|attack stat]], which is not.


From ''Shadow Dragon'' onward, the bonuses gained or penalties inflicted by the weapon triangle are dependent on the weapon level of the unit with weapon triangle advantage.
From ''Shadow Dragon'' onward, the bonuses gained or penalties inflicted by the weapon triangle are dependent on the weapon level of the unit with weapon triangle advantage.
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|-
|-
| {{title|Path of Radiance}}<ref>{{cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
| {{title|Path of Radiance}}<ref>{{cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
| colspan="6" | Hit rate ±10%, Attack ±1
| colspan="6" | Hit rate ±10%, Weapon might ±1
|-
|-
| {{title|Radiant Dawn}}<ref>{{cite web|url=https://serenesforest.net/radiant-dawn/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
| {{title|Radiant Dawn}}<ref>{{cite web|url=https://serenesforest.net/radiant-dawn/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
| colspan="6" | Hit rate ±10%, Attack ±1
| colspan="6" | Hit rate ±10%, Weapon might ±1
|-
|-
| {{title|Shadow Dragon}}<ref>{{cite web|url=https://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
| {{title|Shadow Dragon}}<ref>{{cite web|url=https://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
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| {{n}}
| {{n}}
|-
|-
| {{title|Awakening}}<ref>{{cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Calculations|site=SErenes Forest|retrieved=July 18, 2018}}</ref>
| {{title|Awakening}}<ref>{{cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
| colspan="2" | Hit rate ±5%
| colspan="2" | Hit rate ±5%
| Hit rate ±10%
| Hit rate ±10%
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In {{title|Heroes}}, the weapon triangle boosts the attack of the unit with advantage by 20%, while reducing the attack of the unit with disadvantage by 20% as well.
In {{title|Heroes}}, the weapon triangle boosts the attack of the unit with advantage by 20%, while reducing the attack of the unit with disadvantage by 20% as well.
In {{title|Engage}}, when a unit initiates combat with weapon triangle advantage and damages their foe, the foe is inflicted with [[break]]; however, armored units are immune to break from weapon triangle.


==Items and skills affecting the weapon triangle==
==Items and skills affecting the weapon triangle==
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| [[File:Is gba lancereaver.png]]
| [[File:Is gba lancereaver.png]]
| [[Lancereaver]]
| [[Lancereaver]]
| Inverts the weapon triangle.
| Inverts the weapon triangle.<br>In {{title|The Blazing Blade}} and {{title|The Sacred Stones}}, also doubles its effects.
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}, {{title|Engage}}
|-
|-
| [[File:Is gba axereaver.png]]
| [[File:Is gba axereaver.png]]
| [[Axereaver]]
| [[Axereaver]]
| Inverts the weapon triangle.
| Inverts the weapon triangle.<br>In {{title|The Blazing Blade}} and {{title|The Sacred Stones}}, also doubles its effects.
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
|-
|-
| [[File:Is gba swordreaver.png]]
| [[File:Is gba swordreaver.png]]
| [[Swordreaver]]
| [[Swordreaver]]
| Inverts the weapon triangle.
| Inverts the weapon triangle.<br>In {{title|The Blazing Blade}} and {{title|The Sacred Stones}}, also doubles its effects.
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
|-
|-
| [[File:Is gba swordslayer.png]]
| [[File:Is gba swordslayer.png]]
| [[Swordslayer]]
| [[Swordslayer]]
| Inverts the weapon triangle.
| Inverts the weapon triangle and doubles its effects.
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
|-
|-
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| [[Dual Katana]]
| [[Dual Katana]]
| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
| {{title|Fates}}
| {{title|Fates}}, {{title|Engage}}
|-
|-
| [[File:Is 3ds02 naginata.png]]
| [[File:Is 3ds02 naginata.png]]
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| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
| {{title|Fates}}
| {{title|Fates}}
|-
| [[File:Is ns02 arms shield.png|24px]]
| [[Arms Shield]]
| Reduces damage taken if the user has weapon triangle advantage.
| {{title|Engage}}
|-
| [[File:Is ns02 triangle adept.png|24px]]
| [[Triangle Adept]]
| User or foe makes a guaranteed [[follow-up attack]] if they have weapon triangle advantage.{{h|*|Engage}}/Doubles the weapon triangle's effects (±40% to attack instead of ±20%).{{h|*|Heroes}}
| {{title|Engage}}, {{title|Heroes}}
|-
|-
| [[File:Is feh ruby sword.png|15px]]
| [[File:Is feh ruby sword.png|15px]]
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| [[Trilemma]]
| [[Trilemma]]
| Inflicts a status effect on enemies that doubles the weapon triangle's effects (±40% to the enemies's attack instead of ±20%).
| Inflicts a status effect on enemies that doubles the weapon triangle's effects (±40% to the enemies's attack instead of ±20%).
| {{title|Heroes}}
|-
| [[File:Is feh triangle adept 1.png|20px]][[File:Is feh triangle adept 2.png|20px]][[File:Is feh triangle adept 3.png|20px]]
| [[Triangle Adept]]
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| {{title|Heroes}}
| {{title|Heroes}}
|-
|-
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{{Names
{{Names
|eng-name=Weapon triangle
|eng-name=Weapon triangle
|jap-name=• {{hover|武器の相性|Buki no aishō}}<br>• {{hover|武器の3すくみ|Buki no sansukumi}}
|jpn-name=• {{hover|武器の相性|Buki no aishō}}<br>• {{hover|武器の3すくみ|Buki no sansukumi}}
|jap-mean=• Weapon compatibility<br>• Weapon 3 deadlock
|jpn-mean=• Weapon compatibility<br>• Weapon 3 deadlock
|ger-name=Waffen-Dreieck
|ger-name=Waffen-Dreieck
|ger-mean=Weapon triangle
|ger-mean=Weapon triangle
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{{Refbar}}
{{Refbar}}
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==See also==
==See also==
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[[Category:Weapons| ]]
[[Category:Weapons|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
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