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| The '''Trinity of Magic''' is an element of strategy created for the {{FES}} that is the magical equivalent of the [[Weapon Triangle]].
| | #redirect [[Weapon triangle]] |
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| ==History==
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| The Trinity of Magic was first implemented in {{FE4}} when the [[Magic|magical]] classes became far more expanded. The three types of magic in the triangle were [[Fire (magic)|Fire]], [[Thunder (magic)|Thunder]], and [[Wind (magic)|Wind]]. Fire beat wind, wind beat thunder, and thunder beat fire. Two other types of magic existed as well, [[Dark (magic}|Dark]] and [[Light (magic)|Light]], which both had an advantage over Fire, Thunder, and Wind, but were neutral to each other. This system was also used in {{FE5}}.
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| In the GameBoy Advance games, the three types of [[Anima (magic)|nature]], or "Anima" magic (i.e., the combination of Fire, Thunder, and Wind) were collapsed into one, so only three types of magic remained: Anima, Light, and Dark. This time, Anima beat Light, Light beat Dark, and Dark beat Anima. {{FE9}} changed things up again, re-dividing the Anima magics into Fire, Thunder, and Wind, but removing Dark; Light and Anima were therefore made neutral to each other.
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| However, in {{FE10}}, things were complicated even further with the re-inclusion of Dark magic. The original Trinity of Magic of Fire-Thunder-Wind (now called the '''Anima Trinity of Magic''') still existed, but the GameBoy Advance Trinity of Anima-Light-Dark (called simply the '''Trinity of Magic''') was also present, over-arching the Anima Trinity.
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| ==Additional Information==
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| Like the Weapon Triangle, the Trinity of Magic does not necessarily determine the result of a battle. If a unit is significantly more skilled than another, then the more skilled unit will have little trouble defeating the less skilled one, even working against the Trinity of Magic.
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| In addition, Trinity of Magic effects are determined by the magic tomes that the battling magic users have equipped, not necessarily what magic the units can use. For example, in {{FE8}}, if a [[Sage]] (which can use both light and anima magic) has a light tome equipped and battles another sage who has an anima tome equipped, the first sage will have a disadvantage due to the Trinity of Magic.
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| [[Category:Game mechanics]]
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| ===Trinity of Magic Bonuses===
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| {{FE4}}: ±20 Accuracy<br>
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| {{FE5}}: ±5 Accuracy<br>
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| {{FE6}}: ±1 Weapon Might, ±10 Accuracy<br>
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| {{FE7}}: ±1 Weapon Might, ±15 Accuracy<br>
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| {{FE8}}: ±1 Weapon Might, ±15 Accuracy<br>
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| {{FE9}}: ±1 Weapon Might, ±10 Accuracy<br>
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| {{FE10}}: ±1 Weapon Might, ±10 Accuracy<br>
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| <small>Note that the plus-minus sign (±) means to ''add'' that amount of points if the attacker has a Trinity of Magic advantage and to ''subtract'' that amount of points if the attacker has a disadvantage.</small>
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| ==Trivia==
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| There is no Trinity of Magic in {{FE11}} nor {{FE12}}, as there were no different classes of magic in the games of which they are remakes.
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| {{NavMech}}
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