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Trinity of magic: Difference between revisions

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(Merged into weapon triangle)
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The '''Trinity of Magic''' is an element of strategy created for the {{FES}} that is the magical equivalent of the [[Weapon Triangle]].
#redirect [[Weapon triangle]]
 
==History==
The Trinity of Magic was first implemented in {{FE4}} when the [[Magic|magical]] classes became far more expanded. The three types of magic in the triangle were [[Fire (magic)|Fire]], [[Thunder (magic)|Thunder]], and [[Wind (magic)|Wind]]. Fire beat wind, wind beat thunder, and thunder beat fire. Two other types of magic existed as well, [[Dark (magic}|Dark]] and [[Light (magic)|Light]], which both had an advantage over Fire, Thunder, and Wind, but were neutral to each other. This system was also used in {{FE5}}.
 
In the GameBoy Advance games, the three types of [[Anima (magic)|nature]], or "Anima" magic (i.e., the combination of Fire, Thunder, and Wind) were collapsed into one, so only three types of magic remained: Anima, Light, and Dark. This time, Anima beat Light, Light beat Dark, and Dark beat Anima. {{FE9}} changed things up again, re-dividing the Anima magics into Fire, Thunder, and Wind, but removing Dark; Light and Anima were therefore made neutral to each other.
 
However, in {{FE10}}, things were complicated even further with the re-inclusion of Dark magic. The original Trinity of Magic of Fire-Thunder-Wind (now called the '''Anima Trinity of Magic''') still existed, but the GameBoy Advance Trinity of Anima-Light-Dark (called simply the '''Trinity of Magic''') was also present, over-arching the Anima Trinity.
 
 
==Additional Information==
Like the Weapon Triangle, the Trinity of Magic does not necessarily determine the result of a battle. If a unit is significantly more skilled than another, then the more skilled unit will have little trouble defeating the less skilled one, even working against the Trinity of Magic.
In addition, Trinity of Magic effects are determined by the magic tomes that the battling magic users have equipped, not necessarily what magic the units can use. For example, in {{FE8}}, if a [[Sage]] (which can use both light and anima magic) has a light tome equipped and battles another sage who has an anima tome equipped, the first sage will have a disadvantage due to the Trinity of Magic.
[[Category:Game mechanics]]
 
===Trinity of Magic Bonuses===
{{FE4}}: ±20 Accuracy<br>
{{FE5}}: ±5 Accuracy<br>
{{FE6}}: ±1 Weapon Might, ±10 Accuracy<br>
{{FE7}}: ±1 Weapon Might, ±15 Accuracy<br>
{{FE8}}: ±1 Weapon Might, ±15 Accuracy<br>
{{FE9}}: ±1 Weapon Might, ±10 Accuracy<br>
{{FE10}}: ±1 Weapon Might, ±10 Accuracy<br>
<small>Note that the plus-minus sign (±) means to ''add'' that amount of points if the attacker has a Trinity of Magic advantage and to ''subtract'' that amount of points if the attacker has a disadvantage.</small>
 
==Trivia==
There is no Trinity of Magic in {{FE11}} nor {{FE12}}, as there were no different classes of magic in the games of which they are remakes.
 
{{NavMech}}

Latest revision as of 17:32, 4 May 2021

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