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Spear of Shadow: Difference between revisions
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Thecornerman (talk | contribs) No edit summary |
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{{WeaponDataHdr FEH}} | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | {{WeaponDataCell FEH | ||
|refine=Unrefined | |||
|type=Lance | |type=Lance | ||
|mt=16 | |mt=16 | ||
Line 19: | Line 20: | ||
|inherit=n | |inherit=n | ||
|notes=Grants −1 special cooldown count.<br>If foe initiates combat or foe's [[HP]] = 100% at start of combat, neutralizes penalties on user and inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe during combat. | |notes=Grants −1 special cooldown count.<br>If foe initiates combat or foe's [[HP]] = 100% at start of combat, neutralizes penalties on user and inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe during combat. | ||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +3 HP.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and [[resistance]] to user, foe's first attack deals −40% damage, and user deals +⁠(user's speed × 20%) damage during combat, and when user deals damage to foe (including 0 damage), restores 7 HP to user. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Lance | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants −1 special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5 HP and +4 [[resistance]]. | |||
}} | }} | ||
{{WeaponDataFtr FEH}} | {{WeaponDataFtr FEH}} | ||
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{{DescriptionHdr}} | {{DescriptionHdr}} | ||
{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Heroes}} | |game={{title|Heroes}}<br><small>(Unrefined)</small> | ||
|english=Accelerates Special trigger (cooldown count-1).<br>If foe initiates combat or if foe's HP = 100% at<br>start of combat, neutralizes penalties on unit<br>and inflicts Atk/Spd/Def-5 on foe during<br>combat. | |english=Accelerates Special trigger (cooldown count-1).<br>If foe initiates combat or if foe's HP = 100% at<br>start of combat, neutralizes penalties on unit<br>and inflicts Atk/Spd/Def-5 on foe during<br>combat. | ||
|japanese=奥義が発動しやすい(発動カウント-1)<br>敵から攻撃された時、または<br>敵のHPが100%で戦闘開始時、戦闘中、<br>自身の弱化を無効化し、敵の攻撃、速さ、守備-5 | |japanese=奥義が発動しやすい(発動カウント-1)<br>敵から攻撃された時、または<br>敵のHPが100%で戦闘開始時、戦闘中、<br>自身の弱化を無効化し、敵の攻撃、速さ、守備-5 | ||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Accelerates Special trigger (cooldown count-1).<br>If foe initiates combat or if foe's HP ≥ 75% at<br>start of combat, neutralizes unit's penalties,<br>inflicts Atk/Spd/Def-5 on foe, and neutralizes<br>effects that grant "Special cooldown charge +X"<br>to foe or inflict "Special cooldown charge -X" on<br>unit during combat. | |||
|japanese=奥義が発動しやすい(発動カウント-1)<br>敵から攻撃された時、または、<br>敵のHPが75%以上で戦闘開始時、戦闘中、<br>自身の弱化を無効化し、敵の攻撃、速さ、守備-5、<br>敵の奥義発動カウント変動量+を無効、かつ<br>自身の奥義発動カウント変動量-を無効 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 to unit, reduces damage<br>from foe's first attack by 40% ("first attack"<br>normally means only the first strike; for effects<br>that grant "unit attacks twice," it means the<br>first and second strikes), and deals damage =<br>20% of unit's Spd during combat (excluding<br>area-of-effect Specials), and also, when unit<br>deals damage to foe, restores 7 HP to unit<br>(triggers even if 0 damage is dealt). | |||
|japanese=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>最初に受けた攻撃と2回攻撃のダメージを40%軽減<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃)、<br>ダメージ+速さの20%(範囲奥義を除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動) | |||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} |
Latest revision as of 23:45, 8 May 2024
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Spear of Shadow (Japanese: 影の英雄の槍 Hero of Shadow's Lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of female Kris. When a foe initiates combat or has full HP, Spear of Shadow neutralizes penalties on the user and reduces the foe's stats.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP = 100% at start of combat, neutralizes penalties on user and inflicts −5 each to attack, speed, and defense on foe during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, foe's first attack deals −40% damage, and user deals +(user's speed × 20%) damage during combat, and when user deals damage to foe (including 0 damage), restores 7 HP to user. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Kris: Unsung Hero |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. |
奥義が発動しやすい(発動カウント-1)
敵から攻撃された時、または 敵のHPが100%で戦闘開始時、戦闘中、 自身の弱化を無効化し、敵の攻撃、速さ、守備-5 |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, inflicts Atk/Spd/Def-5 on foe, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
奥義が発動しやすい(発動カウント-1)
敵から攻撃された時、または、 敵のHPが75%以上で戦闘開始時、戦闘中、 自身の弱化を無効化し、敵の攻撃、速さ、守備-5、 敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe, restores 7 HP to unit (triggers even if 0 damage is dealt). |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 ダメージ+速さの20%(範囲奥義を除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Spear of Shadow |
-- |
Japanese |
影の英雄の槍 |
Hero of Shadow's Lance |
Spanish |
Lanza sombría |
Dark lance |
French |
Lance d'ombre |
Lance of shadow |
German |
Schattenspeer |
Shadow Spear |
Italian |
Lancia ombrosa |
Dark lance |
Portuguese |
Lança obscura |
Dark lance |
Traditional Chinese |
影之英雄槍 |
Hero of shadow sword |
Gallery
The Spear of Shadow as it appears in Heroes.