Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Deadeye: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 18: | Line 18: | ||
}} | }} | ||
'''Deadeye''' (Japanese: {{hover|狙撃|Sogeki}} ''Snipe'') is | '''Deadeye''' (Japanese: {{hover|狙撃|Sogeki}} ''Snipe'') is an [[offensive skill|offensive]] [[Skills|skill]] which debuted in {{FE9}}, appearing only in it and {{title|Radiant Dawn}}. It is the [[mastery skill]] of the [[Sniper]] class in the former game, and the [[Marksman]] class in the latter game. In both games, when activated, it inflicts [[Status conditions#Sleep|sleep]] status upon the enemy; in ''Path of Radiance'' it also provides its user with a doubled [[hit rate]] at all times, not just when the sleep-inflicting attack is triggered, and in ''Radiant Dawn'', a Deadeye attack also deals triple the usual damage inflicted on the enemy. | ||
==Data== | ==Data== | ||
{{SkillData | {{SkillData | ||
|game1={{title|Path of Radiance}} | |game1={{title|Path of Radiance}} | ||
|sprite1=[[File:Is gcn deadeye.png]] | |sprite1=[[File:Is gcn deadeye.png]] | ||
|effect1= | |effect1=Multiplies user's [[hit rate#Battle hit rate|battle hit rate]] by 2.<br>When activated, it inflicts [[File:Is wii status sleep.png|x16px]] [[Status conditions#Sleep|sleep status]] on the target. | ||
|active1=([[Skill (stat)|Skill]])% | |active1=([[Skill (stat)|Skill]])% | ||
|capacity1=20 | |capacity1=20 | ||
|notes1=The hit rate boost is in effect at all times when a unit has Deadeye, not just when the skill is triggered.<br>For further mechanics, see [[ | |notes1=The hit rate boost is in effect at all times when a unit has Deadeye, not just when the skill is triggered.<br>For further mechanics, see [[Offensive skill#Path of Radiance and Radiant Dawn|here]]. | ||
|gamee={{title|Radiant Dawn}} | |gamee={{title|Radiant Dawn}} | ||
|spritee=[[File:Is wii deadeye.png]] | |spritee=[[File:Is wii deadeye.png]] | ||
|effecte= | |effecte=Deals 3x damage and inflicts [[File:Is wii status sleep.png|x16px]] [[Status conditions#Sleep|sleep status]] on the target. | ||
|activee=([[Skill (stat)|Skill]]/2)% | |activee=([[Skill (stat)|Skill]]/2)% | ||
|capacitye=25 | |capacitye=25 | ||
|notese=For further mechanics, see [[ | |notese=For further mechanics, see [[Offensive skill#Path of Radiance and Radiant Dawn|here]]. | ||
}} | }} | ||
Line 83: | Line 83: | ||
* [[Hawkeye (skill)]] | * [[Hawkeye (skill)]] | ||
{{NavSkill}} | {{NavSkill}} | ||
[[Category: | [[Category:Offensive skills]] | ||
[[Category:Mastery skills]] | [[Category:Mastery skills]] |
Revision as of 05:45, 15 April 2017
| ||||||
|
Deadeye (Japanese: 狙撃 Snipe) is an offensive skill which debuted in Fire Emblem: Path of Radiance, appearing only in it and Radiant Dawn. It is the mastery skill of the Sniper class in the former game, and the Marksman class in the latter game. In both games, when activated, it inflicts sleep status upon the enemy; in Path of Radiance it also provides its user with a doubled hit rate at all times, not just when the sleep-inflicting attack is triggered, and in Radiant Dawn, a Deadeye attack also deals triple the usual damage inflicted on the enemy.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Path of Radiance | Multiplies user's battle hit rate by 2. When activated, it inflicts sleep status on the target. |
(Skill)% | 20 | The hit rate boost is in effect at all times when a unit has Deadeye, not just when the skill is triggered. For further mechanics, see here. |
Availability
Path of Radiance
Classes (Occult) | Sniper |
Radiant Dawn
Classes | Marksman |
Other appearances
TCG Fire Emblem 0 (Cipher)
Deadeye is present as a skill on one card in Fire Emblem Cipher: B03-019N Salty Sniper, Shinon. It is a manual-activation skill which, for the cost of flipping two bonds, completely disallows the opponent to play an evasion of Shinon's attacks for their flying-type units for the rest of the turn.
Trivia
Gallery
Rolf activating Deadeye (start-up flash) in Path of Radiance.
Rolf activating Deadeye (attack) in Path of Radiance.
Leonardo activating Deadeye (start-up flash) in Radiant Dawn.
Leonardo activating Deadeye (attack) in Radiant Dawn.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Deadeye |
-- |
Spanish |
• Puntería |
• Marksmanship; only in Path of Radiance. |
French |
Œil vif |
Keen eye |
German |
Blick |
Sight |
Italian |
• Fatalità |
• Fatality; only in Path of Radiance. |