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Deadeye: Difference between revisions

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'''Deadeye''' (Japanese: {{hover|狙撃|Sogeki}} ''Snipe'') is a [[sword skill|sword]] [[Skills|skill]] which debuted in {{FE9}}, appearing only in it and {{title|Radiant Dawn}}.  It is the [[mastery skill]] of the [[Sniper]] class in the former game, and the [[Marksman]] class in the latter game.  In both games, when activated, it inflicts [[Status conditions#Sleep|sleep]] status upon the enemy; in ''Path of Radiance'' it also provides its user with a doubled [[hit rate]] at all times, not just when the sleep-inflicting attack is triggered, and in ''Radiant Dawn'', a Deadeye attack also deals triple the usual damage inflicted on the enemy.
'''Deadeye''' (Japanese: {{hover|狙撃|Sogeki}} ''Snipe'') is an [[offensive skill|offensive]] [[Skills|skill]] which debuted in {{FE9}}, appearing only in it and {{title|Radiant Dawn}}.  It is the [[mastery skill]] of the [[Sniper]] class in the former game, and the [[Marksman]] class in the latter game.  In both games, when activated, it inflicts [[Status conditions#Sleep|sleep]] status upon the enemy; in ''Path of Radiance'' it also provides its user with a doubled [[hit rate]] at all times, not just when the sleep-inflicting attack is triggered, and in ''Radiant Dawn'', a Deadeye attack also deals triple the usual damage inflicted on the enemy.
==Data==
==Data==
{{SkillData
{{SkillData
|game1={{title|Path of Radiance}}
|game1={{title|Path of Radiance}}
|sprite1=[[File:Is gcn deadeye.png]]
|sprite1=[[File:Is gcn deadeye.png]]
|effect1=Doubles the user's [[hit rate]]. When activated, it inflicts [[File:Is wii status sleep.png|x16px]] [[Status conditions#Sleep|sleep status]] on the target.
|effect1=Multiplies user's [[hit rate#Battle hit rate|battle hit rate]] by 2.<br>When activated, it inflicts [[File:Is wii status sleep.png|x16px]] [[Status conditions#Sleep|sleep status]] on the target.
|active1=([[Skill (stat)|Skill]])%
|active1=([[Skill (stat)|Skill]])%
|capacity1=20
|capacity1=20
|notes1=The hit rate boost is in effect at all times when a unit has Deadeye, not just when the skill is triggered.<br>For further mechanics, see [[Sword skill#Path of Radiance and Radiant Dawn|here]].
|notes1=The hit rate boost is in effect at all times when a unit has Deadeye, not just when the skill is triggered.<br>For further mechanics, see [[Offensive skill#Path of Radiance and Radiant Dawn|here]].
|gamee={{title|Radiant Dawn}}
|gamee={{title|Radiant Dawn}}
|spritee=[[File:Is wii deadeye.png]]
|spritee=[[File:Is wii deadeye.png]]
|effecte=Multiplies the damage dealt by 3 and inflicts [[File:Is wii status sleep.png|x16px]] [[Status conditions#Sleep|sleep status]] on the target.
|effecte=Deals 3x damage and inflicts [[File:Is wii status sleep.png|x16px]] [[Status conditions#Sleep|sleep status]] on the target.
|activee=([[Skill (stat)|Skill]]/2)%
|activee=([[Skill (stat)|Skill]]/2)%
|capacitye=25
|capacitye=25
|notese=For further mechanics, see [[Sword skill#Path of Radiance and Radiant Dawn|here]].
|notese=For further mechanics, see [[Offensive skill#Path of Radiance and Radiant Dawn|here]].
}}
}}


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* [[Hawkeye (skill)]]
* [[Hawkeye (skill)]]
{{NavSkill}}
{{NavSkill}}
[[Category:Sword skills]]
[[Category:Offensive skills]]
[[Category:Mastery skills]]
[[Category:Mastery skills]]

Revision as of 05:45, 15 April 2017

Deadeye

Is wii deadeye.png
Icon of the Deadeye skill in Radiant Dawn.


Can multiply damage by 3 times and put the enemy to sleep. Marksman

Type(s)

Class (Mastery)

Capacity
Game(s)

Deadeye (Japanese: 狙撃 Snipe) is an offensive skill which debuted in Fire Emblem: Path of Radiance, appearing only in it and Radiant Dawn. It is the mastery skill of the Sniper class in the former game, and the Marksman class in the latter game. In both games, when activated, it inflicts sleep status upon the enemy; in Path of Radiance it also provides its user with a doubled hit rate at all times, not just when the sleep-inflicting attack is triggered, and in Radiant Dawn, a Deadeye attack also deals triple the usual damage inflicted on the enemy.

Data

Game Icon Effect Activation Capacity Notes
Path of Radiance Is gcn deadeye.png Multiplies user's battle hit rate by 2.
When activated, it inflicts Is wii status sleep.png sleep status on the target.
(Skill)% 20 The hit rate boost is in effect at all times when a unit has Deadeye, not just when the skill is triggered.
For further mechanics, see here.

Availability

Path of Radiance

Classes (Occult) Sniper

Radiant Dawn

Classes Marksman

Other appearances

TCG Fire Emblem 0 (Cipher)

Deadeye is present as a skill on one card in Fire Emblem Cipher: B03-019N Salty Sniper, Shinon. It is a manual-activation skill which, for the cost of flipping two bonds, completely disallows the opponent to play an evasion of Shinon's attacks for their flying-type units for the rest of the turn.

Trivia

Gallery

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Deadeye

--

Spanish

• Puntería
• Ojo letal

• Marksmanship; only in Path of Radiance.
• Killer eye; only in Radiant Dawn.

French

Œil vif

Keen eye

German

Blick

Sight

Italian

• Fatalità
• Tiro letale

• Fatality; only in Path of Radiance.
• Lethal shot; only in Radiant Dawn.

References

See also

Template:NavSkill