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Break: Difference between revisions
(Changed redirect target from Weapon triangle to Weapon triangle#Break) Tag: Redirect target changed |
Thecornerman (talk | contribs) (Split from Weapon triangle as voted in Discord (7 of 8 in favor)) Tag: Removed redirect |
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{{stub}} | |||
{{Item Infobox | |||
|image=[[File:Is ns02 status break.png]] | |||
|caption=Icon of the break status from {{title|Three Houses}}. | |||
|help_text= | |||
|type=[[Status effect]] | |||
|first={{title|Engage}} | |||
}} | |||
'''Break''' (Japanese: {{hl|ブレイク|Bureiku}} ''Break'') is a status introduced in {{FE17}}. A unit suffering break cannot counterattack; break lasts through the combat it is inflicted in and through an additional round of combat, or until the start of the next [[phase]]. Break is typically inflicted when a unit with [[weapon triangle]] advantage initiates combat and damages their foe, but it can also be inflicted when a [[smash (mechanic)|smash]]ed unit would be moved into impassible [[terrain]] or when a Qi Adept unit uses certain Engage attacks. | |||
==Data== | |||
{{SkillData | |||
|game1={{title|Engage}} | |||
|sprite1=[[File:Is ns02 status break.png]] | |||
|effect1=Prevents unit from performing counterattacks. | |||
|notes1=Lasts until end of next combat or start of next [[phase]]. | |||
}} | |||
==Sources of break== | |||
<!--===''Engage''===--> | |||
{{sectstub}} | |||
{{ItemLoc | |||
|method1=[[Staves]] | |||
|data1=[[Fracture]] | |||
|method2=[[Skills]] | |||
|data2=[[Astra Storm]] (Qi Adept units) • [[Bond Blast]] (Qi Adept units) • [[Dragon Blast]] (Qi Adept units) • [[Override]] (Armored units: 10%; Qi Adept units: 20%) | |||
|method3=[[Weapon triangle]] | |||
|data3=When unit with advantage initiates combat and damages foe | |||
|methodlast=[[Smash (mechanic)|Smash]] | |||
|datalast=When foe would be moved into [[terrain]] they cannot cross | |||
}} | |||
==Skills affecting break== | |||
{{sectstub}} | |||
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px" | |||
! style="background: none" colspan="4" | Skills that restore break | |||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 14%" | Item/skill | |||
! style="width: 35%" | Effect | |||
! style="border-top-right-radius: 15px; width: 40%" | Games | |||
|- | |||
| [[File:Is ns02 reforge.png|24px]] | |||
| [[Reforge]] | |||
| User loses 10 [[HP]], removes break from adjacent ally. | |||
| {{title|Engage}} | |||
|- | |||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | |||
|} | |||
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 70%; border-width: 2px" | |||
! style="background: none" colspan="4" | Skills that provide immunity to break | |||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 14%" | Skill | |||
! style="width: 35%" | Effect | |||
! style="border-top-right-radius: 15px; width: 40%" | Games | |||
|- | |||
| — | |||
| [[Terrain/Nintendo Switch games#Fire Emblem Engage|Terrain]]: Fort, Protection Tile, Vines | |||
| Unit on terrain is immune to break. | |||
| {{title|Engage}} | |||
|- | |||
| [[File:Is ns02 armor.png|24px]] | |||
| Armored units | |||
| Unit is immune to break from [[weapon triangle]]. | |||
| {{title|Engage}} | |||
|- | |||
| [[File:Is ns02 unbreakable.png|24px]] | |||
| [[Unbreakable]] | |||
| User is immune to break. | |||
| {{title|Engage}} | |||
|- | |||
| [[File:Is ns02 veteran.png|24px]] | |||
| [[Veteran]] | |||
| User is immune to break. | |||
| {{title|Engage}} | |||
|- | |||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | |||
|} | |||
<!-- | |||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|title={{title|Engage}} | |||
|english=? | |||
|japanese=? | |||
}} | |||
{{DescriptionFtr}} | |||
--> | |||
==Etymology and other languages== | |||
{{Names | |||
|eng-name=Break | |||
|jpn-name={{h|ブレイク|Bureiku}} | |||
|jpn-mean=Break | |||
|span-name=Ruptura | |||
|span-mean=Rupture | |||
|fren-name=Brise-garde | |||
|fren-mean=Guard break | |||
|ger-name=Bruch | |||
|ger-mean=Break | |||
|ital-name=Breccia | |||
|ital-mean=Break | |||
|kor-name={{h|브레이크|Beureikeu}} | |||
|kor-mean=Break | |||
|ch-simp-name={{h|打破|Dǎpò}} | |||
|ch-simp-mean=Break | |||
|ch-trad-name={{h|打破|Dǎpò}} | |||
|ch-trad-mean=Break | |||
}} | |||
==Gallery== | |||
<gallery> | |||
Ss fe17 break.png|Alear breaking an enemy. | |||
</gallery> | |||
{{refbar}} | |||
<!-- | |||
==See also== | |||
--> | |||
[[Category:Status effects]] |
Revision as of 19:00, 2 May 2023
This page has been marked as a stub. Please help improve the page by adding information. |
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Break (Japanese: ブレイク Break) is a status introduced in Fire Emblem Engage. A unit suffering break cannot counterattack; break lasts through the combat it is inflicted in and through an additional round of combat, or until the start of the next phase. Break is typically inflicted when a unit with weapon triangle advantage initiates combat and damages their foe, but it can also be inflicted when a smashed unit would be moved into impassible terrain or when a Qi Adept unit uses certain Engage attacks.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage | Prevents unit from performing counterattacks. | -- | -- | Lasts until end of next combat or start of next phase. |
Sources of break
This section has been marked as a stub. Please help improve the page by adding information.
Staves | Fracture |
Skills | Astra Storm (Qi Adept units) • Bond Blast (Qi Adept units) • Dragon Blast (Qi Adept units) • Override (Armored units: 10%; Qi Adept units: 20%) |
Weapon triangle | When unit with advantage initiates combat and damages foe |
Smash | When foe would be moved into terrain they cannot cross |
Skills affecting break
This section has been marked as a stub. Please help improve the page by adding information.
Skills that restore break | |||
---|---|---|---|
Item/skill | Effect | Games | |
Reforge | User loses 10 HP, removes break from adjacent ally. | Engage | |
Skills that provide immunity to break | |||
---|---|---|---|
Skill | Effect | Games | |
— | Terrain: Fort, Protection Tile, Vines | Unit on terrain is immune to break. | Engage |
Armored units | Unit is immune to break from weapon triangle. | Engage | |
Unbreakable | User is immune to break. | Engage | |
Veteran | User is immune to break. | Engage | |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Break |
-- |
Japanese |
ブレイク |
Break |
Spanish |
Ruptura |
Rupture |
French |
Brise-garde |
Guard break |
German |
Bruch |
Break |
Italian |
Breccia |
Break |
Korean |
브레이크 |
Break |
Simplified Chinese |
打破 |
Break |
Traditional Chinese |
打破 |
Break |