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{{Quote|...the appointed...time...to the Dragon's...Table...our prayers...Grima...|A Grimleal devotee}} | {{Quote|...the appointed...time...to the Dragon's...Table...our prayers...Grima...|A Grimleal devotee}} | ||
'''An Ill Presage''' is the twenty-second chapter in {{FE13}}. This chapter sees the [[Shepherds (group)|Shepherds]] en route to the Dragon's Table in pursuit of [[Validar]] in order to recover the [[Fire Emblem (Archanean item)|Fire Emblem]] | '''An Ill Presage''' (Japanese: {{hl|滅びの予兆|Horobi no yochō}} ''Omens of Ruin'') is the twenty-second chapter in {{FE13}}. This chapter sees the [[Shepherds (group)|Shepherds]] en route to the Dragon's Table in pursuit of [[Validar]] in order to recover the [[Fire Emblem (Archanean item)|Fire Emblem]]. Standing in their way is [[Aversa]], commanding a group of [[Deadlords|twelve powerful Risen]]. | ||
==Plot== | ==Plot== | ||
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{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|forced1=chrom l | |forced1=chrom l | ||
|forced1article=Chrom | |forced1article=Chrom | ||
|return1= | |return1=robin {{#var:A}} | ||
|return1article=Robin | |return1article=Robin | ||
|return2=lissa | |return2=lissa | ||
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==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
For a chapter this late into the game, an enemy headcount of 13 is very out of place. However, these 13 units are the [[boss]] [[Aversa]] and the | For a chapter this late into the game, an enemy headcount of 13 is very out of place. However, these 13 units are the [[boss]] [[Aversa]] and the [[Deadlords]], 12 boss-level enemies. The Deadlords all wield powerful weapons; either [[regalia]] or B–A rank weapons, with the regalia—[[Balmung]], [[Helswath]], [[Gungnir]], [[Yewfelle]], and [[Valflame]]—as well as [[Recover]] being dropped upon defeat. They also have multiple skills on higher difficulties. | ||
As the objective is simply to defeat Aversa, all of the Deadlords can potentially be ignored. The Deadlords also do not move right away, meaning that going straight for Aversa can be a safe strategy. However, the east and west squads have "group AI"; provoking one member of the squad will provoke all four into charging. Regardless, on turn 6/4/3 (Normal/Hard/Lunatic) all twelve will charge without provocation, which can easily overwhelm the player. | |||
To the east are [[Mus]], [[Draco]], [[Canis]], and [[Porcus]]. Mus is armed with a [[Brave Lance]], allowing him to always hit twice, but lacks 2-range and resistance, making him fold against magic attacks. Draco has the [[Yewfelle]], giving him excellent accuracy and [[speed]], but he is vulnerable to 1-range attacks, or even anything greater than 2-range such as the [[Longbow]]. Canis has the strongest [[tome]] in the game—[[Valflame]]—but has very thin [[HP]] and [[defense]]. She can be easily dispatched with a [[Beast Killer]] or [[brave weapon]]. Porcus has high mobility thanks to [[Movement +1]] and [[Pass]], but can largely be negated by a unit with high [[defense]]. | |||
[[ | To the west are [[Bovis]], [[Tigris]], [[Anguilla]], and [[Equus]]. Bovis's combination of a [[Brave Bow]] and [[Bowbreaker]] on higher difficulties makes approaching him with ranged attackers somewhat unsafe. It is preferable to simply bait him out and tank his hits, then retaliate at close range on player phase. Tigris's access to [[Counter]] on higher difficulties makes him unsafe to fight at 1-range, while his [[Helswath]] can attack both up close and at range. If the player intends to use Helswath for themself, try to avoid letting him land hits with it if possible. Anguilla can be dangerous to deal with as her [[Thoron]] gives her a non-negligible [[critical rate]], though she is more vulnerable to being doubled due to her lower speed. Equus possesses strong mixed bulk backed up by [[Aegis]], and can hit hard with his [[Gungnir]] boosting his [[strength]]. Like with Helswath, if the player wishes to use Gungnir for themself, they may want to first bait another member of his squad to avoid him attacking, then crush him with ranged weapons. | ||
[[ | To the north are [[Lepus]], [[Ovis]], [[Simia]], and [[Gallus]], who are the only four that are remotely close to Aversa. Lepus is not much of a threat offensively, but her access to [[Miracle]] and [[Recover]] can make fights take longer than what may be desirable. Ovis has exceptional [[magic (stat)|magic]] and wields [[Rexcalibur]], making him deadly to any flying unit, or anyone with poor [[resistance]]. Simia is extremely fast with [[Balmung]] boosting her speed further. On Lunatic mode, this makes her nearly impossible to follow-up against and makes her very evasive. Do not let her attack at close range. Gallus wields a [[Waste]] tome; while this makes his damage output tremendously high, Waste is still very inaccurate, so units with high avoid can be of use, though his skills [[Hex]] and [[Anathema]] make this more difficult at close range. | ||
Regardless of whether the player chooses to fight or to avoid the Deadlords, Aversa is relatively easy to defeat, as she is an immobile flying unit with no answer to [[bow]]s or wind magic. Though her high [[speed]] results in high [[avoid]], any decently trained bow or tome user can take her down with little effort. | |||
[[ | |||
==Trivia== | ==Trivia== |