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An Ill Presage: Difference between revisions

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{{Quote|...the appointed...time...to the Dragon's...Table...our prayers...Grima...|A Grimleal devotee}}
{{Quote|...the appointed...time...to the Dragon's...Table...our prayers...Grima...|A Grimleal devotee}}


'''An Ill Presage''' is the twenty-second chapter in {{FE13}}. This chapter sees the [[Shepherds (group)|Shepherds]] en route to the Dragon's Table in pursuit of [[Validar]] in order to recover the [[Fire Emblem (Archanean item)|Fire Emblem]] before it's too late. Standing in their way is [[Aversa]], commanding a group of [[Deadlords|12 beings]] rooted in [[Jugdral]]i lore and given a [[Plegia]]n touch; some of these beings even wield [[Regalia#In Jugdral|weapons of Jugdrali origin]].
'''An Ill Presage''' (Japanese: {{hl|滅びの予兆|Horobi no yochō}} ''Omens of Ruin'') is the twenty-second chapter in {{FE13}}. This chapter sees the [[Shepherds (group)|Shepherds]] en route to the Dragon's Table in pursuit of [[Validar]] in order to recover the [[Fire Emblem (Archanean item)|Fire Emblem]]. Standing in their way is [[Aversa]], commanding a group of [[Deadlords|twelve powerful Risen]].


==Plot==
==Plot==
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==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
For a chapter this late into the game, an enemy headcount of 13 is very out of place. However, these 13 units are the [[boss]] [[Aversa]] and the 12 [[Deadlords]], a group of boss-level enemies last encountered [[The Final Holy War|nearly three milennia ago in Belhalla]].  
For a chapter this late into the game, an enemy headcount of 13 is very out of place. However, these 13 units are the [[boss]] [[Aversa]] and the [[Deadlords]], 12 boss-level enemies. The Deadlords all wield powerful weapons; either [[regalia]] or B–A rank weapons, with the regalia—[[Balmung]], [[Helswath]], [[Gungnir]], [[Yewfelle]], and [[Valflame]]—as well as [[Recover]] being dropped upon defeat. They also have multiple skills on higher difficulties.


The Deadlords all wield powerful weapons; Jugdral Regalia or A-B rank (potentially forged) weapons. Six of them also drop items ([[Balmung]], [[Helswath]], [[Gungnir]], [[Yewfelle]], [[Valflame]] and [[Recover]]) that serve as this game's equivalent of S/SS-ranked weapon sets of prior games acquired through the story. They also have multiple skills on higher difficulties.
As the objective is simply to defeat Aversa, all of the Deadlords can potentially be ignored. The Deadlords also do not move right away, meaning that going straight for Aversa can be a safe strategy. However, the east and west squads have "group AI"; provoking one member of the squad will provoke all four into charging. Regardless, on turn 6/4/3 (Normal/Hard/Lunatic) all twelve will charge without provocation, which can easily overwhelm the player.


Initially, the Deadlords don't move. However, the east and west squads have "group AI"; provoking one member of the squad will provoke all four into charging. Regardless, on turn 6/4/3 (Normal/Hard/Lunatic) all twelve will charge without provocation, which can easily overwhelm the player.
To the east are [[Mus]], [[Draco]], [[Canis]], and [[Porcus]]. Mus is armed with a [[Brave Lance]], allowing him to always hit twice, but lacks 2-range and resistance, making him fold against magic attacks. Draco has the [[Yewfelle]], giving him excellent accuracy and [[speed]], but he is vulnerable to 1-range attacks, or even anything greater than 2-range such as the [[Longbow]]. Canis has the strongest [[tome]] in the game—[[Valflame]]—but has very thin [[HP]] and [[defense]]. She can be easily dispatched with a [[Beast Killer]] or [[brave weapon]]. Porcus has high mobility thanks to [[Movement +1]] and [[Pass]], but can largely be negated by a unit with high [[defense]].


[[Mus]] is armed with a [[Brave Lance]], effectively giving him an [[Adept]] that always procs. However, [[Pavise]] isn't the damage-negater it used to be, and Mus lacks 2-range and has lower RES. He has no answer to being 2-ranged with magic.
To the west are [[Bovis]], [[Tigris]], [[Anguilla]], and [[Equus]]. Bovis's combination of a [[Brave Bow]] and [[Bowbreaker]] on higher difficulties makes approaching him with ranged attackers somewhat unsafe. It is preferable to simply bait him out and tank his hits, then retaliate at close range on player phase. Tigris's access to [[Counter]] on higher difficulties makes him unsafe to fight at 1-range, while his [[Helswath]] can attack both up close and at range. If the player intends to use Helswath for themself, try to avoid letting him land hits with it if possible. Anguilla can be dangerous to deal with as her [[Thoron]] gives her a non-negligible [[critical rate]], though she is more vulnerable to being doubled due to her lower speed. Equus possesses strong mixed bulk backed up by [[Aegis]], and can hit hard with his [[Gungnir]] boosting his [[strength]]. Like with Helswath, if the player wishes to use Gungnir for themself, they may want to first bait another member of his squad to avoid him attacking, then crush him with ranged weapons.


[[Bovis]] is now a [[Bow Knight]], seemingly going down the other branch of [[Mercenary]] promotions from the [[Hero]]-like [[Forrest]]. With a [[Brave Bow]], Bovis has enough firepower to make 2-ranging him with magic users somewhat unsafe, while [[Bowbreaker]] helps him win archer duels. It's best to simply tank his hits and attack him at 1-range once he is baited in.
To the north are [[Lepus]], [[Ovis]], [[Simia]], and [[Gallus]], who are the only four that are remotely close to Aversa. Lepus is not much of a threat offensively, but her access to [[Miracle]] and [[Recover]] can make fights take longer than what may be desirable. Ovis has exceptional [[magic (stat)|magic]] and wields [[Rexcalibur]], making him deadly to any flying unit, or anyone with poor [[resistance]]. Simia is extremely fast with [[Balmung]] boosting her speed further. On Lunatic mode, this makes her nearly impossible to follow-up against and makes her very evasive. Do not let her attack at close range. Gallus wields a [[Waste]] tome; while this makes his damage output tremendously high, Waste is still very inaccurate, so units with high avoid can be of use, though his skills [[Hex]] and [[Anathema]] make this more difficult at close range.


[[Tigris]] is still a [[Warrior]], but the class has been massively buffed compared to its weak [[Genealogy of the Holy War|FE4]] self. On Hard and above, he packs [[Counter]], so avoid fighting him at 1-range. His [[Helswath]] is 1-2 range though, so you will still eat a counter. It is droppable, however, so try to avoid letting him consume durability on it before you get a chance to kill him.
Regardless of whether the player chooses to fight or to avoid the Deadlords, Aversa is relatively easy to defeat, as she is an immobile flying unit with no answer to [[bow]]s or wind magic. Though her high [[speed]] results in high [[avoid]], any decently trained bow or tome user can take her down with little effort.
 
[[Lepus]] is no longer the helpless [[High Priest]] she was back in the day, now packing a [[Brave Axe]]/Forged [[Silver Axe]] as a [[War Cleric]]. However, she still lacks any threatning offensive skills or statline, only having [[Miracle]] to throw a monkey wrench into a kill setup. She drops a [[Recover]], so try to avoid leaving enemies alive for her to use up its durability.
 
[[Draco]] is still a [[Sniper]], and is specced for high 2-ranged offense with extremely high accuracy. He is actually quite fast due to [[Yewfelle]]'s +5 SPD, but like Bovis, he has no 1-range option. He drops the Yewfelle, so try to avoid letting him get any attacks in.
 
[[Anguilla]] has gotten on a horse and is now a [[Dark Knight]]. She's actually quite dangerous, as [[Thoron]] gives her a fair bit of crit and is 1-2 range so avoiding a counter can be difficult. She is, however, on the slower end so doubling her with a [[Longbow]] can be a safe way to deal with her.
 
[[Equus]] looks nothing like his old self, from [[Bishop|infantry magic user]] to [[Gungnir]]-wielding [[Paladin]]. With [[Aegis]], his mixed bulk is actually quite high, and with +5 STR from Gungnir he actually has rather high single-hit damage. It's best to bait someone else in his squad and 2-range him to death, if only to avoid wasting Gungnir uses.
 
[[Ovis]] is still a [[Sage]], and packs the new [[Tornado]], [[Rexcalibur]]. Fortunately, he no longer lacks the skills needed to spam it on your units, though he does have an alarming 48 MAG on Lunatic, ensuring he will hit very hard.
 
[[Simia]] is still a [[Swordmaster]], and is still extremely fast. With [[Balmung]] boosting her speed even further, she has ''51 SPD'' on Lunatic. Her 1-range damage output is extremely high as a result of this, and [[Swordfaire]] patching up her damage output. Don't let her attack at 1-range and pelt her to death with ranged attacks.
 
[[Gallus]] is now a [[Sorcerer]] and packs a forged [[Waste]] tome. While his damage output is tremendously high and capable of 2HKO'ing somewhat often, Waste is still very inaccurate, and as such 0%-ing his hit rate can be doable, so long as you don't give him a chance to [[Hex|get in]] [[Anathema|your face]].
 
[[Canis]] got herself a horse and a promotion, and is now a [[Valkyrie (class)|Valkyrie]]. Her [[Valflame]] is actually quite valuable; while you get Aversa's [[Goetia]] later on, Valflame is still a stastically superior to it. She is quite frail when stacked up against her companions, with a mere 68 HP and 20 DEF on Lunatic, so a good brave weapon or [[Dual Strike]] should down her before she gets a chance to attack.
 
[[Porcus]] is now an [[Assassin]], and is a 7-mov infantry unit with [[Pass]]. As long as you're aware of that, he isn't too big of a threat with his [[Brave Sword]], as high-DEF units can realistically take little damage from him. He is also frail, and a 2-range barrage should defeat him with little effort.
 
As for the actual boss, [[Aversa]], well... she's a flier boss that doesn't move and has no answer to bow-effectiveness. While she does have high SPD and LCK, and thus AVO, bow users, particualy Snipers, are accurate and also somewhat fast, so a decently-leveled Sniper should be able to shoot her down with little effort.


==Trivia==
==Trivia==