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Divine One's Arts
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Divine One's Arts (Japanese: 神竜王の体術 Divine dragon king's martial art) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of the legendary variation of male Alear. Divine One's Arts allows its user to strike twice with each attack; additionally, when its user's HP is not low, it boosts its user's stats, reduces the foe's stats based on the number of unique source games on the user's team, reduces the potency of the foe's damage-reducing effects, and increases the foe's special cooldown count if the user's resistance is significantly higher than theirs.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
11 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants −1 special cooldown count. User strikes twice consecutively. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user and inflicts −([number of distinct titles among allies within 3 spaces of user × 3] + 4; maximum: 10) each to attack, speed, defense, and resistance on foe during combat, and reduces percentage of foe's non-special "reduces damage by X%" effects by 50%, and if foe's attack can trigger foe's special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat. If foe's range = 2, attack deals damage based on lower of foe's defense or resistance. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Alear: Engaging Fire |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, + 4; max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
射程2の敵に、敵の守備か魔防の低い方でダメージ計算
奥義が発動しやすい(発動カウント-1) 2回攻撃(敵から攻撃された時も、2回攻撃可能) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+5、 敵の攻撃、速さ、守備、魔防が、 周囲3マス以内の味方の出典の種類数×3+4だけ減少 (最大10)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く)、かつ 敵が攻撃時に発動する奥義を装備している時、 戦闘中、魔防が敵より5以上高ければ、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Divine One's Arts |
-- |
Japanese |
神竜王の体術 |
Divine dragon king's martial art |
Spanish |
Artes divinas |
Divine arts |
French |
Arts de la Divinité |
Divinity arts |
German |
Göttliche Kunst |
Divine fist |
Italian |
Arti del Divino |
Divine arts |
Portuguese |
Artes divinas |
Divine arts |
Traditional Chinese |
神龍王體術 |
Divine dragon king martial art |