Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Objectives: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Line 5: Line 5:
==Common objectives==
==Common objectives==
===Seize===
===Seize===
The first objective the series offered, and an extremely common one since, is seizing: the aim being to have the player's [[lord]] character arrive at a certain point on the map and end the chapter by selecting the Seize command once standing on top of it. In the majority of games, seize points are thrones in the heart of a castle/fort in interior maps, or the gates of a castle/fort in exterior maps, although {{FE9}}, {{title|Radiant Dawn}}, and the prologue maps of {{title|Shadow Dragon}} vary this by having seize points be a space of otherwise innocuous terrain which happens to be marked by a blue glow. Seize points are almost always occupied by the chapter's [[boss]], requiring that the player's army defeat them before the lord can move in to seize; this task is made more daunting by how seize points give their occupier [[defense|defensive]], [[resistance]], and [[avoid]]ance boosts and heal the occupier at the beginning of their turn.
The first objective the series offered, and an extremely common one since, is seizing: the aim being to have the player's [[lord]] character arrive at a certain point on the map and end the chapter by selecting the Seize command once standing on top of it. In the majority of games, seize points are thrones in the heart of a castle/fort in interior maps, or the gates of a castle/fort in exterior maps, although {{FE9}}, {{title|Radiant Dawn}}, and the prologue maps of {{title|Shadow Dragon}} vary this by having seize points be a space of otherwise innocuous terrain which happens to be marked by a blue glow (Tellius) or yellow glow (''Shadow Dragon''). Seize points are almost always occupied by the chapter's [[boss]], requiring that the player's army defeat them before the lord can move in to seize; this task is made more daunting by how seize points give their occupier [[defense|defensive]], [[resistance]], and [[avoid]]ance boosts and heal the occupier at the beginning of their turn.


In {{FE10}}, there are a number of minor variations on the seize concept, where a character other than the primary lord is expected to do the seizing; for example, [[The Dispossessed|Part 1 Chapter 2]]'s seize point must be seized by the playable character [[Laura]] instead of [[Micaiah]], the lord character at the time of that chapter, and the [[The Great Advance|Part 3 Prologue]]'s goal is to have [[Skrimir]], a NPC character who the player does not control at all, to arrive at the seize point. In {{FE14}}, any character can seize.
In {{FE10}}, there are a number of minor variations on the seize concept, where a character other than the primary lord is expected to do the seizing; for example, [[The Dispossessed|Part 1 Chapter 2]]'s seize point must be seized by the playable character [[Laura]] instead of [[Micaiah]], the lord character at the time of that chapter, and the [[The Great Advance|Part 3 Prologue]]'s goal is to have [[Skrimir]], a NPC character who the player does not control at all, to arrive at the seize point. In {{FE14}}, any character can seize.