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Leo: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Leo is a prepromoted [[Dark Knight]] that joins in chapter 14 of ''Conquest'' and chapter 17 of ''Revelation''. In ''Conquest'' his bases are good enough to deal with most of the enemies on the map, though he will usually not double he will not get doubled by most enemies either and will be a great counter to the bow and magic users of that chapter. In ''Revelation'', while his bases aren't as good due to him joining later, he can still contribute well and can serve as a good magic pair up bot.
Leo is a prepromoted [[Dark Knight]] that joins in chapter 14 of ''Conquest'' and chapter 17 of ''Revelation''. In ''Conquest'' his bases are good enough to deal with most of the enemies on the map, though he will usually not double he will not get doubled by most enemies either and will be a great counter to the bow and magic users of that chapter. In ''Revelation'', while his bases aren't as good due to him joining later, he can still contribute well and can serve as a good magic pair up bot.


Leo joins with solid all-around bases and growths as well as decent weapon ranks, and though the fact that Leo does not excel in any particular area can be an issue, they are still good enough to have him contribute and grant him flexibility in a wide range of classes. Leo also comes with his personal tome [[Brynhildr]], which high might and 1-2 range; unlike most tomes or 1-2 range options in ''Fates'', the Brynhildr does not carry any penalties, but instead gives Leo an additional +10 [[Dodge]] and has an [[Aegis]]-like effect against units attacking him with magic. He comes with the skills [[Pragmatic]], [[Heartseeker]] and [[Malefic Aura]]. Pragmatic is his personal skill which allows him to deal more damage to, as well as receive less damage from previously injured foes. This skill is good in combination with skills such as [[Savage Blow]] as it often gives Leo the extra damage needed to kill an enemy or deal high damage to them. Heartseeker lower the [[avoid]] of enemies by 20 which is very useful for capturing certain bosses, though Leo may need to endure a counterattack as he must adjacent to an enemy unit for it to activate. Malefic Aura is a great skill for additional magic damage. Leo can use both tomes and swords but he will mostly be using the Brynhildr, and he will only be using sword against enemies with low [[defense]] but high resistance such as enemy healers.  
Leo joins with solid all-around bases and growths as well as decent weapon ranks, and though the fact that Leo does not excel in any particular area can be an issue, they are still good enough to have him contribute and grant him flexibility in a wide range of classes. Leo also comes with his personal tome [[Brynhildr]], whose high might and 1-2 range; unlike most tomes or 1-2 range options in ''Fates'', the Brynhildr does not carry any penalties, but instead gives Leo an additional +10 [[Dodge]] and has an [[Aegis]]-like effect against units attacking him with magic. He comes with the skills [[Pragmatic]], [[Heartseeker]] and [[Malefic Aura]]. Pragmatic is his personal skill which allows him to deal more damage to, as well as receive less damage from previously injured foes. This skill is good in combination with skills such as [[Savage Blow]] as it often gives Leo the extra damage needed to kill an enemy or deal high damage to them. Heartseeker lower the [[avoid]] of enemies by 20 which is very useful for capturing certain bosses, though Leo may need to endure a counterattack as he must adjacent to an enemy unit for it to activate. Malefic Aura is a great skill for additional magic damage. Leo can use both tomes and swords but he will mostly be using the Brynhildr, and he will only be using sword against enemies with low [[defense]] but high resistance such as enemy healers.  


In his Dark Knight class he learns the skills [[Seal Magic]] and [[Lifetaker]]. Since Leo almost never struggles against magic enemies Seal Magic can be useful as it cripples enemy magic users allowing units with lower [[resistance]] to finish them off; unfortunately, due to most magic using enemies having low defense anyway, meaning they usually will not survive a combination of said unit's and Leo's attack magic, Seal Magic is situational outside of dealing with some bosses that use magic. Lifetaker allows Leo to regain HP if he defeats a foe; this combined with Leo's decent HP, resistance, and defense allows Leo to develop a somewhat reliable enemy phase as well as avoid needing to use a [[Heal]] staff on him when injured.
In his Dark Knight class he learns the skills [[Seal Magic]] and [[Lifetaker]]. Since Leo almost never struggles against magic enemies Seal Magic can be useful as it cripples enemy magic users allowing units with lower [[resistance]] to finish them off; unfortunately, due to most magic using enemies having low defense anyway, meaning they usually will not survive a combination of said unit's and Leo's attack magic, Seal Magic is situational outside of dealing with some bosses that use magic. Lifetaker allows Leo to regain HP if he defeats a foe; this combined with Leo's decent HP, resistance, and defense allows Leo to develop a somewhat reliable enemy phase as well as avoid needing to use a [[Heal]] staff on him when injured.
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