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Mordecai: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
2,808 bytes added ,  17 March 2018
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|recruit=[[Prisoner Release|Chapter 10]], start of chapter if he survived the [[Gallia (chapter)|previous chapter]]
|recruit=[[Prisoner Release|Chapter 10]], start of chapter if he survived the [[Gallia (chapter)|previous chapter]]
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===Analysis===
Mordecai is one of the two first laguz that joins your party, and is the first of two tiger laguz. He has extremely high base defense, effectively making him an extremely mobile invincible tank, even untransformed. On top of that, his base speed is high enough to double most units in his base chapter, and his strength is extremely high, even one-shotting weaker units immediately. Mordecai has poor base resistance, so he is vulnerable to magic (especially fire). Combat-wise, he is limited by having only 1-range combat and a transformation gauge; his laguz gauge has the lowest starting point in the game, starting at 0 points and taking 5 turns to transform without engaging.
Even untransformed, Mordecai is an extremely valuable unit to have. Untransformed, he has 7 movement, which is already decent. He starts with the Smite skill, and thanks to having extremely high weight, he can shove and smite any and all beorc units in the game, including mounted ones, with the sole exception of Haar. This is extremely valuable, as mounted units cannot be commonly shoved.
Mordecai has good growths all around, with excellent strength and decent skill, speed, and defense growths. However, he will not be leveling often through midgame due to his slow experience gain relative to the unpromoted beorc units. By the time his experience curve catches up, they will have mostly caught up to him in combat. His long-term speed, while not bad, may often fall behind and he often struggles to double faster units. Regardless, most trained beorc units cannot fill the niche Mordecai has as an excellent smite machine and a very hard-hitting mobile tank.
As mentioned before, Mordecai starts with the Smite ability and given he is one of the best Smite users in the game, it should never be removed, so he has up to 15 skill points of space left. Mordecai faces some long-term speed issues, so giving him Resolve can fix that, but Resolve is likely better used on units that can combine it with other HP-based skills like Wrath. Skills like Adept help too but due to his transformation, he will not have that many opportunities to use it, so it is better used on beorc units.
Mordecai has a water affinity, giving both an attack and defense boost, amplifying his already excellent attack and defense. Mist and Ulki are also other water affinity partners, giving both partners a massive +3 attack and defense boost (including resistance for Mordecai, his weakness). Ilyana also gives more defense, with a little bit of avoid that she appreciates. Ranulf gives a slight accuracy and avoid boost, though it doesn't complement Mordecai's affinity well, so it is not recommended. Stefan has a heaven affinity which gives an unnecessary pure accuracy boost, so he is also not recommended as a partner.


=={{FE10}}==
=={{FE10}}==
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