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Locktouch: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Added Heather to the Radiant Dawn list.
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m (Added Heather to the Radiant Dawn list.)
Tags: Mobile edit Mobile web edit
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{{Skill Infobox
{{Skill Infobox
|image=[[File:Is 3ds01 locktouch.png]]
|image=[[File:Is ns01 locktouch.png]]
|caption=Icon of the Locktouch skill in {{title|Awakening}} and {{title|Fates}}.
|caption=Icon of the Locktouch ability in {{title|Three Houses}}.
|help_text=Allows the user to open doors and chests without keys.
|help_text=Allows unit to open doors and chests without keys.
|type=Class
|type=Class
|first={{title|Shadow Dragon & the Blade of Light}}
|first={{title|Shadow Dragon & the Blade of Light}}
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==Data==
==Data==
===In the main ''Fire Emblem'' series===
{{SkillData
{{SkillData
|game1={{title|Shadow Dragon & the Blade of Light}}
|game1={{title|Shadow Dragon & the Blade of Light}}
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|effect10=Opens doors and chests without the use of a key.
|effect10=Opens doors and chests without the use of a key.
|active10=Command<br>(Door, [[Chest]])
|active10=Command<br>(Door, [[Chest]])
}}
===In other ''Fire Emblem'' series titles===
{{SkillData
|game1={{title|Warriors: Three Hopes}}
|sprite1=[[File:Is fewa2 locktouch.png|25px]]
|effect1=Opens special doors and chests without the use of a key.
|-
|game2={{title|Warriors: Three Hopes}}
|sprite2=[[File:Is fewa2 locktouch.png|25px]]
|effect2=Opens special doors and chests without the use of a key.<br>Increases the chance of receiving more items from fallen enemy commanders.
}}
}}


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|data1=[[Rennac]]
|data1=[[Rennac]]
|methodlast=Classes
|methodlast=Classes
|datalast=[[Rogue]] <small>(Learned at Level 1)</small>
|datalast=[[Rogue]] <small>(Learned at Level&nbsp;1)</small>
}}
}}


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{{ItemLoc
{{ItemLoc
|method1=Units
|method1=Units
|data1=[[Sothe]] • [[Volke]]
|data1=[[Sothe]] • [[Heather]] • [[Volke]]
|methodlast=Classes
|methodlast=Classes
|datalast=[[Thief]] • [[Rogue]] • [[Whisper]] • [[Assassin]]
|datalast=[[Thief]] • [[Rogue]] • [[Whisper]] • [[Assassin]]
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|data1=[[Gaius]] • [[Anna/Awakening|Anna]] • [[Gangrel]] • [[Leif]] <small>(both versions)</small> • [[Matthew]] • [[Jaffar]] • [[Sothe]]
|data1=[[Gaius]] • [[Anna/Awakening|Anna]] • [[Gangrel]] • [[Leif]] <small>(both versions)</small> • [[Matthew]] • [[Jaffar]] • [[Sothe]]
|methodlast=Classes
|methodlast=Classes
|datalast=[[Thief]] <small>(Learned at Level 1)</small>
|datalast=[[Thief]] <small>(Learned at Level&nbsp;1)</small>
}}
}}


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{{ItemLoc
{{ItemLoc
|method1=Units
|method1=Units
|data1=All campaigns: [[Shura]] • [[Kaze]]<br>''Birthright'' and ''Revelation'': [[Asugi]] • [[Kagero]] • [[Saizo]]<br>''Conquest'' and ''Revelation'': [[Nina]] • [[Niles]]<br>[[Anna on the Run]]: [[Anna/Fates|Anna]]
|data1=[[Anna/Fates|Anna]] • [[Asugi]] • [[Kagero]] • [[Kaze]] [[Niles]] • [[Nina]] [[Saizo]] [[Shura]]
|methodlast=Classes
|methodlast=Classes
|datalast=[[Ninja]] <small>(Learned from Level 1)</small> • [[Outlaw]] <small>(Learned from level 1)</small>
|datalast=[[Ninja]] <small>(Learned from Level&nbsp;1)</small> • [[Outlaw]] <small>(Learned from level&nbsp;1)</small>
}}
}}


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|methodlast=Classes
|methodlast=Classes
|datalast=[[Assassin]] • [[Thief]] • [[Trickster]]
|datalast=[[Assassin]] • [[Thief]] • [[Trickster]]
}}
===''Warriors: Three Hopes''===
====Locktouch====
{{ItemLoc
|methodlast=Classes
|datalast=[[Assassin]] • [[Thief]] • [[Trickster]]
}}
====Lockpick====
{{ItemLoc
|methodlast=Units
|datalast=[[Ashe]]
}}
}}


==Flavor text==
==Flavor text==
{{Sectstub}}
{{Sectstub}}
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Awakening}}
{{DescriptionCell
|english1=Allows the unit to open doors<br>and chests without keys.
|game={{title|Awakening}}
|japanese1=鍵なしで扉や宝箱を開けられる
|english=Allows the unit to open doors<br>and chests without keys.
|-
|japanese=鍵なしで扉や宝箱を開けられる
|game2={{title|Fates}}
}}
|english2=Allows the unit to open doors<br>and chests without keys.
{{DescriptionCell
|japanese2=鍵がなくても<br>扉や宝箱を開けることができる
|game={{title|Fates}}
|-
|english=Allows the unit to open doors<br>and chests without keys.
|game3={{title|Three Houses}}
|japanese=鍵がなくても<br>扉や宝箱を開けることができる
|english3=Allows unit to open doors and chests<br>without keys.
}}
|japanese3=鍵がなくても、<br>扉や宝箱を開けられるようになる
{{DescriptionCell
|-
|game={{title|Three Houses}}
|game4={{title|Warriors: Three Hopes}}
|english=Allows unit to open doors and chests<br>without keys.
|english4=??
|japanese=鍵がなくても、<br>扉や宝箱を開けられるようになる
|japanese4=鍵がなくても、宝箱と特殊な門を開けられる<br>ようになる
}}
{{DescriptionCell
|game={{title|Warriors: Three Hopes}}<br><small>(Locktouch)</small>
|english=Allows the unit to open chests without a key and unlock special gates.
|japanese=鍵がなくても、宝箱と特殊な門を開けられる<br>ようになる
}}
{{DescriptionCell
|game={{title|Warriors: Three Hopes}}<br><small>(Lockpick Lv1)</small>
|english=<span style="white-space: normal">Allows the unit to open chests without a key and unlock special gates. Also grants a very low chance of increasing items dropped by fallen enemy commanders.</span>
|japanese=??
}}
{{DescriptionCell
|game={{title|Warriors: Three Hopes}}<br><small>(Lockpick Lv2)</small>
|english=<span style="white-space: normal">Allows the unit to open chests without a key and unlock special gates. Also grants a low chance of increasing items dropped by fallen enemy commanders.</span>
|japanese=??
}}
{{DescriptionCell
|game={{title|Warriors: Three Hopes}}<br><small>(Lockpick Lv3)</small>
|english=<span style="white-space: normal">Allows the unit to open chests without a key and unlock special gates. Also grants a moderate chance of increasing items dropped by fallen enemy commanders.</span>
|japanese=??
}}
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
[[File:Is ns02 lockpick.png|frame|Unused ''Engage'' icon.]]
*The name of the skill in its ''The Sacred Stones'' incarnation, Pick, is also the name of the command used to activate the skill. The Pick command basically rolls the Door and Chest commands associated with the keys and the Lockpick into a single command, primarily to allow a Rogue holding a key or a Lockpick to distinguish between usage of the Pick skill and usage of the Lockpick. Subsequent games use the same commands as the keys, and Locktouch takes priority over the keys, so a unit with this ability cannot use up any keys in their inventory.
*The name of the skill in its ''The Sacred Stones'' incarnation, Pick, is also the name of the command used to activate the skill. The Pick command basically rolls the Door and Chest commands associated with the keys and the Lockpick into a single command, primarily to allow a Rogue holding a key or a Lockpick to distinguish between usage of the Pick skill and usage of the Lockpick. Subsequent games use the same commands as the keys, and Locktouch takes priority over the keys, so a unit with this ability cannot use up any keys in their inventory.
*There is an unused icon for Locktouch in {{FE17}}.


==Etymology and other languages==
==Etymology and other languages==