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User:Zawza46/Sandbox/Chapter
A chapter in the Fire Emblem series generally refers to an individual level of a game. It usually consists of a single map, though some contain multiple. Each chapter is assigned a different title. Every game contains chapters which are assigned a number, starting from 1, played in numerical order. In addition, some games may start with one or more prologues, and may use a special term for its final chapter rather than a number, such as "endgame" or "final".
Some games feature alternate routes containing different chapters. Based on certain conditions, the player will experience one set of chapters and not another before reconverging on a set path.
Many games feature optional chapters. Thracia 776 to New Mystery of the Emblem contain sidequests which occur after a given chapter. Accessing sidequests usually requires meeting some set of requirements in the chapter they are tied to, such as visiting a particular village or keeping units alive. Most games from Awakening onward feature paralogues, which can be played independently of story chapters. Accessing paralogues typically requires having recruited a specific unit or unlocking their S support with another unit.
Main series games
Fire Emblem: Shadow Dragon & the Blade of Light
Shadow Dragon & the Blade of Light has twenty-five chapters.
Fire Emblem Gaiden
- Main article:
List of Acts in Fire Emblem Gaiden
Giaden features five chapters. Unlike most other games in the series, Gaiden's chapters consist of several maps which the player can challenge at their own pace via the world map.
Fire Emblem: Mystery of the Emblem
- Main article:
List of chapters in Fire Emblem: Mystery of the Emblem
Mystery of the Emblem is comprised of two books. Each book can be played independently, and are numbered separately. Book I is a remake of Shadow Dragon & the Blade of Light featuring twenty chapters, having cut five from the original game. Book II is a new story with new chapters; it has twenty chapters and two "endgame" chapters, the last of which is split into three maps.
Fire Emblem: Genealogy of the Holy War
Genealogy of the Holy War features twelve chapters, including a prologue and an endgame. It is structured in two halves; the first half—from the Prologue to Chapter 5—follows Sigurd and his army; the second—Chapter 6 to the Endgame—follows Seliph, Sigurd's son.
Genealogy of the Holy War is the first game in the series to feature a Prologue.
Fire Emblem: Thracia 776
- Main article:
List of chapters in Fire Emblem: Thracia 776
Thracia 776 is the first game to feature alternate routes, and the first to feature sidequests. It has two diverging routes each lasting two chapters, and has eight sideqeusts; in total, Thracia 776 has thirty-five unique chapters.
Fire Emblem: The Binding Blade
- Main article:
List of chapters in Fire Emblem: The Binding Blade
The Binding Blade features two route splits: first, two sets of chapters from 10 to 11; and second, two sets from chapters 17 to 20 and 20x. The Binding Blade features thirty-seven chapters in total, including six sidequests and fourteen chapters restricted to particular routes.
Fire Emblem: The Blazing Blade
- Main article:
List of chapters in Fire Emblem: The Blazing Blade
The Blazing Blade is comprised of three separate tales, focusing on one of its three Lords: Lyn, Eliwood, and Hector. Lyn's tale encompasses the opening of the game, while Eliwood's and Hector's tales comprise the rest of it; Eliwood's and Hector's tales share most of their chapters, but feature a few mutually exclusive chapters, with Hector's having a few chapters with no parallel in Eliwood's. Additionally, Eliwood's and Hector's tales share two sets of diverging chapters, once at Eliwood's Chapter 23 (or Hector's 24) and again at Chapter 25 (or 26).
Lyn's tale features a prologue, ten chapters, and a sidequest. Eliwood's tale features twenty-three chapters (including the alternate route chapters), and six sidquests; two chapters in Eliwood's tale are exclusive to it, and parallel chapters in Hector's tale. Hector's tale features twenty-five chapters (including the alternate route chapters), and eight sidequests; Hector's tale has four exclusive chapters—two of which parallel chapters in Eliwood's tale, two of which do not—and has two sidequests exclusive to it.
Fire Emblem: The Sacred Stones
- Main article:
List of chapters in Fire Emblem: The Sacred Stones
The Sacred Stones is the final title to date to feature alternate routes that converge; chapters 9 to 14 are split into two sets—Eirika's route and Ephraim's route—diverging at Chapter 8 and converging at Chapter 15. Like Gaiden, its chapters are accessed via a world map, and the player may choose to to take on skirmishes or purchase items between most chapters. The Sacred Stones is comprised of twenty-five unique chapters, a prologue, a two-part endgame, and one sidequest.
Fire Emblem: Path of Radiance
- Main article:
List of chapters in Fire Emblem: Path of Radiance
Path of Radiance has twenty-eight chapters, a prologue, and an endgame. Additionally, Chapter 17 is split into four maps, and Chapter 27 into two.
Fire Emblem: Radiant Dawn
- Main article:
List of chapters in Fire Emblem: Radiant Dawn
In Radiant Dawn, chapters are divided among four parts of varying length, with each part following a different playable army and story; the plot and all playable armies converge in Part 4. The chapters of each part are numbered separately, each including their own Prologue and Endgame chapters.
Radiant Dawn's first part contains eleven chapters; its second, five; its third, fifteen; and its fourth and final part contains seven chapters, with its endgame being split into five maps.
Fire Emblem: Shadow Dragon
- Main article:
List of chapters in Fire Emblem: Shadow Dragon
Shadow Dragon is a remake of Shadow Dragon & the Blade of Light, and comprises the same twenty-five chapters—the last labeled "Endgame". Additionally, Shadow Dragon added four new prologue chapters only accessible in its Easy mode, and five new sidequest chapters.
Fire Emblem: New Mystery of the Emblem
- Main article:
List of chapters in Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
New Mystery of the Emblem is a remake of Mystery of the Emblem Book II and comprises the same twenty-four chapters, with Mystery of the Emblem{'s original multi-part endgame becoming New Mystery of the Emblem's chapters 21 through 23 and its Endgame. New Mystery of the Emblem added six new sidequest chapters, as well as a new eight-chapter prologue; unlike in Shadow Dragon, New Mystery of the Emblem's prologue is available in every difficulty, and features three distinct route splits, each one chapter long, based on the player's choice at the end of the previous chapter—the prologues in question being 4, 6, and 7.
Fire Emblem Awakening
- Main article:
List of chapters in Fire Emblem Awakening
In Awakening and later games, sidequests are replaced with paralogues, which may be completed at any time and in any order after they become available. Like in Gaiden and The Sacred Stones, a world map is present, from which the player may choose to complete a paralogue, fight a skirmish, or purchase items before proceeding to the next available chapter. Awakening also introduces downloadable content chapters, known as "xenologues", to the series; like paralogues, these may be played at any time after the player has purchased them, accessed by visiting the Outrealm Gate. DLC chapters do not follow any numbering scheme.
Awakening features twenty-eight chapters (including a premonition, a prologue, and an endgame), twenty-three paralogues (six of which are distributed via SpotPass), and twenty-five xenologues
Fire Emblem Fates
- Main article:
List of chapters in Fire Emblem Fates
Fates features three sets of branching routes—Birthright, Conquest, and Revelation—which split off from each other at the end of Chapter 5. Each consists of completely different chapters, and these routes never converge or overlap at any point.
Fates is comprised of seventy-five unique chapters and twenty-two unique paralogues. Each route shares the Prologue up to Chapter 5, and each route has its own unique twenty-three chapters, including an endgame; Revelation has access to every paralogue, while Birthright and Conquest can each only access fourteen, sharing six. Additionally, there are twenty-two xenologues available to purchase, though two of them are exclusive to Japan.
Fire Emblem Echoes: Shadows of Valentia
- Main article:
List of Acts in Fire Emblem Echoes: Shadows of Valentia
Shadows of Valentia is a remake of Gaiden, and like it, its five chapters—known instead as "acts"—each consist of several maps which the player may challenge at their leisure via the world map. Additionally, Shadows of Valentia features a new prologue not present in Gaiden, composed of a single battle.
Fire Emblem: Three Houses
- Main article:
List of chapters in Fire Emblem: Three Houses
Chapters in Three Houses are comprised of a main mission and time at Garreg Mach Monastery, where the player instructs their units to improve their skill levels through the week, and can spend free days exploring the monastery, further instructing their students, or going on skirmishes or paralogues. Most chapters contain at least one free day, but some contain none.
Three Houses is split into two parts and features three routes, one of which later splits into two. For most of Part I, each route progresses through the same chapters in the same order with different dialogue events to reflect the different starting casts; at the end of Chapter 11, the Black Eagles route diverges into the two routes that become Silver Snow and Crimson Flower in Part II. In Part II, the Blue Lions and Golden Deer routes become the Azure Moon and Verdant Wind routes respectively.
Part I is comprised of twelve chapters and a prologue, with two alternate versions of the last chapter on the Black Eagle's route. In Part II, Azure Moon and Verdant Wind are each ten chapters long, ending on Chapter 22; they share up to Chapter 17, after which they diverge. Silver Snow is nine chapters long, ending on Chapter 21; it shares most of its chapters with Verdant Wind, having different endgames and lacking its Chapter 17. Crimson Flower is six chapters long, ending on Chapter 18; it shares none of its chapters with other routes.
Spin-off games
Spin-off games do not necessarily follow the same conventions as main series titles, and so may follow different rules for organizing chapters, or may not divide the story into chapters at all.
Tokyo Mirage Sessions ♯FE
- Main article:
List of chapters in Tokyo Mirage Sessions ♯FE
Fire Emblem Heroes
- Main article:
List of chapters in Fire Emblem Heroes
Fire Emblem Warriors
- Main article:
List of chapters in Fire Emblem Warriors
Etymology and other languages
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