Tower of Valni 1
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Tower of Valni 1 (Japanese: ヴェルニの塔 1階 Tower of Valni: first floor) is the first floor of the Tower of Valni; it is available from the start of Eirika's and Ephraim's versions of Chapter 9.
Map data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eirika or Ephraim dies or the player's army is routed
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1–8
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{{{partner}}}
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{{{other}}}
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17
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{{{third}}}
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Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
Character data
- More characters may be available if this map is attempted later.
Item data
There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Monster
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Entombed
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1
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1
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42
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5
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2
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2
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1
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2
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2
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6
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5
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Rotten Claw
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Does not move.
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Monster
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Revenant
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4~10
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Var.
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25~31
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2~5
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0~2
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0~2
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0~1
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0~1
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0~1
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6
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4
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Monster
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Entombed
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4~10
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Var.
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35~49
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3~11
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0~5
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1~4
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0~9
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0~3
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0~3
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6
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5
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Monster
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Bonewalker
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4~10
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Var.
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20~25
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4~7
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2~4
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3~5
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0~1
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3~4
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0~1
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7
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5
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Monster
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Bonewalker
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4~10
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Var.
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18~22
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4~6
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3~6
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2~4
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0~1
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3~4
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0~1
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6
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5
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Monster
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Entombed
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1
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1
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42
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5
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2
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2
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1
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2
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2
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6
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5
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Rotten Claw
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Does not move.
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Monster
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Revenant
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4~10
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Var.
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25~33
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2~6
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0~3
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0~2
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0~1
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0~1
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0~2
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6
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4
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Monster
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Entombed
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4~10
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Var.
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41~51
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6~12
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1~5
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2~5
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3~10
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0~3
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1~4
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6
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5
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Monster
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Bonewalker
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4~10
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Var.
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20~27
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4~8
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2~5
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3~5
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0~1
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3~4
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0~2
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7
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5
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Monster
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Bonewalker
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4~10
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Var.
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18~24
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4~7
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3~7
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2~5
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0~1
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3~5
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0~2
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6
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5
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Monster
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Entombed
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1
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1
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44~45
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6~7
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2~3
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2~3
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2~3
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2~3
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2~3
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6
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5
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Rotten Claw
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Does not move.
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Monster
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Revenant
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4~10
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Var.
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29~39
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4~10
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0~6
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0~4
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0~3
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0~3
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0~3
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6
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4
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Monster
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Entombed
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4~10
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Var.
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53~66
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11~19
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4~10
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3~8
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10~19
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1~6
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2~6
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6
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5
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Monster
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Bonewalker
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4~10
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Var.
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24~32
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6~12
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2~8
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3~7
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0~3
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3~6
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0~3
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7
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5
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Monster
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Bonewalker
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4~10
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Var.
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20~29
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4~10
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5~10
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2~8
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0~3
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3~6
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0~3
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6
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5
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Varies
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• Randomly determined: group A. • The two that start on or near the southern pillars, the two closest to and south of the boss, and the two due east and west and the boss move to attack units in range; all others immediately begin moving unprovoked.
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Boss data
- Main article: Monster
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Inventory
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Rotten Claw
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Weapon Levels
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Inventory
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Rotten Claw
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Weapon Levels
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--
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Random monster data
Class rates
Inventories
If the first item is capable of inflicting poison, the second item may still be present but will not be droppable.
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Trivia
An inaccessible
armory in Tower of Valni 1.
- In the southeast corner of the map, there is an armory that only sells a Wind Sword, and a vendor just to the right of it that only sells an Ocean Seal. Both of these shops are inaccessible, as they are on and surrounded by interior wall tiles that no unit can traverse.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Tower of Valni 1
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--
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Japanese
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ヴェルニの塔 1階
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Tower of Valni: first floor
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Spanish
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Torre de Valni 1
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Tower of Valni 1
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French
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Tour de Valni 1
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Tower of Valni 1
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German
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Turm von Valni 1
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Tower of Valni 1
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Italian
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La Torre di Valni 1
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The Tower of Valni 1
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References