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Three Houses (chapter)

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
Three Houses

Location

Garreg Mach Monastery

New units

Hubert, Ferdinand, Linhardt, Caspar, Bernadetta, Dorothea, and Petra*, Dedue, Felix, Ashe, Sylvain, Mercedes, Annette, and Ingrid*, Lorenz, Raphael, Ignatz, Lysithea, Marianne, Hilda, and Leonie*

Boss(es)

Edelgard, Dimitri, Claude*

Hm. I suppose it is time for you to take charge of one of our three houses of students. I must note that I am personally against entrusting someone as lacking in trackable history as yourself with such a task, but it is as the archbishop desires.
— Seteth

Three Houses is the first chapter of Fire Emblem: Three Houses.

Plot

Main article: Three Houses/Script

On Thursday 4/24/1180, the group arrives at Garreg Mach Monastery, where Archbishop Rhea thanks Byleth for rescuing the students. She convinces a reluctant Jeralt to rejoin the Knights of Seiros as an adviser to the aging captain and hires Byleth as a professor at the academy. After introducing themselves to their colleagues Manuela and Hanneman, Byleth interviews the twenty-four students and chooses one of the three houses to lead: the Black Eagles, the Blue Lions, or the Golden Deer; unbeknownst to them all, this choice will shape the history of Fódlan for generations to come. Afterwards, Byleth formally introduces themselves to their new students.

The following Saturday, Hanneman explains the history of the Crests. He tests Byleth and discovers that they have a mysterious Crest he does not recognize. On the 30th, the three houses engage in a mock battle, and Byleth's students emerge victorious. Rhea praises Byleth's progress with their students. Her retainer Seteth orders Byleth to continue to train in preparation for the Battle of the Eagle and Lion that is to take place in half a year. Rhea explains that next month's mission will be to rout some bandits. Elsewhere, a mysterious masked individual berates Kostas for his failure in his objectives.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Enemy
Defeat: Byleth or Edelgard*/Dimitri*/Claude* is defeated* or the player's army is routed* 5 10

Black Eagles Blue Lions Golden Deer

Cm fe16 1 be.png


Character data

Black Eagles Blue Lions Golden Deer

Characters
New Units
Hubert
Small portrait hubert fe16.png
Noble
HP
22
Level
1
Automatically upon joining the Black Eagles
Ferdinand
Small portrait ferdinand fe16.png
Noble
HP
28
Level
1
Automatically upon joining the Black Eagles
Linhardt
Small portrait linhardt fe16.png
Noble
HP
24
Level
1
Automatically upon joining the Black Eagles
Caspar
Small portrait caspar fe16.png
Noble
HP
26
Level
1
Automatically upon joining the Black Eagles
Bernadetta
Small portrait bernadetta fe16.png
Noble
HP
25
Level
1
Automatically upon joining the Black Eagles
Dorothea
Small portrait dorothea fe16.png
Commoner
HP
24
Level
1
Automatically upon joining the Black Eagles
Petra
Small portrait petra fe16.png
Commoner
HP
25
Level
1
Automatically upon joining the Black Eagles
Returning Characters

Small portrait byleth m fe16.pngSmall portrait edelgard fe16.png

The battle that takes place during this chapter is a mock battle; if a unit falls, they will not die, even if the file is set to Classic Mode.

Item data

Items
Name Obtainment Method
Is ns01 sword.png Iron Sword Quest reward: Informal Introductions
Is ns01 potion.png Vulnerary Quest reward: Informal Introductions
Is ns01 bullion.png 500 Gold Quest reward: Informal Introductions
Is ns01 bullion.png 1,000 Gold Automatically after choosing a house to lead
Is ns01 seed.png Red Flower Seeds Southwest corner of the greenhouse
Is ns01 ore.png Smithing Stone On a crate just south of the Golden Deer classroom
Is ns01 tea.png Ginger Tea Right next to the Smithing Stone
Is ns01 seed.png Dedue's Seeds Automatically upon starting Green Thumb Beginnings
Is ns01 bait.png Flayn's Bait Automatically upon starting Fresh Catch
Is ns01 seed.png Mixed Herb Seeds (×5) Quest reward: Green Thumb Beginnings
Is ns01 seed.png Western Fódlan Seeds (×5) Quest reward: Green Thumb Beginnings
Is ns01 produce.png Tomato x4 Quest reward: Green Thumb Beginnings
Is ns01 fish.png Albinean Herring (×3) Quest reward: Fresh Catch
Is ns01 fish.png Caledonian Gar (×3) Quest reward: Fresh Catch
Is ns01 bait.png Insect Larva (×5) Quest reward: Fresh Catch
Is ns01 fish.png Airmid Goby (×3) Quest reward: Share a Bite
Is ns01 produce.png Onion (×4) Quest reward: Share a Bite
Is ns01 produce.png Turnip (×4) Quest reward: Share a Bite
Is ns01 potion.png Vulnerary Dropped by Manuela
Is ns01 seal.png Intermediate Seal Dropped by Hanneman

Enemy data

Black Eagles Blue Lions Golden Deer

Enemy Units
Name Class Lv # Inventory and Skills Notes
Dedue Commoner 2/3 1 Training Axe Vulnerary
Staunch Shield
Begins moving if a unit approaches the northeastern area, or once all the Golden Deer are defeated.
Ashe Commoner 2/3 1 Training Bow Vulnerary
Lockpick
Immediately begins moving unprovoked.
Mercedes Commoner 2/3 1 Training Bow Heal Vulnerary
Live to Serve
Begins moving if a unit approaches the northeastern area, or once all the Golden Deer are defeated.
Ma ns01 noble lorenz enemy.gif
Lorenz Noble 2/3 1 Training Lance Vulnerary
Distinguished House
Immediately begins moving unprovoked.
Ma ns01 commoner ignatz enemy.gif
Ignatz Commoner 2/3 1 Training Bow Vulnerary
Watchful Eye
Immediately begins moving unprovoked.
Hilda Noble 2/3 1 Hand Axe Vulnerary
Advocate
• Starts in a thicket.
• Begins moving if a unit approaches the northeastern area, or if she is provoked.
Hanneman Noble 2/3 1 Sagittae Wind Vulnerary Intermediate SealThis item is dropped upon this unit's defeat.
Crest Scholar Unsealable Magic
• Starts on a heal tile+.
• Begins moving three turns after a unit approaches the northeastern area; immobile on Normal prior, provokable on Hard.
Manuela Commoner 2/3 1 Nosferatu Heal Ward VulneraryThis item is dropped upon this unit's defeat.
Infirmary Master Unsealable Magic
• Starts on a heal tile+.
• Begins moving if a unit approaches the northeastern area, or if she is provoked.
Ma ns01 noble dimitri enemy.gif
Dimitri Noble 3/4 1 Training Lance Vulnerary
Royal Lineage
Begins moving if a unit approaches the northeastern area, or once all the Golden Deer are defeated.
Ma ns01 noble claude enemy.gif
Claude Noble 3/4 1 Training Bow Vulnerary
Leicester Lineage
• Starts in a thicket.
• Begins moving if a unit approaches the northeastern area, or if Hilda is provoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main articles: Edelgard, Dimitri and Claude

Edelgard, Normal Edelgard, Hard Dimitri, Normal Dimitri, Hard Claude, Normal Claude, Hard

Small portrait edelgard fe16.png
Noble
Level 2
Movement 4
Crest Minor Crest of Seiros
Stats
Max HP 30 Luck 5
Strength 14 Defense 6
Magic 7 Resistance 4
Dexterity 6 Charm 11
Speed 9
Inventory Abilities
Training Axe*
Hand Axe*
Vulnerary
Imperial Lineage
Combat arts Spells Battalion
-- -- --
Skill Levels
Sw La Ax Bo Br Re Fa Au Ar Ri Fl Ma
E E D E E E E E -- -- -- FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At this point, you are allowed to explore Garreg Mach Monastery and must make a selection as to which house you want to lead. This choice will affect very little for the first half of the game, but will determine which path you take at the end of Chapter 12 (or 11, if you join the Black Eagles). After Hanneman's lecture about the Crests, you gain access to the market and can arm your students. The Iron Sword you got from Informal Introductions should go to your main lord, as they need a little expertise in swordsmanship in order to reach the Lord class later on. On New Game+, you may also spend Renown to reclaim your old Professor Levels, support ranks, weapon levels, and class mastery skills, and gain special Crest items that allow your units to gain appropriate Crests. Do not buy Professor Levels until you have eaten your meal with the students, as a single visit to the dining hall gets you straight to E+ and you're just wasting 500 perfectly good Renown. At this point, you are made to wander the monastery. Make sure to complete all three quests, and definitely get into the habit of gardening whenever possible. When taking students to the dining hall, you should prioritize the ones who like the food, need to increase their motivation, and can support with each other whenever possible. Ferdinand's birthday is on the 30th, and you can pay 200G to gain some support points with him. (This can occur no matter which house you pick.) You should do so whenever the opportunity arises, as money is generally very easy to come by in this game.

For the monthly battle, you will be facing the two houses you didn't choose. Even on Classic mode, units lost in this battle will return since this is a practice battle and nobody would want people getting murdered. You are on the south side of the map; the Golden Deer are on the northwest side, the Blue Lions are on the northeast, and the Black Eagles replace whichever one is under your control. Manuela and Hanneman are also here, to the west and east respectively. Byleth and your lord are forced to be deployed. You should also bring a tank (Ferdinand/Dedue/Raphael), a healer (Linhardt/Mercedes/Marianne), and a ranged unit, if you can. Start by moving Byleth into the nearby forest to pull Lorenz/Ferdinand. This will also provoke Ignatz/Hubert and Ashe/Hubert. Knock all three of them silly. This will cause all three of the northeast students to engage. Take them out before the northwest group can reinforce them. Note that Dedue has monstrous defense but buckles quickly to mages. Once they're down, it's time to deal with the northwestern group. Once they're down, all that's left is Hanneman, who shouldn't be too much trouble. Don't be afraid to retreat if you need to, as your enemies are all very strong.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Three Houses --

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References


An Inevitable Encounter Three Houses Familiar Scenery


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisBylethCatherineCyrilFlaynGilbertHannemanManuelaSetethShamir
Non-playable characters (TBA) AnnaDuke AegirFlecheIonius IXJeraltJeritzaJudithLambertLord ArundelNaderRheaRodrigueSeirosSothisTomas
Bosses (TBA) AcheronBlaiddydCharonChilonCorneliaDaphnelDeath KnightDominicFlame EmperorFraldariusGautierGloucesterGonerilGwendalJudithKostasKronyaLadislavaLamineLonatoMetodeyMiklanMysonNemesisPallardóRandolphRheaRieganRodrigueSolonThalesThe ImmovableThe Wind CallerWandering Beast
Personal weapons and regalia (TBA) Aegis ShieldAreadbharAxe of UkonvasaraAymrBlutgangAreadbharCaduceus StaffCrusherFailnaughtFreikugelLance of RuinLúinRafail GemScythe of SarielSpear of AssalSword of the CreatorThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Paralogues Part I (TBA) An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II (TBA) Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations (TBA) FódlanAdrestia (Brigid) • AlmyraFaerghusGarreg Mach MonasteryLeicester
Groups, objects and concepts (TBA) Black EaglesBlue LionsChurch of Seiros (Knights of Seiros) • CrestsDivine PulseGolden Deer
Related topics (TBA) Name chartPre-release informationUnused content