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The Thieves of Dacia

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This page has been marked as a stub. Please help improve the page by adding information.

The Thieves of Dacia

Cm fe05 12.png

Location

Dacia Forest

Weather

Fog of War

New units

Mareeta

Boss(es)

Colho

Previous chapter(s)
Next chapter(s)
Sidequest conditions

Chapter is completed before turn 20.

The Thieves of Dacia (Japanese: ダキアの盗賊 The Thieves of Dakia) is the twelfth chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, this chapter must be completed in fewer than 20 turns.

Plot

Main article: The Thieves of Dacia/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

After breaking through Dandrum Fortress, Leif hurried towards Tahra, hearing that the Empire was soon to launch a full-scale attack on the city. Dacia is a wide forest located to the east of Tahra. When Leif arrived at Dacia Forest, the area was darkening.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 8–12+1 {{{partner}}} {{{other}}} 27+18 {{{third}}}
Cm fe05 12.png

Units are arranged based on their position in deployment order after Leif.

On turn 20, the fog of war clears.

Character data

Characters
New Units
Mareeta
Portrait mareeta fe05.png
Myrmidon
HP
22
Inventory
Mareeta's Sword
Vulnerary
Level
2
Automatically from turn 2
Returning Characters

Leif ​Lifis ​Brighton ​Machyua ​Lara ​Fergus ​Karin ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​

Item data

Items
Name Obtainment Method
Is snes03 silence.png Silence Visit northern house
(if Peter escaped in Chapter 11x)
Is snes03 heim scroll.png Heim Scroll Visit south eastern house
(if Sera escaped in Chapter 11x)
Is snes03 vulnerary.png Vulnerary Visit south western house if Rosa did not escape in Chapter 11x, or visit with any unit except Olwen
Is snes03 magic ring.png Magic Ring Visit south western house with Olwen if Rosa escaped in Chapter 11x

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 loptr mage enemy.gif Salem Loptr Mage 5 1 22 0 8 6 7 2 2 4 6 Jormungand Sleep
• Does not move; stands on a gate, the chapter's seize point.
• Randomly acts or does not act each turn.
Ma snes03 brigand steal enemy.gif Brigand Brigand 9 1 22~33 5~16 0~11 0~11 0~11 0~11 3~14 9~20 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand enemy.gif Brigand Brigand 5 2 22~29 5~12 0~3 0~7 0~7 0~7 3~10 9~16 6~7 Hand Axe
Authority: Colho
Ma snes03 brigand steal enemy.gif Brigand Brigand 10 1 22~34 5~17 0~12 0~12 0~12 0~12 3~15 9~20 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand enemy.gif Brigand Brigand 6 11 22~30 5~13 0~3 0~8 0~8 0~8 3~11 9~17 6~7 Iron Axe
Authority: Colho
The two nearest and east of the central lake move to raid houses.
Ma snes03 brigand enemy.gif Brigand Brigand 6 1 22~30 5~13 0~3 0~8 0~8 0~8 3~11 9~17 6~7 Iron Axe Bridge Key
Authority: Colho
Ignores combat and moves to raid houses, then moves to attack units once no houses can be raided.
Ma snes03 brigand steal enemy.gif Brigand Brigand 11 1 22~35 5~18 0~13 0~13 0~13 0~13 3~16 9~20 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand steal enemy.gif Brigand Brigand 12 1 22~36 5~19 0~14 0~14 0~14 0~14 3~17 9~20 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand steal enemy.gif Brigand Brigand 5 2 22~29 5~12 0~7 0~7 0~7 0~7 3~10 9~16 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand enemy.gif Brigand Brigand 2 5 22~26 5~9 0~3 0~4 0~4 0~4 3~7 9~13 6~7 Iron Axe
Authority: Colho
Moves to raid houses.
Ma snes03 warrior enemy.gif Colho Warrior 8 1 50 14 1 11 12 3 11 18 6 Poison Axe Hammer Vulnerary Vantage Manual
Authority:
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 brigand enemy.gif Brigand Brigand 3 18 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Iron Axe
Authority: Colho
Moves to raid houses.
Ma snes03 brigand steal enemy.gif Brigand Brigand 3 9 22~27 5~10 0~5 0~5 0~5 0~5 3~8 9~14 6~7 Iron Axe
Steal
Authority: Colho

Reinforcements

  • Turns 4–12, each with a 40% chance to appear; halted when Colho is defeated
    • Two Brigands without Steal from the northwestern road
    • One Brigand with Steal from the northwestern road

Boss data

Main article: Colho
Portrait colho fe05.png
Ma snes03 warrior enemy.gif Warrior
Level 8
Action --
Authority
Stats
Max HP 50 Speed 12
Strength 14 Luck 3
Magic 1 Defense 11
Skill 11 Constitution 18
Movement 6 FCM 0
Inventory Skills
Poison Axe
Hammer
Vulnerary
Vantage Manual
--
Weapon Levels
FE5RankSword.png -- FE5RankLance.png -- FE5RankAxe.png C FE5RankBow.png E FE5RankStaff.png --
FE5RankFire.png -- FE5RankThunder.png -- FE5RankWind.png -- FE5RankLight.png -- FE5RankDark.png --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Using the warp staff to conveniently complete the map is recommended considering the high concentration of forest tiles. However, it is also important to note that this chapter has the only Vantage Manual in the entire game—which may work well on a unit such as Olwen—as well as a vendor that sells Wind tomes, the next such vendor appearing in Chapter 21.

To complete the map without the warp staff, keep in mind that a Bridge Key is recommended (one of the Brigands here has one), and the chapter must be completed within 20 turns to reach the following sidequest. The Brigands are capable of stealing items, but they are basic enemies with Iron Axes and pose little to no threat. Salem can be recruited by capturing him and not releasing him; though he is not required for the sidequest, his C-rank staves can be helpful.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• The Thieves of Dakia
• The Bandits of Dacia

• Used in FireLizard's fan translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ダキアの盗賊

The Thieves of Dakia

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Dandrum Fortress •
← Murder Hollace •
The Thieves of Dacia • The Walled City →
• Dandelion →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline