|
It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.
|
“
|
*Huff huff* Ugh...How many stairs are there in a case of stairs? Because I'm already sick of this stupid staircase!
|
”
|
— Lissa
|
Naga's Voice is the sixteenth chapter in Fire Emblem Awakening. In this chapter, the Shepherds fight their way up the Mila Tree in an effort to reach the shrine at its top; en route, they face off against a commander proud of his beard. Once at the top, Tiki reveals how powerful the Fire Emblem can truly become and tasks the group into finding the remainder of its gemstones.
Plot
- Main article: Naga's Voice/Script
As the Shepherds arrive at the Mila Tree, they remark on its great size and Say'ri directs them to entrance, which Valm guards. The Valmese forces, led by Cervantes, notice their approach and prepare for battle.
When the battle ends, Say'ri takes the Shepherds to the shrine at the top of the tree. Once there, they meet Tiki, who confirms that Chrom and Lucina are of descendants of the first exalt. When Tiki asks to see the Fire Emblem, she notices that all but one of the five Gemstones, Argent, have been removed; she states that all the Gemstones must be mounted on the Emblem to preform the Awakening and protect the world from Grima—Tiki senses his life force growing stronger, and his return is a threat that must be prepared for. Tiki kept possession of Azure and grants it to Chrom to mount on the Fire Emblem; Say'ri states that Vert was stolen from Chon'sin by Walhart and Basilio notes that Gules was safeguarded by the West Khan in Ferox, though it was lost some time ago, leaving one Gemstone unaccounted for. Tiki states that she cannot yet engage in battle, but she will serve to unite the Resistance.
The Shepherds return to the base of the Mila Tree and receive reports that Tiki's call is already unifying the Resistance. Say'ri informs the Shepherds that Walhart's forces are split into three divisions: one to the north led by Walhart, one to the south led by Yen'fay, and one between them. Robin states that, if they take the central division, they could cut off communications between the stronger two and potentially cause chaos. Say'ri confirms that the central division at Fort Steiger is not far from the Mila Tree, and suggests splitting the bulk of the Ylissean army to the north and south, sending a small squad to take the fort. The Shepherds agree, and begin to act quickly.
Summary
The Voice is safe, but Emperor Walhart himself is now hunting Say'ri and company down. They must hurry to Fort Steiger to weaken his army.
Chapter data
|
|
|
Victory: Defeat Cervantes
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–14
|
{{{partner}}}
|
{{{other}}}
|
24+12
|
{{{third}}}
|
|
Map dimensions: 20 columns by 28 rows
|
|
|
|
Victory: Defeat Cervantes
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–14
|
{{{partner}}}
|
{{{other}}}
|
31+16
|
{{{third}}}
|
|
Map dimensions: 20 columns by 28 rows
|
|
|
|
Victory: Defeat Cervantes
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–14
|
{{{partner}}}
|
{{{other}}}
|
31+22
|
{{{third}}}
|
|
Map dimensions: 20 columns by 28 rows
|
Character data
Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
|
Price
|
If a merchant is present in The Mila Tree on the world map, a random selection of three of the below items will also be available until the merchant leaves:
|
Killing Edge
|
1,470
|
Killer Lance
|
1,680
|
Killer Axe
|
1,860
|
Killer Bow
|
1,680
|
Arcthunder
|
1,620
|
Levin Sword
|
1,600
|
Beast Killer
|
1,650
|
Short Axe
|
1,750
|
Blessed Bow
|
1,540
|
A rare item
|
Varies
|
The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
|
- Column 10, row 21: One square east, four squares north of Chrom's starting position
- Column 18, row 6: Two squares east, one square north of the initially-present Bow Knight that does not drop his Steel Sword
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruffian
|
Thief
|
15
|
1
|
28~29
|
10~11
|
0
|
15~16
|
17~18
|
7~8
|
4~5
|
0~1
|
5
|
Steel Sword • Bullion (M)
Locktouch • Underdog Will always have Locktouch, but may not have Underdog
|
• Prioritizes escaping via the north. • Moves four spaces per turn.
|
|
Ruffian
|
Thief
|
15
|
1
|
28~29
|
10~11
|
0
|
15~16
|
17~18
|
7~8
|
4~5
|
0~1
|
5
|
Steel Sword • Speedwing
Locktouch • Underdog Will always have Locktouch, but may not have Underdog
|
• Prioritizes escaping via the north. • Moves four spaces per turn.
|
|
Ruffian
|
Thief
|
15
|
1
|
28~29
|
10~11
|
0
|
15~16
|
17~18
|
7~8
|
4~5
|
0~1
|
5
|
Steel Sword • Master Seal
Locktouch • Underdog Will always have Locktouch, but may not have Underdog
|
• Prioritizes escaping via the north. • Moves four spaces per turn.
|
|
Valmese
|
Fighter
|
20
|
7
|
42~43
|
19~20
|
0
|
14~15
|
11~12
|
13~14
|
8~9
|
1~2
|
5
|
Steel Axe
HP +5 • Zeal Can have 0–1 skill(s) at random
|
• The southern three immediately begin moving unprovoked. • The center two begin moving unprovoked on turn 6. • The northern two will not move until a unit is in range of at least two of the following—either of them, the nearby Warrior, or the two nearby Heroes—or until one of them is fought; in either case, both begin moving.
|
|
Valmese
|
Pegasus Knight
|
20
|
1
|
34~35
|
12~13
|
2
|
19~20
|
20~21
|
18
|
7~8
|
16~17
|
7
|
Beast Killer
Speed +2 • Relief Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
Warrior
|
3
|
1
|
52~53
|
26~27
|
0
|
19~20
|
15~16
|
18~19
|
13~14
|
7~8
|
6
|
Silver Axe
Gamble • HP +5 • Zeal • Rally Strength • Counter Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
Hero
|
3
|
1
|
48~49
|
21~22
|
1
|
25~26
|
22~23
|
16~17
|
15~16
|
8~9
|
6
|
Silver Sword
HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
Warrior
|
3
|
3
|
52~53
|
26~27
|
0
|
19~20
|
15~16
|
18~19
|
13~14
|
7~8
|
6
|
Silver Axe • Silver Bow
Gamble • HP +5 • Zeal • Rally Strength • Counter Can have 0–1 skill(s) at random
|
• The southern one immediately begins moving unprovoked. • The northern two begin moving unprovoked on turn 6.
|
|
Valmese
|
Hero
|
3
|
2
|
48~49
|
21~22
|
1
|
25~26
|
22~23
|
16~17
|
15~16
|
8~9
|
6
|
Tomahawk
HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–1 skill(s) at random
|
• The southern one begins moving unprovoked on turn 6. • The northern one will not move until a unit is in range of at least two of the following—him, the two nearby Fighters, or the nearby Warrior or Hero—or until one of them is fought; in either case, he begins moving.
|
|
Valmese
|
Fighter
|
20
|
1
|
42~43
|
19~20
|
0
|
14~15
|
11~12
|
13~14
|
8~9
|
1~2
|
5
|
Killer Axe
HP +5 • Zeal Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Pegasus Knight
|
20
|
1
|
34~35
|
12~13
|
2
|
19~20
|
20~21
|
18
|
7~8
|
16~17
|
7
|
Short Spear
Speed +2 • Relief Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Falcon Knight
|
3
|
1
|
43~44
|
18~19
|
11~12
|
24~25
|
24~25
|
23~24
|
11~12
|
19~20
|
8
|
Silver Lance • Mend
Speed +2 • Relief • Rally Speed • Lancefaire Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Hero
|
3
|
3
|
48~49
|
21~22
|
1
|
25~26
|
22~23
|
16~17
|
15~16
|
8~9
|
6
|
Silver Sword
HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–1 skill(s) at random
|
• The southern two begin moving unprovoked on turn 6. • The northern one will not move until a unit is in range of at least two of the following—him, the two nearby Fighters, or the nearby Warrior or Hero—or until one of them is fought; in either case, he begins moving.
|
|
Valmese
|
Sniper
|
3
|
1
|
46~47
|
17~18
|
1
|
26~27
|
18~19
|
13~14
|
15~16
|
8~9
|
6
|
Silver Bow • Master Seal
Skill +2 • Prescience • Hit Rate +20 • Bowfaire Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Bow Knight
|
3
|
1
|
48~49
|
18~19
|
0
|
21~22
|
19~20
|
13~14
|
11~12
|
4~5
|
8
|
Silver Bow • Steel Sword
Patience • Skill +2 • Prescience • Rally Skill • Bowbreaker Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Bow Knight
|
3
|
1
|
48~49
|
18~19
|
0
|
21~22
|
19~20
|
13~14
|
11~12
|
4~5
|
8
|
Silver Bow • Silver Sword
Patience • Skill +2 • Prescience • Rally Skill • Bowbreaker Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Pegasus Knight
|
20
|
1
|
34~35
|
12~13
|
2
|
19~20
|
20~21
|
18
|
7~8
|
16~17
|
7
|
Steel Lance
Speed +2 • Relief Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Falcon Knight
|
3
|
1
|
43~44
|
18~19
|
11~12
|
24~25
|
24~25
|
23~24
|
11~12
|
19~20
|
8
|
Silver Lance
Speed +2 • Relief • Rally Speed • Lancefaire Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Warrior
|
3
|
1
|
52~53
|
26~27
|
0
|
19~20
|
15~16
|
18~19
|
13~14
|
7~8
|
6
|
Silver Axe • Steel Bow
Gamble • HP +5 • Zeal • Rally Strength • Counter Can have 0–1 skill(s) at random
|
Will not move until a unit is in range of at least two of the following—him, the two nearby Fighters, or the two nearby Heroes—or until one of them is fought; in either case, he begins moving.
|
|
Cervantes
|
General
|
10
|
1
|
63
|
32
|
0
|
28
|
17
|
23
|
30+2
|
13
|
-
|
Tomahawk • Bullion (M)
Defense +2 • Indoor Fighter • Pavise
|
--
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruffian
|
Thief
|
15
|
1
|
36
|
13
|
0
|
20
|
22
|
10
|
5
|
1
|
5
|
Silver Sword • Bullion (M)
Locktouch • Underdog Will always have Locktouch, but may not have Underdog
|
Prioritizes escaping via the north.
|
|
Ruffian
|
Thief
|
15
|
1
|
36
|
13
|
0
|
20
|
22
|
10
|
5
|
1
|
5
|
Silver Sword • Speedwing
Locktouch • Underdog Will always have Locktouch, but may not have Underdog
|
Prioritizes escaping via the north.
|
|
Ruffian
|
Thief
|
15
|
1
|
36
|
13
|
0
|
20
|
22
|
10
|
5
|
1
|
5
|
Silver Sword • Master Seal
Locktouch • Underdog Will always have Locktouch, but may not have Underdog
|
Prioritizes escaping via the north.
|
|
Valmese
|
Fighter
|
20
|
7
|
52
|
24
|
0
|
19
|
14
|
17
|
9
|
2
|
5
|
Silver Axe
HP +5 • Zeal Can have 0–1 skill(s) at random
|
• The southern three immediately begin moving unprovoked. • The center two begin moving unprovoked on turn 6. • The northern two will not move until a unit is in range of at least two of the following—either of them, the nearby Warrior, or the two nearby Heroes—or until one of them is fought; in either case, both begin moving.
|
|
Valmese
|
Pegasus Knight
|
20
|
1
|
42
|
15
|
2
|
24
|
25
|
24
|
8
|
20
|
7
|
Beast Killer * • Beast Killer
Speed +2 • Relief Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
Warrior
|
3
|
1
|
64
|
33
|
0
|
25
|
20
|
24
|
17
|
10
|
6
|
Silver Axe *
Gamble • HP +5 • Zeal • Rally Strength • Counter Can have 0–2 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
Hero
|
3
|
1
|
59
|
27
|
1
|
32
|
28
|
22
|
19
|
12
|
6
|
Silver Sword * • Silver Sword
HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–2 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
Warrior
|
3
|
3
|
64
|
33
|
0
|
25
|
20
|
24
|
17
|
10
|
6
|
Silver Axe * • Silver Bow *
Gamble • HP +5 • Zeal • Rally Strength • Counter Can have 0–2 skill(s) at random
|
• The southern one immediately begins moving unprovoked. • The northern two begin moving unprovoked on turn 6.
|
|
Valmese
|
Hero
|
3
|
2
|
59
|
27
|
1
|
32
|
28
|
22
|
19
|
12
|
6
|
Tomahawk *
HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–1 skill(s) at random
|
• The southern one immediately begins moving unprovoked. • The northern one will not move until a unit is in range of at least two of the following—him, the two nearby Fighters, or the nearby Warrior or Hero—or until one of them is fought; in either case, he begins moving.
|
|
Valmese
|
Fighter
|
20
|
1
|
52
|
24
|
0
|
19
|
14
|
17
|
9
|
2
|
5
|
Killer Axe * • Killer Axe
HP +5 • Zeal Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Pegasus Knight
|
20
|
1
|
42
|
15
|
2
|
24
|
25
|
24
|
8
|
20
|
7
|
Spear • Short Spear
Speed +2 • Relief Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Falcon Knight
|
3
|
1
|
53
|
23
|
16
|
31
|
31
|
31
|
14
|
25
|
8
|
Silver Lance * • Mend
Speed +2 • Relief • Rally Speed • Lancefaire Can have 0–2 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Hero
|
3
|
3
|
59
|
27
|
1
|
32
|
28
|
22
|
19
|
12
|
6
|
Silver Sword *
HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–2 skill(s) at random
|
• The southern two begin moving unprovoked on turn 6. • The northern one will not move until a unit is in range of at least two of the following—him, the two nearby Fighters, or the nearby Warrior or Hero—or until one of them is fought; in either case, he begins moving.
|
|
Valmese
|
Sniper
|
3
|
1
|
57
|
22
|
1
|
33
|
24
|
18
|
19
|
12
|
6
|
Silver Bow * • Master Seal
Skill +2 • Prescience • Hit Rate +20 • Bowfaire Can have 0–2 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Bow Knight
|
3
|
1
|
59
|
23
|
0
|
27
|
25
|
18
|
14
|
7
|
8
|
Silver Bow * • Steel Sword
Patience • Skill +2 • Prescience • Rally Skill • Bowbreaker Can have 0–2 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Bow Knight
|
3
|
1
|
59
|
23
|
0
|
27
|
25
|
18
|
14
|
7
|
8
|
Silver Bow * • Silver Sword *
Patience • Skill +2 • Prescience • Rally Skill • Bowbreaker Can have 0–2 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Pegasus Knight
|
20
|
1
|
42
|
15
|
2
|
24
|
25
|
24
|
8
|
20
|
7
|
Silver Lance
Speed +2 • Relief Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Falcon Knight
|
3
|
1
|
53
|
23
|
16
|
31
|
31
|
31
|
14
|
25
|
8
|
Silver Lance *
Speed +2 • Relief • Rally Speed • Lancefaire Can have 0–2 skill(s) at random
|
Begins moving unprovoked on turn 6.
|
|
Valmese
|
Warrior
|
3
|
1
|
64
|
33
|
0
|
25
|
20
|
24
|
17
|
10
|
6
|
Silver Axe * • Steel Bow
Gamble • HP +5 • Zeal • Rally Strength • Counter Can have 0–2 skill(s) at random
|
Will not move until a unit is in range of at least two of the following—him, the two nearby Fighters, or the two nearby Heroes—or until one of them is fought; in either case, he begins moving.
|
|
Cervantes
|
General
|
10
|
1
|
75
|
38
|
0
|
32
|
20
|
28
|
33+2
|
15
|
-
|
Tomahawk * • Bullion (M)
Defense +2 • Indoor Fighter • Pavise
|
--
|
|
|
|
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Reinforcements
- Turn 4 (Hard/Lunatic)/5 (Normal)
- Turn 5 (Hard/Lunatic only)
- 2/3 Falcon Knights with Silver Lances; one/two from the branch in the north of the map's western border, one from the water in the north of the map's eastern border
- 2 Falcon Knights with Spears; one from the western border by ally starting positions, one from the eastern border by ally starting positions
- 1 Falcon Knight with a Spear from the water in the north of the map's eastern border (Lunatic only)
- Turn 6 (Normal only)
- 2 Pegasus Knights with Steel Lances; one from the branch in the north of the map's western border, one from the water in the north of the map's eastern border
- 2 Pegasus Knights with Short Spears; one from the western border by ally starting positions, one from the eastern border by ally starting positions
- Turn 6 (Hard/Lunatic)/7 (Normal)
- 2/4/6 Bow Knights; one/two/three from each of the branches by ally starting positions
Boss data
- Main article: Cervantes
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Naga's Voice
|
--
|
Japanese
|
神竜の巫女
|
The Divine Dragon Priestess
|
Spanish
|
La voz del Dragón Divino
|
The voice of the Divine Dragon
|
French
|
Voix divine
|
Divine Voice
|
German
|
Nagas Stimme
|
Naga's Voice
|
Italian
|
La Voce di Naga
|
Naga's Voice
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.