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The Loptrian Altar

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(Redirected from The Lopt Altar)
The Loptrian Altar

Cm fe05 24x.png

Location

Munster

Weather

Fog of War

New units

Eyvel

Boss(es)

Dark Bishop

Previous chapter(s)

The Baron in Black

Next chapter(s)

Sworn Upon a Sword

We must not rush, Lord Leif. We must proceed patiently and with the utmost caution.
— August to Leif

The Loptrian Altar (Japanese: ロプトの祭壇 Lopt Altar) is the side quest of the twenty-fourth chapter of Fire Emblem: Thracia 776. In order to play this chapter, the Kia Staff must have been obtained in the previous chapter and Sara must have been recruited and be alive and uncaptured.

Plot

Main article: The Loptrian Altar/Script

Leif's forces enter a secret underground temple of the Loptians in order to undo the petrification spell on Eyvel. They fight the bishops residing there, and Sara uses the Kia staff to save Eyvel. Once Eyvel recovers, Leif and Mareeta – if she participated in the fight – reunite with her. After the battle, members of the Fiana Freeblades, as well as Nanna and Finn all talk to Eyvel and express their happiness about her recovery. If Galzus has been recruited and is alive, he also talks to Eyvel, thanking her for taking care of Mareeta.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 16+1 {{{partner}}} 1−1 23+168
Cm fe05 24x.png

Units are arranged based on their position in deployment order after Leif.

Locations and destinations of warp tiles.

This map features warp tiles. When a unit waits on a warp tile, they are teleported to a different tile. If the unit uses an action other than wait that ends their turn—such as attacking or using an item—on the warp tile or another unit is present on the destination tile, that unit is not teleported.

Every warp tile leads to the southern chamber (column 13, row 37; point A). The locations and destinations of warp tiles in this map are:

  • column 21, row 16 (point 1)
  • column 19, row 10 (point 2)
  • column 13, row 12 (point 3)
  • column 11, row 16 (point 4)
  • column 15, row 16 (point 5)
  • column 13, row 25 (point 6)
  • column 9, row 21 (point 7)
  • column 17, row 24 (point 8)
  • column 14, row 9 (point 9)
  • column 12, row 9 (point 10)
  • column 13, row 5 (point 11)
  • column 4, row 22 (point 12)
  • column 11, row 29 (point 13)
  • column 18, row 30 (point 14)

Character data

Characters
New units
Eyvel
Portrait eyvel fe05.png
Swordmaster
HP
Varies
Inventory
Varies
Level
Varies
Use the Kia Staff on her, then talk to with Leif or Mareeta
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​Saias ​Ced ​Galzus ​
Eyvel retains her level, stats, inventory, and skills from the end of Chapter 5.

Item data

Items
Name Obtainment Method
Is snes03 knight proof.png Knight Proof Open left chest
Is snes03 shield ring.png Shield Ring Open middle chest
Is snes03 power ring.png Power Ring Open right chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 dark bishop enemy.gif Loptrian Dark Bishop 15 1 30~47 0~17 9~20+10 6~20 6~20 0~17 6~20 5~20 6~7 Poison Berserk Jormungand
Does not move; stands on a seal, the chapter's escape point.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 1 24~46 0~20 5~20+10 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Fenrir Silence
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 1 24~46 0~20 5~20+10 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Fenrir Sleep
Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 15 5 24~41 0~17 5~20+10 4~20 3~20 0~17 4~20 5~20 6~7 Jormungand
Moves to attack units in range.
Ma snes03 berserker enemy.gif Berserker Berserker 20 10 32~54 12~20 0~3 12~20 10~20 0~20 8~20 12~20 7~8 Devil Axe Hammer
Wrath
• The northern five begin moving if any of them are provoked.
• The other five move to attack units in range.
Ma snes03 berserker enemy.gif Berserker Berserker 20 3 32~54 12~20 0~3 12~20 10~20 0~20 8~20 12~20 7~8 Devil Axe Hammer Torch
Wrath
Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 14 2 24~40 0~16 5~20 4~20 3~19 0~16 4~20 5~20 6~7 Warp Warp Jormungand Physic Pure Water
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 16 128 24~42 0~18 5~20 4~20 3~20 0~18 4~20 5~20 6~7 Hel Jormungand Rewarp
--
Ma snes03 sniper enemy.gif Sniper Sniper 20 20 22~44 5~20 1~20 6~20 7~20 0~20 3~20 7~20 7~8 Poison Bow
--
Ma snes03 mercenary enemy.gif Mercenary Mercenary 20 20 24~46 6~20 1~20 7~20 8~20 0~20 5~20 8~20 6~7 Sleep Sword
--

Reinforcements

  • Turns 1–32
    • Four Dark Mages; one from each of the four northern stairs
  • Turns 1–20
    • One Sniper from the left southern stairs
    • One Mercenary from the right southern stairs

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 swordmaster female other.gif Eyvel Swordmaster Var. 1 Var. Var. Var.+10 Var. Var. Var. Var. Var. Var. Varies
Adept • Varies
Authority: Leif; ★
Action: ★★
• Not present during preparations.
• Retains her stats, skills, and inventory from the end of Chapter 5.
• Initially petrified.
• Does not move; does not initiate combat.

Boss data

Main article: Dark Bishop
Generic portrait dark bishop fe05.png
Ma snes03 dark bishop enemy.gif Dark Bishop
Level 15
Action --
Stats
Max HP 30~47 Speed 6~20
Strength 0~17 Luck 0~17
Magic 9~20+10 Defense 6~20
Skill 6~20 Constitution 5~20
Movement 6 FCM 0
Inventory Skills
Poison
Berserk
Jormungand
--
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves A
Fire magic D Thunder magic E FE5RankWind.png D Light magic -- Dark magic A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The escape point of this chapter is behind a locked door, and there are no enemies on the map with Door Keys to be looted. If you enter this chapter without any means of opening doors or teleporting Leif behind the door, the map is softlocked. Both Warp and Rewarp are obtainable on this map, but the Warp staves will be exhausted on turn 6 and are themselves in a sealed room with no entrance, while the Rewarp staves are only effective in conjunction with Rescue or a staff user with more CON than Leif.

This chapter features hidden Warp traps that, if an unfortunate player unit waits on them (moving onto them and doing any other action will not trigger them), they will be warped to an inescapable execution chamber at the southern part of the map, where they will be attacked by enemy reinforcements. The only way to get them out from the execution chamber is to use a Rescue staff to save them; if the victim is a staff user, they can also use Rewarp on themselves to escape. As hinted by August at the start of this chapter, these Warp traps are typically (though not always) situated near doors, staircases, or narrow corridors. The same execution chamber is also used by the two Dark Mages there to send enemy Sniper and Mercenary reinforcements via a Warp staff to attack your party outside. You can use Silence or Sleep on the Dark Mages in the chamber to stop them from warping the reinforcements.

If you don't have any of the aforementioned two warping staves to retrieve any units sent to the execution chamber, nothing can be done to save them, and you must leave them behind, as this chapter is an Escape chapter. If Leif gets sent to the execution chamber and the player does not have any Rescue staves to bail him out, the chapter will be rendered unwinnable (since he needs to escape to complete the level), and the player will be forced to restart.

During this chapter, you will be harassed by enemy staff users inflicting various status effects against your units, such as Silence, Sleep, and Berserk, and Dark Mages wielding the long range Dark tomes Fenrir and Poison. The main culprits are located in the central room, where the escape point is. If you have a unit who have a high enough avoid to safely dodge tank most (if not all) of the Dark Mage's attacks (such as Ced), you can warp them into the room so that the Dark Mages would be distracted with attacking him or her while the rest of your group can proceed safely, though still cautiously to avoid triggering the Warp traps.

You can rerecruit Eyvel by having Sara use the Kia staff obtained from the previous chapter to undo her petrification, then speak to her with Leif or Mareeta. Note however that the room that she is held in (located at the northernmost part of the map) has a Warp trap placed right in front of the door from the outside. Additionally, it's possible for the Dark Mages to cast Silence on Eyvel after she is unpetrified, which could prevent her from being recruited.

A room located in the western portion contains a few treasure chests that can be opened for some stat boosters and a Knight Proof. However, it's not particularly worthwhile to acquire them at this point in the game, as there is only one chapter left until the end of the game. The Knight Proof is particularly questionable to acquire during this chapter, since all of your main units should have already been long promoted by this point, making a very late promotion redundant at this stage of the game.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Altar of Lopto
• The Loptrian Altar

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ロプトの祭壇

Lopt Altar; "Lopt" is the adjective form of "Loputousu" in Japanese.

Gallery

← The Baron in Black • The Loptrian Altar • Sworn Upon a Sword →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline