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The War of Liberation

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from The Liberation War)
For the war in the backstory of the continent of Archanea, see War of Liberation.
The War of Liberation

Cm fe05 21.png

Location

Ulster

New units

Diarmuid

Boss(es)

Fraus

Previous chapter(s)

The Scion of Light

Next chapter(s)
Side quest conditions

At least one player unit was captured before the end of the chapter

We will have to capture Fort Danzich. That is an important base for inland battles.
— August to Leif

The War of Liberation (Japanese: 解放戦争 Liberation War) is the twenty-first chapter of Fire Emblem: Thracia 776. In order to play the side quest after, at least one unit must have been captured prior to the end of this chapter.

Plot

Main article: The War of Liberation/Script

Leif meets with Seliph and his troops in Ulster, where they discuss the situation and consider what to do next. Eventually they decide to divide their forces; Leif will move to Munster to liberate it, while Seliph will take Connacht.

After the meeting, Leif talks to August and tells him that he finds Seliph incredible and that he thinks he is a disgrace to Leonster, especially compared to Seliph. August replies that Leif has grown a lot lately and that he will soon be a man of Seliph's caliber. Leif and August then decide that their army's next target must be Fort Danzig, since it controls the road inland to Munster, where they eventually want to go.

Leif's troops set out and defeat the enemies on the way to Fort Danzig, including a group of Wyvern Rider mercenaries led by Seimetol and other soldiers led by Fraus. During the battle, Linoan can visit a church, where the presiding bishop informs her that she has minor Holy Blood of Naga, as her bloodline is descended from Saint Heim; the bishop then helps Linoan awaken her power.

When Leif and his army reach Fort Danzig, they learn that the fort is being used as a prison camp. If none of the player's units have been captured, the camp will have been deserted, and Leif and his army continue to the River Thracia. If any of the player's units have been captured, Leif learns that the prisoners are to be executed in response to his attack, and he immediately orders the storming of the fort to save the prisoners; August tries to protest, but eventually relents and instead suggests that Leif lead only a handful of troops into battle, as most of his soldiers are exhausted.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 8–16+1 {{{partner}}} {{{other}}} 39+50
Cm fe05 21.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Diarmuid
Portrait diarmuid fe05.png
Ranger
HP
36
Inventory
Beo's Sword
Level
3
Automatically from turn 1 if Nanna is alive and uncaptured
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​
Linoan can promote to Sage if she visits the church towards the northeast.

Item data

Items
Name Obtainment Method
Is snes03 pure water.png Pure Water Visit northwestern house
Is snes03 silver sword.png Silver Sword Visit southwestern house
Is snes03 pure water.png Pure Water Visit the church with any unit except Linoan
Note: If Linoan visits the church on this chapter, she will promote to Sage instead of receiving a Pure Water.

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is snes03 silver sword.png Silver Sword 4,200

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 bishop enemy.gif Fraus Bishop 19 1 44 4 17 12 11 10 6 13 5 Blizzard Tornado Fortify
Authority: ★★★
Does not move; stands on a gate, the chapter's seize point.
Ma snes03 wyvern knight enemy.gif Thracia Wyvern Knight 7 7 48 12 3 9 8 10 12 11 9 Ridersbane Javelin Vulnerary
Miracle
Authority: Seimetol
• Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
• Begins ignoring combat and moving to escape through the southern edge if Seimetol dies.
Ma snes03 axe armor enemy.gif Friege Axe Armor 17 2 20~39 4~20 0~19 0~19 0~19 0~19 8~20 9~20 5~6 Battle Axe Hammer Vulnerary
Authority: Flaus
Moves to attack units in range.
Ma snes03 sword armor enemy.gif Friege Sword Armor 20 5 20~42 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Great Sword
Authority: Flaus
Moves to attack units in range.
Ma snes03 bishop enemy.gif Friege Bishop 8 1 20~30 0~10 5~15 2~12 2~12 0~10 1~11 4~14 5~6 Bolting Thunder Physic
Authority: Flaus
Does not move.
Ma snes03 ballista enemy.gif Friege Ballista 12 4 20~34 4~18 0~14 3~17 0~14 0~3 5~19 6~20 0 Ballista
Authority: Flaus
Ma snes03 poison ballista enemy.gif Friege Poison Ballista 6 4 20~28 4~12 0~8 3~11 0~8 0~3 5~13 20 0 Poison Ballista
Authority: Flaus
Ma snes03 iron ballista enemy.gif Friege Iron Ballista 10 3 20~32 4~16 0~12 5~17 0~12 0~3 12~20 6~18 0~1 Iron Ballista
Authority: Flaus
Ma snes03 axe armor enemy.gif Friege Axe Armor 13 2 20~35 4~19 0~15 0~15 0~15 0~15 8~20 9~20 5~6 Battle Axe Hammer Vulnerary
Authority: Flaus
Moves to attack units in range.
Ma snes03 axe armor enemy.gif Friege Axe Armor 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Battle Axe Hammer Vulnerary
Authority: Flaus
Moves to attack units in range.
Ma snes03 axe armor enemy.gif Friege Axe Armor 14 1 20~36 4~20 0~16 0~16 0~16 0~16 8~20 9~20 5~6 Battle Axe Hammer Vulnerary
Authority: Flaus
Moves to attack units in range.
Ma snes03 axe armor enemy.gif Friege Axe Armor 16 1 20~38 4~20 0~18 0~18 0~18 0~18 8~20 9~20 5~6 Battle Axe Hammer Vulnerary
Authority: Flaus
Moves to attack units in range.
Ma snes03 axe armor enemy.gif Friege Axe Armor 18 2 20~40 4~20 0~20 0~20 0~20 0~20 8~20 9~20 5~6 Battle Axe Hammer Vulnerary
Authority: Flaus
Moves to attack units in range.
Ma snes03 wyvern knight enemy.gif Seimetol Wyvern Knight 13 1 48 15 5 12 13 14 15 17 9 Killer Lance Javelin Vulnerary
Adept Miracle Nihil
Authority:
Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
Ma snes03 priest enemy.gif Friege Priest 16 1 16~34 0~18 3~20 2~20 1~19 0~18 0~18 4~20 5~6 Sleep Fortify
Authority: Flaus
Randomly acts or does not act each turn.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 soldier enemy.gif Friege Soldier 10 12 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Javelin Poison Lance Antitoxin
Authority: Flaus
Ma snes03 mage knight enemy.gif Friege Mage Knight 8 5 20~30 3~13 3~13 5~15 4~14 0~10 4~14 6~16 8~9 Elfire
Authority: Flaus
Ma snes03 axe knight enemy.gif Friege Axe Knight 14 10 20~36 3~19 0~16 3~19 4~20 0~16 3~19 8~20 8~9 Poleax
Authority: Flaus
Ma snes03 bow knight enemy.gif Friege Bow Knight 13 5 24~39 5~20 1~16 6~20 6~20 0~15 5~20 7~20 9~10 Great Bow
Authority: Flaus
Ma snes03 lance knight enemy.gif Friege Lance Knight 18 5 20~40 3~20 0~20 3~20 4~20 0~20 3~20 7~20 8~9 Poison Lance
Authority: Flaus
Ma snes03 paladin enemy.gif Friege Paladin 7 5 24~33 5~14 1~10 6~15 6~15 0~9 5~14 7~16 9~10 Great Sword
Authority: Flaus
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 8 8 24~34 0~10 5~15 4~14 3~13 0~10 4~14 5~15 6~7 Jormungand Rewarp
Moves to attack units in range.

Reinforcements

Boss data

Main article: Fraus
Portrait fraus fe05.png
Ma snes03 bishop enemy.gif Bishop
Level 19
Action --
Authority ★★★
Stats
Max HP 44 Speed 11
Strength 4 Luck 10
Magic 17 Defense 6
Skill 12 Constitution 13
Movement 5 FCM 0
Inventory Skills
Blizzard
Tornado
Fortify
--
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves A
Fire magic B Thunder magic A FE5RankWind.png A Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The fast way (Warp)

This chapter is a textbook example of a lategame Thracia 776 chapter that can be trivialized with Warp while obtaining most of the useful loot. Tina can Thief away Fraus' Tornado on turn 1, with the aid of Ensorcel if need be, and from there a flier can be warped in to capture Fraus. They should wait in a position to allow Leif to trade away the boss's items while standing on the gate so he can seize after trading. Additional Warps can be used to capture the Priest in front of Fraus (preferably with a mounted unit to Canto to the tile where the Priest was standing) for their Sleep and Fortify staves, or sending Linoan to get her promotion. There is also a Village to the south of the starting position that can be visited by a flier. There are more rewards available, but how useful they will be is up to the player's discretion, as they either require more Warp uses or prolonging the chapter.

The slow way (conventional)

This chapter is fairly easy and low-risk compared to the chapters before and after it. The majority of the initial enemies are Axe Armors armed with Battle Axes and Hammers, both inaccurate and fairly non-threatening, with a few Sword Armors with Great Sword in the mix. There are lots of Ballistae, but only 3 of them are Iron Ballistae. This chapter also sees the introduction (and exclusive appearance) of the Poison Ballista, which is like a normal Ballista, but a lot weaker with the exception that it inflicts poison. They're even less threatening than the standard Ballistae due to their terrible MT and Hit, and the general lack of threat the Poison status presents. If the ballistae are not being rushed down or sniped with siege tomes, Leif can sit in a forest to drain their ammunition as he is immune to fatigue.

There is a lone Priest with a Sleep staff; silence or sleep him on turn 1 to stop him from statusing you. You will always get a net profit in terms of the amount of status staves you have on hand if you stop him from wasting his Sleep on your units.

Seimetol and his battalion of Wyvern Riders are also present, and unlike the Friege troops, they are actually a threat, due to having Killer Lances to crit you and Miracle to randomly decide to not die. However, there rest of the Wyverns will turn tail and run the moment Seimetol dies. Seimetol himself also has Miracle, and a 42% chance to trigger it at that; the best way to kill him (and get rid of his lackeys) is to shoot him repeatedly with bows until one of the shots land; Master Bows and the Brave Bow are good for this. Failing that, wind magic can be used to get his HP low, at which point he can be swarmed with units with brave weapons.

On turns 2–7, Soldier reinforcements spawn in pairs. They are armed with Javelins and Poison Lances, and as such, are non-threats.

On turns 6–10, a mixed bag of mounted reinforcements will spawn from the right edge of the map. While the Lance Knights with Poison Lance are complete jokes, the others all have weapons that can do substantial damage on a hit, so they need to be dealt with accordingly. Thanks to the map's layout, it is possible to force the Mage Knights with Elfire and Bow Knights with Great Bows to shoot over cliffs, while the melee units are forced to go around said terrain obstructions.

On turns 7–10, Dark Mages with Rewarp spawn near the middle of the map. Rush them down after they Rewarp into position and they should be dealt with without too much trouble. If a break in the fighting with the cavalry reinforcements shows itself, it may be prudent to capture some of the Dark Mages for their Rewarp staves.

Fraus is the boss of the map, and he carries the rare, but unnecessary and overkill, Tornado tome, which often isn't worth your attention. However, he also carries a Fortify, which is always appreciated, and more importantly, the 3rd Blizzard tome in the game. Since the Bishops in Chapter 19 are extremely hard to loot without using Tina's Thief Staff due to their proximity to strong enemies and reinforcement spawns, Fraus' Blizzard is likely to be your first, easily obtainable copy of the tome. Blizzard is like a Sleep Sword, but in siege tome form; it's extremely useful for dealing with enemies that have too much MAG to status directly with staves. While only Asvel and Ced can realistically use it, the weapon is nonetheless useful in the last two chapters of the game, where MAG-boosting terrain can get in the way of status staves. To avoid Fraus wasting his Blizzard putting your units to sleep, it's best to rush a durable, non-flier unit into his "blind spot" (his Tornado range) in order to force him to use (and break) Tornado so that he may be captured without a fight with all 5 Blizzard charges intact.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Liberation Wars
• The War of Liberation

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

解放戦争

Liberation War

Gallery

← The Scion of Light • The War of Liberation • Across the River →
• The Prison Camp (side quest) →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline