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The First Rain of May

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This page has been marked as a stub. Please help improve the page by adding information.

The First Rain of May

Cm fe05 17B.png

Location

Leonster

Boss(es)

Palman

Previous chapter(s)

The Dark Forest

Next chapter(s)

The Liberation of Leonster

Prince, there is the castle up ahead. This is the back gate, so the enemy won't be expecting us.
— August to Leif

The First Rain of May (Japanese: 5月の雨 Rain of May) is the seventeenth chapter of Fire Emblem: Thracia 776. This is the second of two chapters on the "B" route; in order to play this chapter, Leif must have headed south towards Melfiye Forest in Chapter 15.

Plot

Main article: The First Rain of May/Script

Leif's forces reach Leonster and take note of the ballistae protecting the castle. In the meantime, Amalda discusses Gustaf's actions with Palman. Gustaf has ordered to initiate child hunts in the region despite not being ordered to do so, and Amalda's admonishment of his decision got her relegated to guard duty. Palman notes that child hunts would have begun eventually, because they were Emperor Arvis's idea, and Amalda expresses her disbelief that Arvis would do this, especially since she had wanted to be one of his knights.

The battle begins. During the battle, Leif may meet a village elder in one of the villages surrounding Leonster, who volunteers to help him by sending villagers to take ballista shots so that his forces can advance unimpeded. Leif is initially appalled by the idea, but the elder reiterates that the regime had taken everything from them and they are all willing to die for the prince. Leif's soldiers can also meet a man in the village on the southwestern cliff who offers to open the eastern castle gate for 20,000 Gold.

In the end, Leif's forces seize Leonster and proceed to plan for taking the interior. The general commanding the remaining forces is Gustaf, a close associate of King Bloom. The other commander turns out to be Xavier - a former general of Leonster who defected, and whom Dryas calls a traitor. However, the village elder whom Leif met speaks up in favor of Xavier, explaining that he defected for the sake of the villagers. The elder also mentions that Xavier has eight adjutants whom he is close to and whose families have been imprisoned inside the castle, so he cannot turn on the Empire now.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 8–16 {{{partner}}} 0+∞ 40 {{{third}}}
Cm fe05 17B.png

Units are arranged based on their position in deployment order after Leif.

If the player visits the westernmost house with at least 20,000 gold, they will be given the option to pay the villager 20,000 gold and receive aid in breaking down the gates to the northern wall. If the player accepts his aid, the gates will be removed when a player units acts in front of them (column 22, row 8 for the eastern gate; and column 16, row 2 for the northern one). If the player rejects his aid, the house closes, and nothing else occurs. If the player cannot afford his aid, nothing occurs, but the house does not close and can be re-visited.

Additionally, the northern gate opens when a player unit acts in the northwest part of the map (columns 1–7, rows 1–7).

Character data

Characters
New Units

None

Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Shannam ​Sara ​Miranda ​

Item data

Items
Name Obtainment Method
Is snes03 knight proof.png Knight Proof At end of chapter if the player either did not ask the villagers for help or all the villagers survived

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 cavalier enemy.gif Friege Cavalier 14 6 20~36 3~19 0~16 3~19 4~20 0~16 3~19 6~20 8~9 Rapier Javelin Vulnerary
Authority: Amalda
• Not present during preparations.
• Initially moves to attack only units that can be attacked at one-range; begins moving unprovoked when a player unit acts in the northwest part of the map (columns 1–7, rows 1–7).
Ma snes03 paladin female enemy.gif Amalda Paladin 7 1 34 8 13 11 15 11 9 8 10 Meisterschwert Heal Vulnerary Bragi Scroll
Adept
Action:
• Not present during preparations.
• Initially moves to attack only units that can be attacked at one-range; begins moving unprovoked when a player unit acts in the northwest part of the map (columns 1–7, rows 1–7).
Ma snes03 sniper enemy.gif Friege Sniper 15 5 22~39 5~20 1~18 6~20 7~20 0~17 3~20 7~20 7~8 Silver Bow
Authority: Palman
Moves to attack units in range.
Ma snes03 ballista enemy.gif Friege Ballista 12 9 25 11 3 3 4 2 6 8 0 Ballista
Authority: Palman
Ma snes03 priest enemy.gif Friege Priest 15 2 16~33 0~17 3~20 2~19 1~18 0~17 0~17 4~20 5~6 Physic Silence
Authority: Palman
Randomly either acts or does not act each turn.
Ma snes03 armored lance enemy.gif Friege Armored Lance 15 3 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Javelin
Authority: Palman
Does not move.
Ma snes03 armored axe enemy.gif Friege Armored Axe 12 6 20~34 4~18 0~14 0~14 0~14 0~14 8~20 9~20 5~6 Battle Axe
Authority: Palman
• All but the central one move to attack units in range.
• The central one begins moving if any of the Soldiers are provoked.
Ma snes03 axe knight enemy.gif Friege Axe Knight 16 1 20~38 3~20 0~18 3~20 4~20 0~18 3~20 8~20 8~9 Battle Axe
Authority: Palman
Moves to attack units in range.
Ma snes03 arch knight enemy.gif Friege Arch Knight 15 1 20~37 3~20 0~17 3~20 4~20 0~17 3~20 6~20 8~9 Killer Bow
Authority: Palman
Moves to attack units in range.
Ma snes03 soldier enemy.gif Friege Soldier 6 5 20~28 3~11 0~8 0~8 0~8 0~8 1~9 6~14 5~6 Long Lance
Authority: Palman
Begins moving if they or the central Armored Axe are provoked.
Ma snes03 general enemy.gif Palman General 14 1 46 16 3 13 10 8 18 19 6 Great Sword Vulnerary
Authority: ★★
Does not move; stands on a gate, the chapter's seize point.

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 fighter other.gif Rebel Fighter 1 20~23 4~7 0~3 4~7 5~8 0~3 2~5 8~11 6~7 Hand Axe
Moves to the northern area, then moves around there randomly.
Ma snes03 myrmidon other.gif Rebel Myrmidon 1 20~23 3~6 0~3 5~8 6~9 0~3 2~5 6~9 6~7 Iron Sword
Moves to the northern area, then moves around there randomly.
Ma snes03 fighter other.gif Rebel Fighter 1 20~23 4~7 0~3 4~7 5~8 0~3 2~5 8~11 6~7 Iron Axe
Moves to the northern area, then moves around there randomly.
Ma snes03 bow fighter female other.gif Rebel Bow Fighter 1 16~19 2~5 0~3 3~6 5~8 0~3 1~4 4~7 6~7 Iron Bow
Moves to the northern area, then moves around there randomly.
Ma snes03 priest other.gif Rebel Priest 1 16~19 0~3 3~6 2~5 1~4 0~3 0~3 4~7 5~6 Heal
Moves to the northern area, then moves around there randomly.
Ma snes03 bow fighter other.gif Rebel Bow Fighter 1 18~21 3~6 0~3 3~6 4~7 0~3 1~4 6~9 7~8 Iron Bow
Moves to the northern area, then moves around there randomly.
Ma snes03 myrmidon female other.gif Rebel Myrmidon 1 18~21 2~5 0~3 5~8 7~10 0~3 2~5 5~8 6~7 Iron Sword
Moves to the northern area, then moves around there randomly.
Ma snes03 mage female other.gif Rebel Mage 1 16~19 0~3 2~5 1~4 4~7 0~3 0~3 3~6 6~7 Fire
Moves to the northern area, then moves around there randomly.

If Leif visits one of the houses (except the westernmost house), the player will be given the choice to either accept or reject the villagers' help. If the player accepts the villagers' help, NPCs will appear from the houses on the NPC phases of each turn after Leif visits. Up to sixteen NPCs can be present on the map at a time, and they re-appear (and appear initially) in the following order:

  1. a Fighter with a Hand Axe from the middle untraversable house (column 9, row 16)
  2. a male Myrmidon from the southern untraversable house (column 4, row 24)
  3. a male Myrmidon from the left second-northernmost house (column 10, row 15)
  4. a male Myrmidon from the northernmost untraversable house (column 14, row 13)
  5. a Fighter with an Iron Axe from the left-middle house (column 9, row 18)
  6. a Fighter with an Iron Axe from the northernmost house (column 15, row 14)
  7. a female Bow Fighter from the second-westernmost house (column 3, row 22)
  8. a Priest from the upper-west house (column 4, row 20)
  9. a male Bow Fighter from the lower-middle house (column 10, row 19)
  10. a female Myrmidon from the right-middle house (column 13, row 18)
  11. a Mage from the right second-northernmost house (column 12, row 15)

If the player rejects the villagers' help, no NPCs appear. Regardless of if their help is accepted or rejected, every house (except the westernmost one) closes after Leif visits one of them. If a unit other than Leif visits a house, no NPCs appear and the houses do not close.

Boss data

Main article: Palman
Portrait palman fe05.png
Ma snes03 general enemy.gif General
Level 14
Action --
Authority ★★
Stats
Max HP 46 Speed 10
Strength 16 Luck 8
Magic 3 Defense 18
Skill 13 Constitution 19
Movement 6 FCM 0
Inventory Skills
Great Sword
Vulnerary
--
Weapon Levels
Swords A Lances C Axes C Bows D Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• The First Rain of May
• The Gathering Storm

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

5月の雨

Rain of May

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Dark Forest • The First Rain of May • The Liberation of Leonster →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline