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The Emblem of Njörun

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This page has been marked as a stub. Please help improve the page by adding information.

The Emblem of Njörun

Cm fe05 9.png

Location

Surroundings of Hannibal's mansion, Thracia

New units

Selphina, Cain, Alva, Robert

Boss(es)

Merlock

Previous chapter(s)
Next chapter(s)

Noel Canyon

The Emblem of Njörun (Japanese: ノヴァの紋章 The Crest of Noba) is the ninth chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Emblem of Njörun/Script

Leif's forces enter the mountainous area surrounding Hannibal's villa, heading toward the villa to meet the Leonster nobility hiding inside. They are spotted by Altena, Travant and Merloch, the latter of whom Travant sends to deal with the intruders on the mistaken assumption that Leif's soldiers are bandits. The knights in Hannibal's villa notice the Thracian army moving in, and some of them rush out to protect the villa, namely Alva, Cain, Robert and Selphina. Leif and his advisor August then notice the Thracian forces and August urges Leif to rush toward the villa, since he assumes that the knights in the villa have been found out and the Thracian forces intend to dispose of them.

The battle begins, and upon its conclusion, Leif meets Duke Dryas at the villa. Dryas tells Leif that he had sent Glade to Tahra, and Glade informed him that the Empire intends to mount an all-out assault on the city. The duke declares that they must go to Tahra and support its defense. In the meantime, Altena calls off the attacking Thracian forces, declaring that the "intruders" are not bandits, but mercenaries meant to protect Hannibal's villa.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy Third
Defeat: Leif dies, or an enemy unit enters Hannibal's mansion 6–8+4 {{{partner}}} {{{other}}} 31 {{{third}}}
Cm fe05 9.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New Units
Selphina
Portrait selphina fe05.png
Arch Knight
HP
22
Inventory
Killer Bow
Knight Proof
Level
8
Automatically from turn 1
Cain
Portrait cain fe05.png
Lance Knight
HP
26
Inventory
Iron Sword
Iron Lance
Level
2
Automatically from turn 1
Alva
Portrait alva fe05.png
Lance Knight
HP
24
Inventory
Iron Sword
Iron Lance
Level
2
Automatically from turn 1
Robert
Portrait robert fe05.png
Arch Knight
HP
23
Inventory
Iron Bow
Level
1
Automatically from turn 1
Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​

Item data

Items
Name Obtainment Method
Is snes03 fjalar scroll.png Fjalar Scroll Visit northern house
Is snes03 s drink.png S Drink Visit southern house
Is snes03 paragon sword.png Paragon Sword Talk to Selphina with Carrion

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 dragon rider enemy.gif Thracia Dragon Rider 6 1 20~28 5~13 0~8 3~11 4~12 0~8 7~15 7~15 8~9 Killer Lance
Authority: Merlock
Moves toward the central peak; begins moving to attack units once Merlock or any Dragon Rider is provoked or on turn 22.
Ma snes03 dragon rider enemy.gif Thracia Dragon Rider 7 3 20~29 5~14 0~9 3~12 4~13 0~9 7~16 7~16 8~9 Killer Lance
Authority: Merlock
Moves toward the central peak; begins moving to attack units once Merlock or any Dragon Rider is provoked or on turn 22.
Ma snes03 soldier enemy.gif Thracia Soldier 12 2 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Javelin
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 8 1 20~30 3~13 0~10 0~10 0~10 0~10 1~11 6~16 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 10 2 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 11 1 20~33 3~16 0~13 0~13 0~13 0~13 1~14 6~19 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 9 1 20~31 3~14 0~11 0~11 0~11 0~11 1~12 6~17 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 12 2 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 armored lance enemy.gif Thracia Armored Lance 6 1 20~28 4~12 0~8 0~8 0~8 0~8 8~16 9~17 5~6 Steel Lance
Authority: Merlock
Immediately begins moving to the player's escape point; begins moving to attack units on turn 20.
Ma snes03 armored lance enemy.gif Thracia Armored Lance 8 1 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Steel Lance
Authority: Merlock
Moves to attack units in range; begins moving unprovoked on turn 20.
Ma snes03 bishop enemy.gif Thracia Bishop 7 1 20~29 0~9 5~14 2~11 2~11 0~9 1~10 4~13 5~6 Heal Physic Wind Meteor
Authority: Merlock
Moves to attack units in range; begins moving unprovoked on turn 20.
Ma snes03 armored lance enemy.gif Thracia Armored Lance 6 2 20~28 4~12 0~8 0~8 0~8 0~8 8~16 9~17 5~6 Javelin
Authority: Merlock
Moves to attack units in range; begins moving unprovoked on turn 20.
Ma snes03 armored lance enemy.gif Thracia Armored Lance 5 5 20~27 4~11 0~7 0~7 0~7 0~7 8~15 9~16 5~6 Steel Lance
Authority: Merlock
• The east two move to attack units in range; begin moving unprovoked on turn 20.
• The other three immediately begin moving to the player's escape point; begin moving to attack units on turn 20.
Ma snes03 armored lance enemy.gif Thracia Armored Lance 7 2 20~29 4~13 0~9 0~9 0~9 0~9 8~17 9~18 5~6 Steel Lance
Authority: Merlock
Immediately begins moving to the player's escape point; begins moving to attack units on turn 20.
Ma snes03 archer enemy.gif Thracia Archer 10 1 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Iron Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 archer enemy.gif Thracia Archer 8 1 20~30 3~13 0~10 0~10 0~10 0~10 1~11 6~16 5~6 Iron Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 archer enemy.gif Thracia Archer 11 1 20~33 3~16 0~13 0~13 0~13 0~13 1~14 6~19 5~6 Iron Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 archer enemy.gif Thracia Archer 9 1 20~31 3~14 0~11 0~11 0~11 0~11 1~12 6~17 5~6 Iron Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 archer enemy.gif Thracia Archer 12 1 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Steel Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 wyvern rider enemy.gif Merlock Wyvern Rider 6 1 42 16 3 14 14 10 14 16 9 Killer Lance Javelin Vulnerary
Authority:
Moves toward the central peak; begins moving to attack units once he or any Dragon Rider is provoked or on turn 22.

Boss data

Main article: Merlock
Portrait merlock fe05.png
Ma snes03 wyvern rider enemy.gif Wyvern Rider
Level 6
Action --
Authority
Stats
Max HP 42 Speed 14
Strength 16 Luck 10
Magic 3 Defense 14
Skill 14 Constitution 16
Movement 9 FCM 1
Inventory Skills
Killer Lance
Javelin
Vulnerary
--
Weapon Levels
Swords A Lances B Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Having played through a few escape chapters already, one may consider deploying a few cavalry units and hoping for the best. However, traveling under the mountain would mean encountering a large number of enemies head-on. Traveling through the forest with a couple infantry units would be more plausible. Be careful, however, as Merlock has high bulk, speed, and strength, making it devastating to face him unprepared. As such, bringing along a strong magic-caster such as Asbel is a plausible strategy. If you wish to deploy Carrion to obtain the Paragon Sword from Selphina, do take care to keep him out of range of Thracia's dragon riders.

One final thing: don't let a single enemy unit reach the escape point, or it's an automatic Game Over.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• The Emblem of Nova
• The Banner of Njörun

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ノヴァの紋章

The Crest/Emblem of Noba

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Mt. Violdrake •
← Dagdar's Mansion •
The Emblem of Njörun • Nowell Valley →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline