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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

HP cap

Just something I noticed, HP caps at 60 for every class in the GBA games when you're a playable character. Enemy (and presumably NPC) characters can break the HP cap (reaching a max of 127 HP), but if you set the same class to a playable character, they will still cap at 60. Eg. if you had a playable Cyclops, their HP can only reach 60, while an enemy Mercenary can reach 127 HP.

Also, this holds especially true for FE8, you should be aware that some characters/classes/weapons have different stats between the Japanese and English versions. So, and not purposely trying to promote my site, I wouldn't recommend sourcing Pegasus Knight in this particular scenario since it mainly covers the Japanese versions (Pegasus Knight is a very good source for the Japanese games though). Aveyn Knight 08:36, 2 June 2011 (MDT)

Okay. Thanks a ton for that info! See Jules? I told you.... Super (duh...)Alpaca 11:13, 2 June 2011 (MDT)
Oh, thanks! So, for enemy-only classes, it would be 127? Thanks a lot! Seritinajii 07:57, 4 June 2011 (MDT)
Well... that's a tough question. It depends on what your interpretation of the HP cap (or caps in general) is really. Especially since the outcome is completely different if the class is in the player's or the enemy's hands. You could say that the cap is 127 for enemies, but it *might* confuse people and what about classes that belong to players and enemies? In this case, you can't really say a General's HP cap is 60 if there are enemy Generals wandering around with 60+ HP (eg. Final Chapter Darin). What I do is play the safe option and state that the HP cap is 60 for all classes and explain to people (if they notice and ask) that enemies can have more than this. Aveyn Knight 14:03, 4 June 2011 (MDT)