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Fire Emblem Awakening: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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* The [[world map]] system, similar to that of {{title|Gaiden}} and {{title|The Sacred Stones}}, allows the player to walk across the map to different locations to battle or shop.
* The [[world map]] system, similar to that of {{title|Gaiden}} and {{title|The Sacred Stones}}, allows the player to walk across the map to different locations to battle or shop.
* Two new mechanisms are introduced which are additions to the [[support]] system: [[Pair Up|Dual and Pair Up]]. The Dual system grants the player's units statistical bonuses in battle when standing next to each other, which can be boosted through gaining supports. The Pair Up system allows two units to fight together to defeat their enemies, with the supporting unit having a chance of dealing more damage to the enemy or protecting their ally from damage the enemy would deal.<ref name="feb10" />
* Two new mechanisms are introduced which are additions to the [[support]] system: [[Pair Up|Dual and Pair Up]]. The Dual system grants the player's units statistical bonuses in battle when standing next to each other, which can be boosted through gaining supports. The Pair Up system allows two units to fight together to defeat their enemies, with the supporting unit having a chance of dealing more damage to the enemy or protecting their ally from damage the enemy would deal.<ref name="feb10" />
* As in {{title|New Mystery of the Emblem}}, the [[Avatar (Awakening)|Avatar]] concept is used again - a customizable main character, representing the player and playing a large part in the story.
* As in {{title|New Mystery of the Emblem}}, the [[Avatar (mechanic)|Avatar]] concept is used again - a customizable main character, representing the player and playing a large part in the story.
* Also returning from ''New Mystery of the Emblem'' is the [[Casual Mode]], a gameplay option which disables the series' traditional permanent death and allows "dead" characters to return at the beginning of the next chapter.
* Also returning from ''New Mystery of the Emblem'' is the [[Casual Mode]], a gameplay option which disables the series' traditional permanent death and allows "dead" characters to return at the beginning of the next chapter.
* Branching promotions return from {{title|The Sacred Stones}}, allowing for further unit customization.
* Branching promotions return from {{title|The Sacred Stones}}, allowing for further unit customization.
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{{main|List of characters in Fire Emblem Awakening}}
{{main|List of characters in Fire Emblem Awakening}}


The core game of ''Awakening'' features 49 playable characters, divided roughly into three groups.  There are 30 initial units, comprising a "first generation".  These thirty characters can, like in {{title|Genealogy of the Holy War}}, be paired up to have a set of children characters who join in [[sidequest]] chapters. With [[Lucina|one exception]], the children characters are completely optional, and it is entirely possible to not receive them by simply not pairing up the parents or by not visiting the [[sidequest]]s in which the children are recruited.  An additional six characters are available in [[SpotPass]] sidequests unlocked only immediately prior to the [[Grima (chapter)|Endgame]]; these six can only support with the Avatar.
The core game of ''Awakening'' features 49 playable characters, divided roughly into three groups.  There are 30 initial units, comprising a "first generation".  These thirty characters can, like in {{title|Genealogy of the Holy War}}, be paired up to have a set of children characters who join in [[sidequest]] chapters. With [[Lucina|one exception]], the children characters are completely optional, and it is entirely possible to not receive them by simply not pairing up the parents or by not visiting the [[sidequest]]s in which the children are recruited.  An additional six characters are available in [[SpotPass]] sidequests unlocked only immediately prior to the [[Grima (chapter)|Endgame]]; these six can only support with [[Robin (Awakening)|Robin]]; this games Avatar character.


Outside of the core 49, a vast array of [[bonus units]] can be obtained through [[Downloadable content in Fire Emblem Awakening|downloadable content]], [[StreetPass]] or [[SpotPass]].  A total of 120 unique units are available through SpotPass, comprised of an assortment of returning characters from prior {{FES}} titles, with another 17 available with redesigned art through downloadable content.  In addition to this, the Avatars of players are transmitted to other players through StreetPass and can potentially be recruited in the same way.  Any single save file can only have twenty such bonus units active in their party at a time.
Outside of the core 49, a vast array of [[bonus units]] can be obtained through [[Downloadable content in Fire Emblem Awakening|downloadable content]], [[StreetPass]] or [[SpotPass]].  A total of 120 unique units are available through SpotPass, comprised of an assortment of returning characters from prior {{FES}} titles, with another 17 available with redesigned art through downloadable content.  In addition to this, the Avatars of players are transmitted to other players through StreetPass and can potentially be recruited in the same way.  Any single save file can only have twenty such bonus units active in their party at a time.
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===Demo version===
===Demo version===
The American and European Nintendo eShops each released a playable demo of ''Awakening'' for free download, released on January 17, 2013 and March 28th, 2013 respectively.<ref>GoNintendo: [http://www.gonintendo.com/?mode=viewstory&id=194036 DLC Keeps the Epic Adventure of Fire Emblem Awakening Burning Bright (demo next week)]</ref> It allows the player to create an Avatar, albeit restricted to being male and lacking some other design choices, and play through the entirety of [[The Verge of History|Prologue]] and [[Unwelcome Change|Chapter 1]] before ending.  All three [[gameplay modes|basic modes of difficulty]] are available for play, but Classic Mode is not available and the player is forced to play in Casual Mode. The demo is restricted to being played a maximum of thirty times in the American release, and ten times for the European release.
The American and European Nintendo eShops each released a playable demo of ''Awakening'' for free download, released on January 17, 2013 and March 28th, 2013 respectively.<ref>GoNintendo: [http://www.gonintendo.com/?mode=viewstory&id=194036 DLC Keeps the Epic Adventure of Fire Emblem Awakening Burning Bright (demo next week)]</ref> It allows the player to create an Avatar, albeit restricted to being male and lacking some other design choices, and play through the entirety of [[The Verge of History|Prologue]] and [[Unwelcome Change|Chapter 1]] before ending.  All three [[gameplay modes|basic modes of difficulty]] are available for play, but Classic Mode is not available and the player is forced to play in Casual Mode. The demo is restricted to being played a maximum of thirty times in the American release, and ten times for the European release.


The demo possesses a glitch: the [[Bullion]] item does not exist in the demo, but [[Leif's Blade]] (which is available through [[event tile]]s) exists unmodified and so still attempts to load the item if its chance to "steal" a Bullion activates; as there is no Bullion item, the game crashes.<ref name="leifblade">Serenes Forest Forums: [http://serenesforest.net/forums/index.php?showtopic=37074&view=findpost&p=2250914 USA DEMO UP!!!!]</ref>
The demo possesses a glitch: the [[Bullion]] item does not exist in the demo, but [[Leif's Blade]] (which is available through [[event tile]]s) exists unmodified and so still attempts to load the item if its chance to "steal" a Bullion activates; as there is no Bullion item, the game crashes.<ref name="leifblade">Serenes Forest Forums: [http://serenesforest.net/forums/index.php?showtopic=37074&view=findpost&p=2250914 USA DEMO UP!!!!]</ref>
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