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* The [[world map]] system, similar to that of {{title|Gaiden}} and {{title|The Sacred Stones}}, allows the player to walk across the map to different locations to battle or shop. | * The [[world map]] system, similar to that of {{title|Gaiden}} and {{title|The Sacred Stones}}, allows the player to walk across the map to different locations to battle or shop. | ||
* Two new mechanisms are introduced which are additions to the [[support]] system: [[Pair Up|Dual and Pair Up]]. The Dual system grants the player's units statistical bonuses in battle when standing next to each other, which can be boosted through gaining supports. The Pair Up system allows two units to fight together to defeat their enemies, with the supporting unit having a chance of dealing more damage to the enemy or protecting their ally from damage the enemy would deal.<ref name="feb10" /> | * Two new mechanisms are introduced which are additions to the [[support]] system: [[Pair Up|Dual and Pair Up]]. The Dual system grants the player's units statistical bonuses in battle when standing next to each other, which can be boosted through gaining supports. The Pair Up system allows two units to fight together to defeat their enemies, with the supporting unit having a chance of dealing more damage to the enemy or protecting their ally from damage the enemy would deal.<ref name="feb10" /> | ||
* As in {{title|New Mystery of the Emblem}}, the [[ | * As in {{title|New Mystery of the Emblem}}, the [[Avatar]] concept is used again - a customizable main character, representing the player and playing a large part in the story. | ||
* Also returning from ''New Mystery of the Emblem'' is the [[Casual Mode]], a gameplay option which disables the series' traditional permanent death and allows "dead" characters to return at the beginning of the next chapter. | * Also returning from ''New Mystery of the Emblem'' is the [[Casual Mode]], a gameplay option which disables the series' traditional permanent death and allows "dead" characters to return at the beginning of the next chapter. | ||
* Branching promotions return from {{title|The Sacred Stones}}, allowing for further unit customization. | * Branching promotions return from {{title|The Sacred Stones}}, allowing for further unit customization. |