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Shield Session
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Shield Session (Japanese: 盾のセッション Shield Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Shield Session 1, Shield Session 2, and Shield Session 3 in order from lowest to highest. When a foe initiates combat, Shield Session boosts its user's defense and resistance based on how many enemies have already acted; higher tiers provide higher boosts.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Shield Session 1) |
A | If foe initiates combat, grants +(1 − number of foes that have acted; minimum: 1) each to defense and resistance to user during combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Shield Session 2) |
A | If foe initiates combat, grants +(2 − [number of foes that have acted × 2]; minimum: 2) each to defense and resistance to user during combat. | 120 | Shield Session 1 | -- | ✓ | -- | |
Heroes (Shield Session 3) |
A | If foe initiates combat, grants +(3 − [number of foes that have acted × 3]; minimum: 3) each to defense and resistance to user during combat. | 240 | Shield Session 1 | -- | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Shield Session 1 | Shield Session 2 | Shield Session 3 | |
Unit (★★★★★) | Mamori: Microwavin' Idol | Mamori: Microwavin' Idol | Mamori: Microwavin' Idol |
Tempest Trials | Ice & Flame 4: 20,000 points | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Shield Session 1 seal | 1,000 , 100 , 100 , Shield Session 2 seal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Shield Session 1) |
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 3 - number of foes who have already acted (min value of 1). |
敵から攻撃された時、戦闘中、守備、魔防が
3-(行動済みの敵の人数×1)だけ上昇(最小値1) |
Heroes (Shield Session 2) |
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). |
敵から攻撃された時、戦闘中、守備、魔防が
6-(行動済みの敵の人数×2)だけ上昇(最小値2) |
Heroes (Shield Session 3) |
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). |
敵から攻撃された時、戦闘中、守備、魔防が
9-(行動済みの敵の人数×3)だけ上昇(最小値3) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Shield Session |
-- |
Japanese |
盾のセッション |
Shield Session |
Spanish |
Session escudo |
Shield session |
French |
Session bouclier |
Shield session |
German |
Schild-Session |
Shield Session |
Italian |
Scudo Session |
Shield Session |
Portuguese |
Escudo Session |
Shield Session |
Traditional Chinese |
盾之協奏 |
Shield performance |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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