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Seashell
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Seashell+)
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Seashell (Japanese: 貝殻 Seashell) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. When its user's HP is full, Seashell boosts its user's stats, but damages them afterward.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Seashell) |
7 | 2 | 200 | -- | Steel Dagger | -- | ✓ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. After combat, if user attacked, inflicts −5 each to defense and resistance on foe through their next action. | ||
Heroes (Seashell+; refine: Unrefined) |
10 | 2 | 300 | -- | Seashell | -- | ✓ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. After combat, if user attacked, inflicts −7 each to defense and resistance on foe through their next action. | ||
Heroes (Seashell+; refine: +Atk) |
13 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (Seashell+; refine: +Spd) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (Seashell+; refine: +Def) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (Seashell+; refine: +Res) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | If user's HP = 100% at start of combat, grants +2 each to attack, speed, defense, and resistance to user during combat, and after combat, if user attacked, deals 2 damage to user. Enables Dagger 7 (After combat, if unit attacked, inflicts −7 each to defense and resistance on foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data | |
---|---|---|
Seashell | Seashell+ | |
Unit (★★★★★) | Frederick: Horizon Watcher | Frederick: Horizon Watcher |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Seashell) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. |
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-5(敵の次回行動終了まで) 戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2 その状態で攻撃時、戦闘後、自分に2ダメージ |
Heroes (Seashell+; unrefined) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
戦闘中に攻撃していれば、戦闘後に
敵の守備、魔防-7(敵の次回行動終了まで) 戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2 その状態で攻撃時、戦闘後、自分に2ダメージ |
Heroes (Seashell+; refined) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの 敵の守備、魔防-7(敵の次回行動終了まで) 戦闘開始時、自身のHP100%なら攻撃速さ守備魔防+2 その状態で攻撃時、戦闘後、自分に2ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Seashell |
-- |
Japanese |
貝殻 |
Seashell |
Spanish |
Concha marina |
Marine seashell |
French |
Coquillage |
Shell |
German |
Muschel |
Seashell |
Italian |
Conchiglia |
Seashell |
Portuguese |
Concha do mar |
Shell of the sea |
Traditional Chinese |
貝殼 |
Seashell |
Gallery
Seashell as it appears in Heroes.