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Robin/Stats

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page details the variable workings of Robin of Fire Emblem Awakening, specifically how their Asset and Flaw work. The growth rate and stat cap modifier workings of the Avatar's Asset and Flaw also impact any of the Avatar's potential children in the same fashion.

Base stats

The Asset and Flaw's impact on the Avatar's base stats is perhaps the most straightforward of the alterations the Asset and Flaw can make on the Avatar. Simply put, the stat chosen as Asset will receive a boost to its base, the stat chosen as Flaw will receive a nerf to its base, all other stats are not affected. Both the level 20 base stats in the premonition chapter and the standard base stats first used in the prologue chapter are impacted by Asset and Flaw in the exact same fashion. The following is the list of boosts and nerfs the Asset and Flaw can make to the Avatar's base stats:

Base stat impact
Stat Premonition base Prologue base Alteration if Asset Alteration if Flaw
Max HP 38 19 +5 -3
Strength 16 6 +2 -1
Magic 14 5 +2 -1
Skill 15 5 +2 -1
Speed 13 6 +2 -1
Luck 16 4 +4 -2
Defense 15 6 +2 -1
Resistance 17 4 +2 -1

Growth rates

The Asset and Flaw system start to become more complex when affecting the Avatar's growth rates, as the Asset and Flaw both affect three stats instead of simply the selected stat. The selected Asset and Flaw make the largest impact on the selected stat's growth rate, but each selected stat also gives smaller boosts or nerfs to two other stats' growth rates. These alterations, when mathametically applied to the Avatar's base growth rates, result in the final growth rates for that particular Avatar. The following lists the impacts an Asset or Flaw make to an Avatar's growth rates; a blank cell in one of the tables results in a stat not being impacted by a selected Asset or Flaw.

Growth rate impacts with Asset
Affected stats →
Selected stat ↓
HP Strength Magic Skill Speed Luck Defense Resistance
HP +30% +5% +5%
Strength +15% +5% +5%
Magic +15% +5% +5%
Skill +5% +15% +5%
Speed +5% +15% +5%
Luck +5% +5% +15%
Defense +5% +15% +5%
Resistance +5% +5% +15%
Growth rate impacts with Flaw
Affected stats →
Selected stat ↓
HP Strength Magic Skill Speed Luck Defense Resistance
HP -20% -5% -5%
Strength -10% -5% -5%
Magic -10% -5% -5%
Skill -5% -10% -5%
Speed -5% -10% -5%
Luck -5% -5% -10%
Defense -5% -10% -5%
Resistance -5% -5% -10%

Stat cap modifiers

The Avatar's stat cap modifiers are also impacted by Asset and Flaw, in a manner even more complex than growth rates. Whenever a stat other than HP is selected as an Asset or Flaw, a large boost or nerf is applied to the Avatar's modifier in the chosen stat, and a smaller boost or nerf is applied to two other stats. A choice of HP as either Asset or Flaw sees five stats total impacted, three the size of the small boost/nerf as seen in other stats, the other two an even smaller boost if chosen as the Asset or the same size nerf if chosen as the Flaw. All boosts and nerfs added up together in this way make up the Avatar's stat cap modifiers (as the Avatar's default stat cap modifiers are zero all around). The following lists the impacts an Asset or Flaw make to an Avatar's stat cap modifiers; a blank cell in one of the tables results in a stat not being impacted by a selected Asset or Flaw.

Stat cap modifier impacts with Asset
Affected stats →
Selected stat ↓
Strength Magic Skill Speed Luck Defense Resistance
HP +1 +1 +2 +2 +2
Strength +4 +2 +2
Magic +4 +2 +2
Skill +2 +4 +2
Speed +2 +4 +2
Luck +2 +2 +4
Defense +2 +4 +2
Resistance +2 +2 +4
Stat cap modifier impacts with Flaw
Affected stats →
Selected stat ↓
Strength Magic Skill Speed Luck Defense Resistance
HP -1 -1 -1 -1 -1
Strength -3 -1 -1
Magic -3 -1 -1
Skill -1 -3 -1
Speed -1 -3 -1
Luck -1 -1 -3
Defense -1 -3 -1
Resistance -1 -1 -3