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Panic Smoke
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Panic Smoke (Japanese: 恐慌の幻煙 Illusory Panic Smoke) is a four-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Panic Smoke 1, Panic Smoke 2, Panic Smoke 3, and Panic Smoke 4 in order from lowest to highest. Panic Smoke turns the bonuses on its foe and nearby enemies into penalties after combat until the end of those enemies' following actions; successive tiers become progressively less restrictive, and the fourth tier reduces affected foes' stats.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Panic Smoke 1) |
C | If user initiates combat, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 1 space of foe after combat. | 60 | -- | ✓ | -- | ||
Heroes (Panic Smoke 2) |
C | If user initiates combat, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 space of foe after combat. | 120 | Panic Smoke 1 | ✓ | -- | ||
Heroes (Panic Smoke 3) |
C | Inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 space of foe after combat. | 240 | Panic Smoke 2 | ✓ | -- | ||
Heroes (Panic Smoke 4) |
C | After combat, inflicts −3 each to attack, speed, defense, and resistance and Panic (Converts bonuses on unit into penalties) on foe and enemies within 2 space of foe through their next actions, and grants Foe Penalty Doubler (Inflicts −(current penalty on stat; calculated independently) each to attack, speed, defense, and resistance on foe during combat) to user and allies in cardinal directions of user. | 300 | Panic Smoke 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Panic Smoke 1) |
If unit initiates combat, inflicts【Panic】
on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
自分から攻撃した時、戦闘後、
敵とその周囲1マスの敵に【パニック】を付与 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Heroes (Panic Smoke 2) |
If unit initiates combat, inflicts【Panic】
on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
自分から攻撃した時、戦闘後、
敵とその周囲2マスの敵に【パニック】を付与 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Heroes (Panic Smoke 3) |
Inflicts【Panic】on target and foes
within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
戦闘後、敵とその周囲2マスの敵に
【パニック】を付与 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Heroes (Panic Smoke 4) |
After combat, inflicts Atk/Spd/Def/Res-3
and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on target into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
戦闘後、敵とその周囲2マスの敵の
攻撃、速さ、守備、魔防-3(敵の次回行動終了まで)、 【パニック】を付与 戦闘後、自分と自分の十字方向の味方に 【敵弱化増幅】を付与 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) 【敵弱化増幅】 戦闘中、敵の攻撃、速さ、守備、魔防が 敵が受けている攻撃、速さ、守備、魔防の 弱化の値だけ減少(能力値ごとに計算) (1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Panic Smoke |
-- |
Japanese |
恐慌の幻煙 |
Illusory Panic Smoke |
Spanish |
Humo pavoroso |
Dreadful smoke |
French |
Panique voilée |
Veil panic |
German |
Panikrauch |
Panic Smoke |
Italian |
Panico fumo |
Panic smoke |
Portuguese |
Fumaça pânico |
Panic smoke |
Traditional Chinese |
恐慌的幻煙 |
Panic fantasy smoke |