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Nohrden Line
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“
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Ballistae are clustered all around the fort... We'll have to do something about them to make an effective attack.
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”
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— Leif
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Nohrden Line (Japanese: ノルデンライン Nohrden Line) is the sixteenth chapter of Fire Emblem: Thracia 776. This is the first of two chapters on the "A" route; in order to play this chapter, Leif must have headed west towards Fort Nohrden in the previous chapter.
Plot
- Main article: Nohrden Line/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
Leif followed Dryas's advice and led his troops along the coastline towards Lenster. However, an Imperial base by the name of "Fort Nohrden" stood in their path. The Frieges' elite forces were stationed there, prepared to defend against the Liberation Army...
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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8–16+2
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{{{partner}}}
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{{{other}}}
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40+24
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Friege
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Bishop
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6
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1
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20~28
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0~8
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5~13
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2~10
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2~10
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0~8
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1~9
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4~12
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5~6
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Physic • Elfire
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Authority: Brook • Moves to attack units in range. • Once Brook is defeated, ignores combat and begins moving to escape.
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Friege
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Armored Lance
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13
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4
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20~35
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4~19
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0~15
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0~15
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0~15
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0~15
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8~20
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9~20
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5~6
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Killer Lance • Vulnerary
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Authority: Brook • Moves to attack units in range. • Once Brook is defeated, ignores combat and begins moving to escape.
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Kempf
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Mage Knight
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10
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1
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40
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13
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9
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13
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13
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10
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10
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14
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8
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Venin Sword • Thoron
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Authority: ★★★ Action: ★ Does not move until Olwen talks to him, at which point he begins moving unprovoked.
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Friege
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Armored Axe
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10
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3
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20~32
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4~16
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0~12
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0~12
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0~12
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0~12
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8~20
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9~20
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5~6
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Battle Axe
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Authority: Kempf • Does not move until Olwen talks to Kempf, at which point they begin moving unprovoked. • Once Kempf is defeated, ignores combat and begins moving to escape.
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Friege
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Soldier
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14
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3
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20~36
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3~19
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0~16
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0~16
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0~16
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0~16
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1~17
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6~20
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5~6
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Javelin
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Authority: Kempf • Does not move until Olwen talks to Kempf, at which point they begin moving unprovoked. • Once Kempf is defeated, ignores combat and begins moving to escape.
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Friege
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Archer
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13
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3
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20~35
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3~18
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0~15
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0~15
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0~15
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0~15
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1~16
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6~20
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5~6
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Long Bow
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Authority: Kempf • Does not move until Olwen talks to Kempf, at which point they begin moving unprovoked. • Once Kempf is defeated, ignores combat and begins moving to escape.
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Friege
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Mage
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10
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2
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18~30
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0~12
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2~14
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2~14
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3~15
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0~12
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0~12
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4~16
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6~7
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Thunder
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Authority: Kempf • Does not move until Olwen talks to Kempf, at which point they begin moving unprovoked. • Once Kempf is defeated, ignores combat and begins moving to escape.
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Friege
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Ballista
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10
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6
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20
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10
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3
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3
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1
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2
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5
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8
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0
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Ballista
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Authority: Brook Once Brook is defeated, ceases attacking.
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Friege
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Armored Sword
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10
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4
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20~32
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4~16
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0~12
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0~12
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0~12
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0~12
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8~20
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9~20
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5~6
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Great Sword
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Authority: Brook • Moves to attack units in range. • Once Brook is defeated, ignores combat and begins moving to escape.
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Ilios
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Mage Knight
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8
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1
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40
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11
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9
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13
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14
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14
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10
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6
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8
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Bolting • Meisterschwert • Thoron • Sol Manual
Miracle • Sol
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Authority: ★★★ Action: ★ Begins moving once he or any unit under his authority is provoked.
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Friege
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Arch Knight
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14
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2
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20~36
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3~19
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0~16
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3~19
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4~20
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0~16
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3~19
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6~20
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8~9
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Long Bow
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Authority: Ilios • Begins moving unprovoked once Ilios or any unit under his authority is provoked. • Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is rescued or defeated after having been recruited.
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Friege
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Troubadour
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10
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1
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16~28
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2~14
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2~14
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2~14
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3~15
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0~12
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2~14
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4~16
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8~9
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Rapier • Heal
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Authority: Ilios • Begins moving unprovoked once Ilios or any unit under his authority is provoked. • Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is rescued or defeated after having been recruited.
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Friege
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Lance Knight
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13
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3
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20~35
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3~18
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0~15
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3~18
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4~19
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0~15
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3~18
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7~20
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8~9
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Ridersbane
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Authority: Ilios • Begins moving unprovoked once Ilios or any unit under his authority is provoked. • Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is rescued or defeated after having been recruited.
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Friege
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Cavalier
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15
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3
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20~37
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3~20
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0~17
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3~20
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4~20
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0~17
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3~20
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6~20
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8~9
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Sleep Sword
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Authority: Ilios • Begins moving unprovoked once Ilios or any unit under his authority is provoked. • Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is rescued or defeated after having been recruited.
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Brigand
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Brigand
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3
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2
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22~27
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5~10
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0~3
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0~5
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0~5
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0~5
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3~8
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9~14
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6~7
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Hammer
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Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.
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Brook
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General
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16
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1
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46
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17
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5
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14
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10
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12
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18
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19
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6
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Master Lance • Armorslayer • Meisterbogen • Ridersbane
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Authority: ★★ Does not move; stands on the gate, the chapter's seize point.
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Nikalaf
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General
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2
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1
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54
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15
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4
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12
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8
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13
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15
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20
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6
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--
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Authority: ★★★★★ Leaves the map once preparations are complete.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Pirate
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Pirate
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3
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4
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24~29
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5~10
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0~3
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0~5
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0~5
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0~5
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3~8
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9~14
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5~6
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Iron Axe
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Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.
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Friege
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Pegasus Rider
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6
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8
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16~24
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2~10
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3~11
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3~11
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6~14
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0~8
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2~10
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4~12
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8~9
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Ridersbane
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Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
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Friege
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Cavalier
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15
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11
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20~37
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3~20
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0~17
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3~20
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4~20
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0~17
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3~20
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6~20
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8~9
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Rapier • Javelin
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Authority: Conomor Once Conomor or any unit under his authority is defeated, ignores combat and begins moving to escape.
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Conomor
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Paladin
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13
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1
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39
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13
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3
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18
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11
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4
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12
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13
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10
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Master Lance • Killing Edge • Nihil Manual
Accost
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Authority: ★★★★ Action: ★ Once any unit under his authority is defeated, ignores combat and begins moving to escape.
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Reinforcements
- Turn 5
- Two Pirates; one from each of the longest northern isles
- Turn 12
- Two Pirates; one from south of the lower eastern house, one from the furthest southern end of the eastern river
- Turn 15
- Turn 20
Boss data
- Main article: Brook
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Ilios is a powerful mage knight with Bolting and a Meisterschwert that can be recruited with Karin, though Olwen must be killed or unrecruited. Unlike in Chapter 11, Kempf does not have a Meisterschwert and can take bonus damage. Some of the front-line Cavaliers have Sleep Swords equipped, which can help with recruiting Misha in the next chapter or Xavier in Chapter 18.
Recruiting Sleuf requires a Bridge Key (the middle village has one), a flying unit, or a Warp staff use/
Conomor will show up on turn 20 with a Nihil Manual; killing him here will cause him not to re-appear in Chapter 19.
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology and notes
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English (unofficial)
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• Norden Line • Nordrhein
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• Used in FireLizard's translation. • Used in the Lil' Manster fan translation patch.
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Japanese
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ノルデンライン
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Nohrden Line
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.