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Nohrden Line

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This page has been marked as a stub. Please help improve the page by adding information.

Nohrden Line

Cm fe05 16A.png

Location

Fort Nohrden

New units

Ilios, Sleuf

Boss(es)

Brook

Previous chapter(s)

The Two Paths

Next chapter(s)

Leonster's Gate

Ballistae are clustered all around the fort... We'll have to do something about them to make an effective attack.
— Leif

Nohrden Line (Japanese: ノルデンライン Nohrden Line) is the sixteenth chapter of Fire Emblem: Thracia 776. This is the first of two chapters on the "A" route; in order to play this chapter, Leif must have headed west towards Fort Nohrden in the previous chapter.

Plot

Main article: Nohrden Line/Script

Kempf and Nikalaf discuss their strategy for dealing with Leif's approaching forces. Nikalaf chastises Kempf for underestimating their enemy and orders him to hold the bridge with his battalion until the Knights of Ulster under Count Conomor arrive from the rear to trap Leif's forces in a pincer attack.

At the same time, Leif confers with August about the enemy's formation and wonders if the enemy could be convinced to break that formation. If Olwen is present, she volunteers to tempt the enemy commander - Kempf - into leaving the bridge, as she has a "history" with him.

The battle begins. If Olwen talks to Kempf, she sends a string of insults toward him, making him break formation and rush away from the bridge alongside his battalion in order to kill her. If Olwen is killed or has not been recruited, Karin can also talk to Ilios, and if she does, she convinces Ilios to defect to Leif's army. His only condition is that he must receive a noble title once Leonster is liberated, a dream that Karin pokes fun at him for.

If Leif visits the top eastern house during the battle, he meets Sleuf. Sleuf recalls his vision from the Tower of Bragi - the words of Father Claud - which leave the prince confused. Sleuf explains that Leif will understand in time, then decides to join the prince's army.

Late into the battle, the Knights of Ulster under Conomor's command appear from the west, and Conomor orders them to charge. One of his soldiers questions this decision, claiming they could retake Ulster now instead of fighting for the Empire, but Conomor is worried that Princess Miranda's safety would be in danger if they did so.

Once the battle ends, Dryas praises Leif for his success, then they discuss the fall of Leonster and Leif's subsequent escape alongside Finn. Leif mentions how the Knights of Ulster striking from the rear made him briefly lose hope, to which Dryas responds that Count Conomor is a splendid and honorable leader. They both wonder why someone like that would fight for House Friege, but conclude that there must be some reason and that it would be best if they could avoid fighting Conomor again.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 8–16+2 {{{partner}}} {{{other}}} 40+24 {{{third}}}
Cm fe05 16A.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New Units
Ilios
Portrait ilios fe05.png
Mage Knight
HP
40
Inventory
Bolting
Meisterschwert
Thoron
Sol Manual
Level
8
Enemy, talk to with Karin
(if Olwen was either killed or not recruited)
Sleuf
Portrait sleuf fe05.png
Priest
HP
18
Inventory
Mend
Bragi Scroll
Level
6
Visit the upper eastern house with Leif if the church was visited in Chapter 15
Returning Characters

Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​

Item data

Items
Name Obtainment Method
Is snes03 pure water.png Pure Water Visit far western house
Is snes03 bridge key.png Bridge Key Visit central house
Is snes03 knight proof.png Knight Proof Visit lower eastern house

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 bishop enemy.gif Friege Bishop 6 1 20~28 0~8 5~13 2~10 2~10 0~8 1~9 4~12 5~6 Physic Elfire
Authority: Brook
• Moves to attack units in range.
• Once Brook is defeated, ignores combat and begins moving to escape.
Ma snes03 armored lance enemy.gif Friege Armored Lance 13 4 20~35 4~19 0~15 0~15 0~15 0~15 8~20 9~20 5~6 Killer Lance Vulnerary
Authority: Brook
• Moves to attack units in range.
• Once Brook is defeated, ignores combat and begins moving to escape.
Ma snes03 mage knight enemy.gif Kempf Mage Knight 10 1 40 13 9 13 13 10 10 14 8 Venin Sword Thoron
Authority: ★★★
Action:
Does not move until Olwen talks to him, at which point he begins moving unprovoked.
Ma snes03 armored axe enemy.gif Friege Armored Axe 10 3 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Battle Axe
Authority: Kempf
• Does not move until Olwen talks to Kempf, at which point they begin moving unprovoked.
• Once Kempf is defeated, ignores combat and begins moving to escape.
Ma snes03 soldier enemy.gif Friege Soldier 14 3 20~36 3~19 0~16 0~16 0~16 0~16 1~17 6~20 5~6 Javelin
Authority: Kempf
• Does not move until Olwen talks to Kempf, at which point they begin moving unprovoked.
• Once Kempf is defeated, ignores combat and begins moving to escape.
Ma snes03 archer enemy.gif Friege Archer 13 3 20~35 3~18 0~15 0~15 0~15 0~15 1~16 6~20 5~6 Long Bow
Authority: Kempf
• Does not move until Olwen talks to Kempf, at which point they begin moving unprovoked.
• Once Kempf is defeated, ignores combat and begins moving to escape.
Ma snes03 mage enemy.gif Friege Mage 10 2 18~30 0~12 2~14 2~14 3~15 0~12 0~12 4~16 6~7 Thunder
Authority: Kempf
• Does not move until Olwen talks to Kempf, at which point they begin moving unprovoked.
• Once Kempf is defeated, ignores combat and begins moving to escape.
Ma snes03 ballista enemy.gif Friege Ballista 10 6 20 10 3 3 1 2 5 8 0 Ballista
Authority: Brook
Once Brook is defeated, ceases attacking.
Ma snes03 armored sword enemy.gif Friege Armored Sword 10 4 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Great Sword
Authority: Brook
• Moves to attack units in range.
• Once Brook is defeated, ignores combat and begins moving to escape.
Ma snes03 mage knight enemy.gif Ilios Mage Knight 8 1 40 11 9 13 14 14 10 6 8 Bolting Meisterschwert Thoron Sol Manual
Miracle Sol
Authority: ★★★
Action:
Begins moving once he or any unit under his authority is provoked.
Ma snes03 arch knight enemy.gif Friege Arch Knight 14 2 20~36 3~19 0~16 3~19 4~20 0~16 3~19 6~20 8~9 Long Bow
Authority: Ilios
• Begins moving unprovoked once Ilios or any unit under his authority is provoked.
• Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is rescued or defeated after having been recruited.
Ma snes03 troubadour enemy.gif Friege Troubadour 10 1 16~28 2~14 2~14 2~14 3~15 0~12 2~14 4~16 8~9 Rapier Heal
Authority: Ilios
• Begins moving unprovoked once Ilios or any unit under his authority is provoked.
• Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is rescued or defeated after having been recruited.
Ma snes03 lance knight enemy.gif Friege Lance Knight 13 3 20~35 3~18 0~15 3~18 4~19 0~15 3~18 7~20 8~9 Ridersbane
Authority: Ilios
• Begins moving unprovoked once Ilios or any unit under his authority is provoked.
• Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is rescued or defeated after having been recruited.
Ma snes03 cavalier enemy.gif Friege Cavalier 15 3 20~37 3~20 0~17 3~20 4~20 0~17 3~20 6~20 8~9 Sleep Sword
Authority: Ilios
• Begins moving unprovoked once Ilios or any unit under his authority is provoked.
• Once Ilios is defeated, ignores combat and begins moving to escape; does not change behavior if Ilios is recruited, but does if he is rescued or defeated after having been recruited.
Ma snes03 brigand enemy.gif Brigand Brigand 3 2 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Hammer
Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.
Ma snes03 general enemy.gif Brook General 16 1 46 17 5 14 10 12 18 19 6 Master Lance Armorslayer Meisterbogen Ridersbane
Authority: ★★
Does not move; stands on the gate, the chapter's seize point.
Ma snes03 general enemy.gif Nikalaf General 20 1 54 15 4 12 8 13 15 20 6 --
Authority: ★★★★★
Leaves the map once preparations are complete.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 pirate enemy.gif Pirate Pirate 3 4 24~29 5~10 0~3 0~5 0~5 0~5 3~8 9~14 5~6 Iron Axe
Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.
Ma snes03 pegasus rider enemy.gif Friege Pegasus Rider 6 8 16~24 2~10 3~11 3~11 6~14 0~8 2~10 4~12 8~9 Ridersbane
Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
Ma snes03 cavalier enemy.gif Friege Cavalier 15 11 20~37 3~20 0~17 3~20 4~20 0~17 3~20 6~20 8~9 Rapier Javelin
Authority: Conomor
Once Conomor or any unit under his authority is defeated, ignores combat and begins moving to escape.
Ma snes03 paladin enemy.gif Conomor Paladin 13 1 39 13 3 18 11 4 12 13 10 Master Lance Killing Edge Nihil Manual
Accost
Authority: ★★★★
Action:
Once any unit under his authority is defeated, ignores combat and begins moving to escape.

Reinforcements

  • Turn 5
    • Two Pirates; one from each of the longest northern isles
  • Turn 12
    • Two Pirates; one from south of the lower eastern house, one from the furthest southern end of the eastern river
  • Turn 15
  • Turn 20

Boss data

Main article: Brook
Portrait brook fe05.png
Ma snes03 general enemy.gif General
Level 16
Action --
Authority ★★
Stats
Max HP 46 Speed 10
Strength 17 Luck 12
Magic 5 Defense 18
Skill 14 Constitution 19
Movement 6 FCM 0
Inventory Skills
Master Lance
Armorslayer
Meisterbogen
Ridersbane
--
Weapon Levels
Swords A Lances A Axes C Bows A Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Ilios is a powerful mage knight with Bolting and a Meisterschwert that can be recruited with Karin, though Olwen must be killed or unrecruited. Unlike in Chapter 11, Kempf does not have a Meisterschwert and can take bonus damage. Some of the front-line Cavaliers have Sleep Swords equipped, which can help with recruiting Misha in the next chapter or Xavier in Chapter 18.

Recruiting Sleuf requires a Bridge Key (the middle village has one), a flying unit, or a Warp staff use/

Conomor will show up on turn 20 with a Nihil Manual; killing him here will cause him not to re-appear in Chapter 19.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• Norden Line
• Nordrhein

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ノルデンライン

Nohrden Line

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Two Paths • Nohrden Line • Leonster's Gate →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline