Leonster's Gate
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“
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This could be difficult, prince. The enemy's formation is near flawless.
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”
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— August to Leif
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Leonster's Gate (Japanese: レンスターゲイト Lenster Gate) is the seventeenth chapter of Fire Emblem: Thracia 776. This is the second of two chapters on the "A" route; in order to play this chapter, Leif must have headed west towards Fort Nohrden in Chapter 15.
Plot
- Main article: Leonster's Gate/Script
Imperial generals Gustaf and Nikalaf discuss their strategy for the upcoming battle, as well as Kempf's failure at Fort Nohrden. Gustaf mentions that the great tactician Saias will join the battle, and the two men center their strategy around Saias's arrival - once the bishop is on the battlefield, they will go on the offensive. Then, Nikalaf confirms his strategy with the leader of his Silessian mercenaries, Misha. He also asks her if she is fighting for the Empire because Sigurd killed her mother during the civil war, but she says no and claims she fights for the starving children in Silesse. She then takes her position, and the battle begins.
During the battle, Saias eventually arrives, and once he does, the Imperial forces launch an assault. In response to Saias's arrival, Dryas panics and tries to order a retreat. He then explains to Leif that Saias is an excellent tactician who is the son of Aida and was raised in a Bragian monastery. Soon after Saias, Mueller appears from behind Leif's lines with reinforcements, and he talks to a soldier of his about the fact Reinhardt left for Connacht alongside Princess Ishtar, which will make the battle harder.
Not long after Mueller's arrival, Ishtar and Reinhardt enter the battlefield to talk to Saias. Ishtar informs Saias that Prince Julius is sick and begs for Saias to help him. Saias wonders why she is not asking the Loptian Order for help instead, but Ishtar categorically refuses and once again urges Saias to go. Saias ultimately caves in and leaves the battlefield.
If the western church is visited during the battle, Sara appears before the visitor and joins the Liberation Army against the resident bishop's wishes.
Once the battle ends, Leif and his advisors prepare to storm Leonster's interior, which is being defended by Marquess Gustaf, King Bloom's right-hand man. If Misha was captured during the battle, Leif talks to her alongside his advisors and Karin. They make Misha aware of the Empire's child hunts, and convince her that turning on the Empire will help protect Silessian children. Misha mulls it over and eventually joins Leif's army.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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16+1
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{{{partner}}}
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8+6
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38+22
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
When Saias appears on turn 10, a three-tile bridge west of the block of armored knights (column 21, rows 18–20) appears. When Saias leaves on turn 15, the east-most bridge (columns 28 and 29, row 16) disappears and becomes water. When a unit acts in front of the wall to the gate (column 28, row 6), it opens to allow access to the gate.
Character data
- Note: Because mounted units cannot be captured, Misha must but be put to sleep with a Sleep staff or Sleep Sword in order to capture and recruit her.
Item data
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Name
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Obtainment Method
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Rescue
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Visit left western house
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Warp
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Visit right western house
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Magic Ring
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Visit left eastern house
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Pure Water
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Visit right eastern house
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Shop data
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Friege
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Bishop
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6
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1
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20~28
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0~8
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5~13
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2~10
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2~10
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0~8
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1~9
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4~12
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5~6
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Physic • Elfire • Meteor
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Authority: Nikalaf Does not move.
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Friege
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Bishop
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6
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1
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20~28
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0~8
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5~13
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2~10
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2~10
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0~8
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1~9
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4~12
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5~6
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Physic • Thoron • Bolting
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Authority: Nikalaf Does not move.
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Friege
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Sword Armor
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16
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5
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45
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12
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3
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4
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3
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5
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12
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14
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5
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Long Sword • Vulnerary
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Authority: Nikalaf Action: ★ • Moves to attack units in range. • Begins moving unprovoked on turn 10.
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Friege
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Axe Armor
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14
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5
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42
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12
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4
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3
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2
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5
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12
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15
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5
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Battle Axe • Vulnerary
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Authority: Nikalaf Action: ★ • Moves to attack units in range. • Begins moving unprovoked on turn 10.
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Friege
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Lance Armor
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12
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5
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40
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12
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4
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4
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3
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5
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10
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12
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5
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Javelin • Vulnerary
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Authority: Nikalaf • Moves to attack units in range. • Begins moving unprovoked on turn 10.
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Moore
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Dark Bishop
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12
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1
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50
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3
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17
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14
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15
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8
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10
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12
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6
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Jormungand • Fenrir • Fortify • Warp
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--
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Loptrian
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Dark Mage
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10
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5
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24~36
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0~12
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5~17
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4~16
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3~15
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0~12
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4~16
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5~17
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6~7
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Jormungand
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Authority: Moore
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Friege
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Sword Armor
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15
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4
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Great Sword
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Authority: Nikalaf Moves to attack units in range; otherwise moves randomly.
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Friege
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Soldier
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10
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5
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20~32
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3~15
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0~12
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0~12
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0~12
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0~12
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1~13
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6~18
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5~6
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Javelin
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Authority: Nikalaf Moves to attack units in range.
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Friege
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Ballista
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10
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3
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20~32
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4~16
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0~12
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3~15
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0~12
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0~3
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5~17
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6~18
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0
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Ballista
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Authority: Nikalaf
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Friege
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Axe Armor
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15
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2
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Killer Axe • Vulnerary
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Authority: Nikalaf Moves to attack units in range.
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Nikalaf
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General
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20
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1
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54
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15
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4
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12
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8
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13
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15
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20
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6
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Master Axe • Killer Axe • Vulnerary
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Authority: ★★★★★ Does not move; stands on the gate, the chapter's seize point.
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Reinforcements
- Turn 10
- Saias from the enclosed area west of Nikalaf
- Turns 11–20
- One Dark Mage from the cliffs west of Nikalaf
- Turn 12
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Silesse
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Pegasus Rider
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8
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7
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26
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7
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4
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10
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12
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10
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5
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6
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8
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Ridersbane • Javelin • Vulnerary
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Authority: Misha • Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them. • Begins moving unprovoked on turn 10.
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Misha
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Pegasus Knight
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4
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1
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28
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8
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13
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11
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16
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6
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6
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6
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9
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Ridersbane • Wind Sword • Vulnerary
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Authority: ★★★ Action: ★ • Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them. • Begins moving unprovoked on turn 10.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Pirate
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Pirate
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4
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6
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24~30
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5~11
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0~3
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0~6
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0~6
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0~6
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3~9
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9~15
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5~6
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Iron Axe
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Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.
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Unlike most other NPCs in the Fire Emblem series, these NPCs can fight player units and will not fight enemy units.
Reinforcements
- Turns 3–8
- 1 Pirate from the northwest corner of the map
Boss data
- Main article: Nikalaf
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• Lenster's Gate • The Gates of Leonster
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• Used in FireLizard's translation. • Used in the Lil' Manster fan translation patch.
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Japanese
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レンスターゲイト
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Lenster Gate
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Gallery