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Leonster's Gate
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“
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This could be difficult, prince. The enemy's formation is near flawless.
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”
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— August to Leif
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Leonster's Gate (Japanese: レンスターゲイト Lenster Gate) is the seventeenth chapter of Fire Emblem: Thracia 776. This is the second of two chapters on the "A" route; in order to play this chapter, Leif must have headed west towards Fort Nohrden in Chapter 15.
Plot
- Main article: Leonster's Gate/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
Breaking past Fort Nohrden, the Liberation Army stood before the eastern gate of Leonster at last. However, a legion even larger than the forces at Fort Nohrden awaited them.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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16+1
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{{{partner}}}
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8+6
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38+22
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
When Saias appears on turn 10, a three-tile bridge west of the block of armored knights (column 21, rows 18–20) appears. When Saias leaves on turn 15, the east-most bridge (columns 28 and 29, row 16) disappears and becomes water. When a unit acts in front of the wall to the gate (column 28, row 6), it opens to allow access to the gate.
Character data
- Note: Because mounted units cannot be captured, Misha must but be put to sleep with a Sleep staff or Sleep Sword in order to capture and recruit her.
Item data
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Name
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Obtainment Method
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Rescue
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Visit left western house
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Warp
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Visit right western house
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Magic Ring
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Visit left eastern house
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Pure Water
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Visit right eastern house
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Shop data
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Friege
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Bishop
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6
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1
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20~28
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0~8
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5~13
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2~10
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2~10
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0~8
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1~9
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4~12
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5~6
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Physic • Elfire • Meteor
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Authority: Nikalaf Does not move.
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Friege
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Bishop
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6
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1
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20~28
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0~8
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5~13
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2~10
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2~10
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0~8
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1~9
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4~12
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5~6
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Physic • Thoron • Bolting
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Authority: Nikalaf Does not move.
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Friege
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Armored Sword
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16
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5
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45
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12
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3
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4
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3
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5
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12
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14
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5
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Long Sword • Vulnerary
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Authority: Nikalaf Action: ★ • Moves to attack units in range. • Begins moving unprovoked on turn 10.
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Friege
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Armored Axe
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14
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5
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42
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12
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4
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3
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2
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5
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12
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15
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5
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Battle Axe • Vulnerary
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Authority: Nikalaf Action: ★ • Moves to attack units in range. • Begins moving unprovoked on turn 10.
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Friege
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Armored Lance
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12
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5
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40
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12
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4
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4
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3
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5
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10
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12
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5
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Javelin • Vulnerary
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Authority: Nikalaf • Moves to attack units in range. • Begins moving unprovoked on turn 10.
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Moore
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Dark Bishop
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12
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1
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50
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3
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17
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14
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15
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8
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10
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12
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6
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Jormungand • Fenrir • Fortify • Warp
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--
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Loptrian
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Dark Mage
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10
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5
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24~36
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0~12
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5~17
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4~16
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3~15
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0~12
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4~16
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5~17
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6~7
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Jormungand
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Authority: Moore
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Friege
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Armored Sword
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15
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4
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Great Sword
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Authority: Nikalaf Moves to attack units in range; otherwise moves randomly.
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Friege
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Soldier
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10
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5
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20~32
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3~15
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0~12
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0~12
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0~12
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0~12
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1~13
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6~18
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5~6
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Javelin
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Authority: Nikalaf Moves to attack units in range.
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Friege
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Ballista
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10
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3
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20~32
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4~16
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0~12
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3~15
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0~12
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0~3
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5~17
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6~18
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0
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Ballista
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Authority: Nikalaf
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Friege
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Armored Axe
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15
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2
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20~37
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4~20
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0~17
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0~17
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0~17
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0~17
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8~20
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9~20
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5~6
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Killer Axe • Vulnerary
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Authority: Nikalaf Moves to attack units in range.
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Nikalaf
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General
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20
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1
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54
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15
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4
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12
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8
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13
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15
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20
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6
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Master Axe • Killer Axe • Vulnerary
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Authority: ★★★★★ Does not move; stands on the gate, the chapter's seize point.
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Reinforcements
- Turn 10
- Saias from the enclosed area west of Nikalaf
- Turns 11–20
- One Dark Mage from the cliffs west of Nikalaf
- Turn 12
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Silesse
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Pegasus Rider
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8
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7
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26
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7
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4
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10
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12
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10
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5
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6
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8
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Ridersbane • Javelin • Vulnerary
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Authority: Misha • Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them. • Begins moving unprovoked on turn 10.
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Misha
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Pegasus Knight
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4
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1
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28
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8
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13
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11
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16
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6
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6
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6
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9
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Ridersbane • Wind Sword • Vulnerary
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Authority: ★★★ Action: ★ • Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them. • Begins moving unprovoked on turn 10.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Pirate
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Pirate
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4
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6
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24~30
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5~11
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0~3
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0~6
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0~6
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0~6
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3~9
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9~15
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5~6
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Iron Axe
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Ignores combat and moves to raid houses, then moves to attack units once nothing can be raided.
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Unlike most other NPCs in the Fire Emblem series, these NPCs can fight player units and will not fight enemy units.
Reinforcements
- Turns 3–8
- 1 Pirate from the northwest corner of the map
Boss data
- Main article: Nikalaf
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology and notes
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English (unofficial)
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• Lenster's Gate • The Gates of Leonster
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• Used in FireLizard's translation. • Used in the Lil' Manster fan translation patch.
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Japanese
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レンスターゲイト
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Lenster Gate
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.