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Lagdou Ruins/Floor 8

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Lagdou Ruins 8

Cm fe08 L-8.png

Location

Lagdou Ruins

Boss(es)

Deathgoyle

Previous chapter(s)

Lagdou Ruins 7

Next chapter(s)

Lagdou Ruins 9

Lagdou Ruins 8 (Japanese: ラグドゥ遺跡 8層 Lagdou Ruins: eighth level) is the eighth floor of the Lagdou Ruins.

Map data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Eirika or Ephraim dies or the player's army is routed 1–9 {{{partner}}} {{{other}}} 40+12
Cm fe08 L-8.png

Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.

Bridges, highlighted and labeled

The bridges present on the map appear and disappear on set turns. None are present at preparations, but some appear at the start of turn 1.

  • Bridges 1 and 8 are present turns 1–5 and 10–14
  • Bridges 2, 6, and 9 are present turns 2–4, 8–10, and 14–16
  • Bridges 3 and 10 are present turns 5–8 and 13–16
  • Bridges 4 and 7 are present turns 3, 4, 7, 8, 11, 12, 15, 16, and 19
  • Bridges 5 and 11 are present turns 1, 2, 5, 6, 9, 10, 13, 14, 17, and 18
  • Bridge 12 is present turns 6, 12, and 18

On turn 20, all bridges are made present and cease disappearing.

Character data

Characters
New units

None

Available characters
Eirika ​Ephraim ​Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​Duessel ​Cormag ​L'arachel ​Dozla ​Ewan ​Saleh ​Rennac ​Knoll ​Myrrh ​Syrene ​
More characters may be available if this map is attempted during the Creature Campaign.

Item data

Items
Name Obtainment Method
Is gba door key.png Door Key Dropped by enemy Cyclops
Is gba wyrmslayer.png Wyrmslayer Open the chest (30% chance)
Is gba dragonspear.png Dragonspear Open the chest (30% chance)
Is gba dragon axe.png Dragon Axe Open the chest (40% chance)

Additionally, random monsters may have items that will drop upon defeat or can be stolen.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba deathgoyle enemy.gif Monster Deathgoyle 20 1 46~53 18~23 13~17 13~17 2~5 14~18 6~9 11 7 Brave Lance Javelin
Does not move.
Ma gba deathgoyle enemy.gif Monster Deathgoyle 20 1 39~46 16~21 11~15 12~16 1~4 12~16 4~7 11 7 Axereaver Javelin
Does not move until a unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8), at which point it moves to attack units in range.
Ma gba deathgoyle enemy.gif Monster Deathgoyle 20 1 39~46 16~21 11~15 12~16 1~4 12~16 4~7 11 7 Horseslayer Javelin
Does not move until a unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8), at which point it moves to attack units in range.
Ma gba arch mogall enemy.gif Monster Arch Mogall 20 2 26~31 18~23 9~13 7~11 3~7 4~7 13~16 5 6 Crimson Eye
Does not move
Ma gba cyclops enemy.gif Monster Cyclops 20 1 61~69 14~18 12~16 10~14 1~4 17~21 4~8 16 5 Tomahawk Hand Axe
Moves to attack units in range.
Ma gba cyclops enemy.gif Monster Cyclops 20 1 61~69 14~18 12~16 10~14 1~4 17~21 4~8 16 5 Swordreaver Hand Axe
Moves to attack units in range.
Ma gba cyclops enemy.gif Monster Cyclops 20 1 61~69 14~18 12~16 10~14 1~4 17~21 4~8 16 5 Devil Axe Door KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba arch mogall enemy.gif Monster Arch Mogall 18~20 Var. 25~31 17~23 8~13 7~11 3~7 4~7 12~16 5 6 Varies
• Randomly determined: group A.
• Moves to attack units in range.
Ma gba deathgoyle enemy.gif Monster Deathgoyle 18~20 Var. 37~46 16~21 10~15 12~16 1~4 12~16 4~7 11 7 Varies
• Randomly determined: group B.
• Moves to attack units in range.
Ma gba deathgoyle enemy.gif Monster Deathgoyle 18~20 Var. 37~46 16~21 10~15 12~16 1~4 12~16 4~7 11 7 Varies
• Randomly determined: group B.
• The lower two of the northwest four, the two nearest the second-northwest platform, and the two nearest the southeast platform immediately begin moving unrpvoked.
• The northernmost two begin moving unprovoked on turn 2.
• All others move to attack units in range.
Ma gba arch mogall enemy.gif Monster Arch Mogall 18~20 Var. 25~31 17~23 8~13 7~11 3~7 4~7 12~16 5 6 Varies
• Randomly determined: group B.
• The lower two of the northwest four, the two nearest the second-northwest platform, and the two nearest the southeast platform immediately begin moving unrpvoked.
• The northernmost two begin moving unprovoked on turn 2.
• All others move to attack units in range.
Ma gba maelduin enemy.gif Monster Maelduin 18~20 Var. 39~48 13~18 9~14 10~13 1~4 11~14 6~10 12 8 Varies
• Randomly determined: group C.
• Moves to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 18~20 Var. 53~62 16~22 9~13 8~12 1~4 12~17 7~10 15 6 Varies
• Randomly determined: group C.
• Moves to attack units in range.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 18~20 Var. 34~41 11~15 18~23 18~23 4~8 8~11 5~10 8 8 Hellfang
• Randomly determined: group C.
• Moves to attack units in range.
Ma gba cyclops enemy.gif Monster Cyclops 18~20 Var. 59~69 13~18 11~16 10~14 1~4 17~21 4~8 16 5 Varies
• Randomly determined: group D.
• The one near the chest does not move; the others move to attack units in range.
Ma gba entombed enemy.gif Monster Entombed 18~20 Var. 52~61 11~16 4~8 4~7 9~16 1~4 2~5 6 5 Varies
• Randomly determined: group D.
• The one near the chest does not move; the others move to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cyclops enemy.gif Monster Cyclops 18~20 Var. 59~69 13~18 11~16 10~14 1~4 17~21 4~8 16 5 Varies
• Randomly determined: group D.
• The one near the chest does not move; the others move to attack units in range.
Ma gba entombed enemy.gif Monster Entombed 18~20 Var. 52~61 11~16 4~8 4~7 9~16 1~4 2~5 6 5 Varies
• Randomly determined: group D.
• The one near the chest does not move; the others move to attack units in range.
Ma gba maelduin enemy.gif Monster Maelduin 18~20 Var. 39~48 13~18 9~14 10~13 1~4 11~14 6~10 12 8 Varies
• Randomly determined: group C.
• Moves to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 18~20 Var. 53~62 16~22 9~13 8~12 1~4 12~17 7~10 15 6 Varies
• Randomly determined: group C.
• Moves to attack units in range.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 18~20 Var. 34~41 11~15 18~23 18~23 4~8 8~11 5~10 8 8 Hellfang
• Randomly determined: group C.
• Moves to attack units in range.

Reinforcements

  • For two turns on player phase after any player unit acts on the central platform (columns 9–12, rows 12–15)
    • One enemy of group D from the stairs on the central platform
  • For two turns on player phase after any player unit acts on the southeast platform (columns 14–20, rows 16–21)
    • One enemy of group C from the stairs on the southeast platform
  • For two turns on player phase after any player unit acts one the center-east platform (columns 16–19, rows 9–14)
    • Two enemies of group D from the center-east edge of the map
  • For four turns on player phase after any player unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8)
    • One enemy of group C from the northeast stairs

Boss data

Main article: Monster
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Generic portrait deathgoyle fe08.png
Ma gba deathgoyle enemy.gif Deathgoyle
Level 20
Affinity Is gba darkaffin.png
Stats
Max HP 44~51 Luck 2~5
Strength 18~22 Defense 14~18
Skill 12~17 Resistance 6~8
Speed 13~17 Constitution 11
Movement 7 Aid 10
Inventory
Brave Lance
Javelin
Weapon Levels
Swords -- Lances A Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Random monster data

Class rates

Classes (group A)
Class Chance
Ma gba arch mogall enemy.gif Arch Mogall 80%
Ma gba deathgoyle enemy.gif Deathgoyle 20%
Classes (group B)
Class Chance
Ma gba deathgoyle enemy.gif Deathgoyle 80%
Ma gba arch mogall enemy.gif Arch Mogall 20%
Classes (group C)
Class Chance
Ma gba maelduin enemy.gif Maelduin 70%
Ma gba elder bael enemy.gif Elder Bael 20%
Ma gba gwyllgi enemy.gif Gwyllgi 10%
Classes (group D)
Class Chance
Ma gba cyclops enemy.gif Cyclops 95%
Ma gba entombed enemy.gif Entombed 5%

Inventories

Class One of the following One of the following as a droppable itemThis item is dropped upon this unit's defeat.
Entombed Rotten Claw (25%)
Fetid Claw (70%)
Poison Claw (3%)
Lethal Talon (2%)
Vulnerary (1.5%)
Elixir (1%)
Antitoxin (1.5%)
Torch (1%)
50 Gold (2.1%)
100 Gold (2.8%)
150 Gold (1.4%)
200 Gold (0.7%)
Nothing (88%)
Elder Bael Sharp Claw (50%)
Poison Claw (30%)
Lethal Talon (20%)
Angelic Robe (0.5%)
Energy Ring (0.5%)
Goddess Icon (0.5%)
Dragonshield (0.5%)
Elixir (0.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.6%)
Pure Water (0.4%)
Antitoxin (0.4%)
Torch (0.4%)
Nothing (95%)
Cyclops Iron Axe (6.5%)
Steel Axe (35.75%)
Poison Axe (3.25%)
Devil Axe (7.5%)
Battle Axe (13%)
Killer Axe (4.5%)
Halberd (4%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (4%)
Tomahawk (6.75%)
Swordslayer (5%)
Battle Axe (1.5%)
Brave Axe (0.25%)
Elixir (1.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.9%)
Pure Water (0.3%)
Antitoxin (0.3%)
Torch (0.3%)
Tomahawk (2.15%)
Angelic Robe (0.15%)
Energy Ring (0.15%)
Body Ring (0.01%)
Ocean Seal (0.29%)
Brave Axe (1.25%)
Killer Axe (1.25%)
Swordslayer (0.75%)
Nothing (90%)
Gwyllgi Hellfang (100%) None
Maelduin Iron Axe (5.5%)
Steel Axe (30.25%)
Poison Axe (2.75%)
Devil Axe (6%)
Battle Axe (11.5%)
Killer Axe (4%)
Halberd (5%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (3%)
Hand Axe (1%)
Tomahawk (4%)
Swordslayer (4%)
Steel Bow (6%)
Killer Bow (3%)
Short Bow (3%)
Longbow (3%)
Tomahawk (0.2%)
Killer Bow (0.2%)
Angelic Robe (0.15%)
Dragonshield (0.15%)
Knight Crest (0.3%)
Brave Axe (0.5%)
Killer Axe (0.8%)
Tomahawk (0.7%)
Swordslayer (0.4%)
Halberd (0.4%)
Hammer (0.4%)
Swordreaver (0.4%)
Dragon Axe (0.4%)
Killer Bow (0.75%)
Brave Bow (0.75%)
Short Bow (0.75%)
Longbow (0.75%)
Nothing (92%)
Arch Mogall Shadowshot + Crimson Eye (5%)
Evil Eye (10%)
Crimson Eye (85%)
Speedwing (0.3%)
Goddess Icon (0.2%)
Talisman (0.3%)
Guiding Ring (0.2%)
Vulnerary (0.2%)
Elixir (0.4%)
Pure Water (0.2%)
Antitoxin (0.2%)
50 Gold (1.2%)
100 Gold (1.6%)
150 Gold (0.8%)
200 Gold (0.4%)
Nothing (94%)
Deathgoyle Iron Lance (13%)
Steel Lance (45.5%)
Toxin Lance (6.5%)
Killer Lance (5%)
Horseslayer (4%)
Axereaver (4%)
Dragonspear (4%)
Heavy Spear (4%)
Javelin (4%)
Spear (3.5%)
Short Spear (6%)
Brave Lance (0.5%)
Spear (1%)
Secret Book (0.15%)
Speedwing (0.15%)
Elysian Whip (0.3%)
Killer Lance (0.6%)
Horseslayer (0.6%)
Axereaver (0.6%)
Dragonspear (0.6%)
Heavy Spear (0.6%)
Brave Lance (0.75%)
Killer Lance (0.75%)
Javelin (0.3%)
Short Spear (0.6%)
Elixir (0.5%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Nothing (92%)
If the first item is capable of inflicting poison, the second item may still be present but will not be droppable.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lagdou Ruins 8

--

Japanese

ラグドゥ遺跡 8層

Lagdou Ruins: eighth level

Spanish

Ruinas de Lagdou 8

Lagdou Ruins 8

French

Ruines de Lagdou 8

Lagdou Ruins 8

German

Ruinen von Lagdou 8

Lagdou Ruins 8

Italian

Rovine di Lagdou 8

Lagdou Ruins 8

References

← Lagdour Ruins 7 • Lagdou Ruins 8 • Lagdou Ruins 9 →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map