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Lagdou Ruins/Floor 2
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Lagdou Ruins 2
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Lagdou Ruins 2 (Japanese: ラグドゥ遺跡 2層 Lagdou Ruins: second level) is the second floor of the Lagdou Ruins.
Map data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eirika or Ephraim dies or the player's army is routed
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1–8
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{{{partner}}}
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{{{other}}}
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50
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{{{third}}}
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Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
Character data
- More characters may be available if this map is attempted during the Creature Campaign.
Item data
There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Monster
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Cyclops
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15
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1
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62~68
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14~18
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12~15
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10~13
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1~5
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18~21
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5~8
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16
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5
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Battle Axe • Hand Axe
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Does not move.
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Monster
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Cyclops
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14
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1
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54~60
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12~16
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9~13
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8~12
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0~4
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15~19
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2~6
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16
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5
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Tomahawk • Hand Axe
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Moves to attack units in range.
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Monster
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Maelduin
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12~18
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Var.
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34~44
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11~17
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7~13
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9~12
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0~4
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10~13
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5~9
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12
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8
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Varies
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• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
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Monster
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Elder Bael
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12~18
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Var.
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47~58
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13~20
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7~12
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7~11
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0~4
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11~16
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6~9
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15
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6
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Varies
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• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
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Monster
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Gwyllgi
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12~18
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Var.
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29~38
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9~14
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16~22
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16~22
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2~7
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6~10
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4~9
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8
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8
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Hellfang
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• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
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Monster
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Wight
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12~18
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Var.
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29~38
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9~14
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7~12
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8~12
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0~4
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6~10
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4~9
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9
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6
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Varies
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• Randomly determined: group B. • The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The bottom and rights ones of the central four and the easternmost one move to attack units in range. • The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked. • The left one of the central four begins moving unprovoked on turn 2.
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Monster
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Wight
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12~18
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Var.
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29~38
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9~15
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9~15
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7~11
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0~4
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6~10
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4~8
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8
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6
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Varies
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• Randomly determined: group B. • The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The bottom and rights ones of the central four and the easternmost one move to attack units in range. • The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked. • The left one of the central four begins moving unprovoked on turn 2.
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Monster
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Wight
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12~18
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Var.
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29~38
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9~15
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9~15
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7~11
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0~4
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6~10
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4~8
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8
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6
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Varies
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• Randomly determined: group C. • The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The other three move to attack units in range.
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Monster
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Wight
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12~18
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Var.
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29~38
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9~14
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7~12
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8~12
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0~4
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6~10
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4~9
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9
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6
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Varies
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• Randomly determined: group C. • The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The other three move to attack units in range.
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Monster
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Cyclops
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12~18
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Var.
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52~64
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11~17
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9~15
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8~13
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0~4
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15~20
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2~7
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16
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5
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Varies
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• Randomly determined: group D. • The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
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Monster
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Entombed
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12~18
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Var.
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46~57
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8~14
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2~7
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3~6
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6~14
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0~4
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1~4
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6
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5
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Varies
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• Randomly determined: group D. • The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
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Monster
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Bonewalker
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14
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1
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26~29
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7~10
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4~6
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4~6
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0~2
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3~5
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1~2
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7
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5
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Iron Sword
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Does not move until a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18), at which point it moves to attack destructible terrain, then moves to attack units unprovoked.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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|
Monster
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Cyclops
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15
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1
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63~70
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15~19
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12~16
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10~14
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2~5
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18~22
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5~9
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16
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5
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Battle Axe • Hand Axe
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Does not move.
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Monster
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Cyclops
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14
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1
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56~62
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12~16
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10~14
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9~13
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0~4
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16~19
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3~7
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16
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5
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Tomahawk • Hand Axe
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Moves to attack units in range.
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Monster
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Maelduin
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12~18
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Var.
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35~46
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12~18
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8~14
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9~13
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0~4
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11~14
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5~10
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12
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8
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Varies
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• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
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Monster
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Elder Bael
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12~18
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Var.
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48~60
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14~21
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7~13
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7~12
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0~4
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11~16
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6~9
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15
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6
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Varies
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• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
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Monster
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Gwyllgi
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12~18
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Var.
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31~39
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10~14
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16~22
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16~22
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2~8
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7~10
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4~9
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8
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8
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Hellfang
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• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
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|
Monster
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Wight
|
12~18
|
Var.
|
31~39
|
9~15
|
7~13
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8~13
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0~4
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7~10
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4~9
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9
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6
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Varies
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• Randomly determined: group B. • The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The bottom and rights ones of the central four and the easternmost one move to attack units in range. • The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked. • The left one of the central four begins moving unprovoked on turn 2.
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Monster
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Wight
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12~18
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Var.
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31~39
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10~16
|
10~16
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7~12
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0~4
|
7~10
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4~9
|
8
|
6
|
Varies
|
• Randomly determined: group B. • The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The bottom and rights ones of the central four and the easternmost one move to attack units in range. • The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked. • The left one of the central four begins moving unprovoked on turn 2.
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Monster
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Wight
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12~18
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Var.
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31~39
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10~16
|
10~16
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7~12
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0~4
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7~10
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4~9
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8
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6
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Varies
|
• Randomly determined: group C. • The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The other three move to attack units in range.
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|
Monster
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Wight
|
12~18
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Var.
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31~39
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9~15
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7~13
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8~13
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0~4
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7~10
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4~9
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9
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6
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Varies
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• Randomly determined: group C. • The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The other three move to attack units in range.
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Monster
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Cyclops
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12~18
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Var.
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54~67
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12~18
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9~15
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8~14
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0~4
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15~21
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2~8
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16
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5
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Varies
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• Randomly determined: group D. • The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
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Monster
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Entombed
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12~18
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Var.
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47~59
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9~15
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2~8
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3~6
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6~15
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0~4
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2~5
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6
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5
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Varies
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• Randomly determined: group D. • The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
|
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Monster
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Bonewalker
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14
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1
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27~30
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8~11
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4~6
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4~6
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0~2
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4~5
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1~2
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7
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5
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Iron Sword
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Does not move until a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18), at which point it moves to attack destructible terrain, then moves to attack units unprovoked.
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Name
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Class
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Lv
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#
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HP
|
Str/Mag
|
Mag
|
Skill
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Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
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15
|
1
|
50~66
|
11~26
|
8~23
|
7~23
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1~16
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15~30
|
2~18
|
16
|
5
|
Battle Axe • Hand Axe
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Does not move.
|
|
Monster
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Cyclops
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14
|
1
|
68~80
|
16~22
|
14~21
|
12~18
|
2~6
|
18~25
|
6~12
|
16
|
5
|
Tomahawk • Hand Axe
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Moves to attack units in range.
|
|
Monster
|
Maelduin
|
12~18
|
Var.
|
46~61
|
15~23
|
11~19
|
10~16
|
1~6
|
12~16
|
7~13
|
12
|
8
|
Varies
|
• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
|
|
Monster
|
Elder Bael
|
12~18
|
Var.
|
60~76
|
20~30
|
11~18
|
9~15
|
1~6
|
14~20
|
7~13
|
15
|
6
|
Varies
|
• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
|
|
Monster
|
Gwyllgi
|
12~18
|
Var.
|
39~51
|
12~20
|
21~29
|
21~29
|
6~13
|
8~14
|
7~13
|
8
|
8
|
Hellfang
|
• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
|
|
Monster
|
Wight
|
12~18
|
Var.
|
39~51
|
13~20
|
11~18
|
10~16
|
1~6
|
8~13
|
7~13
|
9
|
6
|
Varies
|
• Randomly determined: group B. • The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The bottom and rights ones of the central four and the easternmost one move to attack units in range. • The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked. • The left one of the central four begins moving unprovoked on turn 2.
|
|
Monster
|
Wight
|
12~18
|
Var.
|
39~51
|
13~21
|
13~21
|
9~15
|
1~6
|
8~13
|
6~12
|
8
|
6
|
Varies
|
• Randomly determined: group B. • The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The bottom and rights ones of the central four and the easternmost one move to attack units in range. • The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked. • The left one of the central four begins moving unprovoked on turn 2.
|
|
Monster
|
Wight
|
12~18
|
Var.
|
39~51
|
13~21
|
13~21
|
9~15
|
1~6
|
8~13
|
6~12
|
8
|
6
|
Varies
|
• Randomly determined: group C. • The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The other three move to attack units in range.
|
|
Monster
|
Wight
|
12~18
|
Var.
|
39~51
|
13~20
|
11~18
|
10~16
|
1~6
|
8~13
|
7~13
|
9
|
6
|
Varies
|
• Randomly determined: group C. • The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The other three move to attack units in range.
|
|
Monster
|
Cyclops
|
12~18
|
Var.
|
67~85
|
15~23
|
14~22
|
12~19
|
1~6
|
18~26
|
6~13
|
16
|
5
|
Varies
|
• Randomly determined: group D. • The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
|
|
Monster
|
Entombed
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12~18
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Var.
|
59~75
|
13~22
|
6~13
|
4~10
|
13~24
|
1~6
|
3~7
|
6
|
5
|
Varies
|
• Randomly determined: group D. • The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
|
|
Monster
|
Bonewalker
|
14
|
1
|
31~36
|
10~15
|
6~9
|
5~7
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1~3
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4~6
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1~4
|
7
|
5
|
Iron Sword
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Does not move until a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18), at which point it moves to attack destructible terrain, then moves to attack units unprovoked.
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Boss data
- Main article: Monster
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Random monster data
Class rates
Classes (group B)
Class
|
Chance
|
Wight (melee)
|
80%
|
Wight (ranged)
|
20%
|
Classes (group C)
Class
|
Chance
|
Wight (ranged)
|
80%
|
Wight (melee)
|
20%
|
Inventories
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Etymology and other languages
Names, etymology, and in other regions
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Language
|
Name
|
Definition, etymology, and notes
|
English
|
Lagdou Ruins 2
|
--
|
Japanese
|
ラグドゥ遺跡 2層
|
Lagdou Ruins: second level
|
Spanish
|
Ruinas de Lagdou 2
|
Lagdou Ruins 2
|
French
|
Ruines de Lagdou 2
|
Lagdou Ruins 2
|
German
|
Ruinen von Lagdou 2
|
Lagdou Ruins 2
|
Italian
|
Rovine di Lagdou 2
|
Lagdou Ruins 2
|
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References