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Lagdou Ruins/Floor 2

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Lagdou Ruins 2

Cm fe08 L-2.png

Location

Lagdou Ruins

Boss(es)

Cyclops

Previous chapter(s)

Lagdou Ruins 1

Next chapter(s)

Lagdou Ruins 3

Lagdou Ruins 2 (Japanese: ラグドゥ遺跡 2層 Lagdou Ruins: second level) is the second floor of the Lagdou Ruins.

Map data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Eirika or Ephraim dies or the player's army is routed 1–8 {{{partner}}} {{{other}}} 50
Cm fe08 L-2.png

Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.

Character data

Characters
New units

None

Available characters
Eirika ​Ephraim ​Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​Duessel ​Cormag ​L'arachel ​Dozla ​Ewan ​Saleh ​Rennac ​Knoll ​Myrrh ​Syrene ​
More characters may be available if this map is attempted during the Creature Campaign.

Item data

There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cyclops enemy.gif Monster Cyclops 15 1 63~70 15~19 12~16 10~14 2~5 18~22 5~9 16 5 Battle Axe Hand Axe
Does not move.
Ma gba cyclops enemy.gif Monster Cyclops 14 1 56~62 12~16 10~14 9~13 0~4 16~19 3~7 16 5 Tomahawk Hand Axe
Moves to attack units in range.
Ma gba maelduin enemy.gif Monster Maelduin 12~18 Var. 35~46 12~18 8~14 9~13 0~4 11~14 5~10 12 8 Varies
• Randomly determined: group A.
• The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18).
• The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area.
• The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 12~18 Var. 48~60 14~21 7~13 7~12 0~4 11~16 6~9 15 6 Varies
• Randomly determined: group A.
• The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18).
• The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area.
• The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 12~18 Var. 31~39 10~14 16~22 16~22 2~8 7~10 4~9 8 8 Hellfang
• Randomly determined: group A.
• The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18).
• The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area.
• The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
Ma gba wight 01 enemy.gif Monster Wight 12~18 Var. 31~39 9~15 7~13 8~13 0~4 7~10 4~9 9 6 Varies
• Randomly determined: group B.
• The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18).
• The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area.
• The bottom and rights ones of the central four and the easternmost one move to attack units in range.
• The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked.
• The left one of the central four begins moving unprovoked on turn 2.
Ma gba wight 02 enemy.gif Monster Wight 12~18 Var. 31~39 10~16 10~16 7~12 0~4 7~10 4~9 8 6 Varies
• Randomly determined: group B.
• The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18).
• The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area.
• The bottom and rights ones of the central four and the easternmost one move to attack units in range.
• The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked.
• The left one of the central four begins moving unprovoked on turn 2.
Ma gba wight 02 enemy.gif Monster Wight 12~18 Var. 31~39 10~16 10~16 7~12 0~4 7~10 4~9 8 6 Varies
• Randomly determined: group C.
• The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18).
• The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area.
• The other three move to attack units in range.
Ma gba wight 01 enemy.gif Monster Wight 12~18 Var. 31~39 9~15 7~13 8~13 0~4 7~10 4~9 9 6 Varies
• Randomly determined: group C.
• The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18).
• The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area.
• The other three move to attack units in range.
Ma gba cyclops enemy.gif Monster Cyclops 12~18 Var. 54~67 12~18 9~15 8~14 0~4 15~21 2~8 16 5 Varies
• Randomly determined: group D.
• The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
Ma gba entombed enemy.gif Monster Entombed 12~18 Var. 47~59 9~15 2~8 3~6 6~15 0~4 2~5 6 5 Varies
• Randomly determined: group D.
• The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 14 1 27~30 8~11 4~6 4~6 0~2 4~5 1~2 7 5 Iron Sword
Does not move until a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18), at which point it moves to attack destructible terrain, then moves to attack units unprovoked.

Boss data

Main article: Monster
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Generic portrait cyclops fe08.png
Ma gba cyclops enemy.gif Cyclops
Level 15
Affinity Is gba darkaffin.png
Stats
Max HP 62~68 Luck 1~5
Strength 14~18 Defense 18~21
Skill 12~15 Resistance 5~8
Speed 10~13 Constitution 16
Movement 5 Aid 15
Inventory
Battle Axe
Hand Axe
Weapon Levels
Swords -- Lances -- Axes A Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Random monster data

Class rates

Classes (group A)
Class Chance
Ma gba maelduin enemy.gif Maelduin 70%
Ma gba elder bael enemy.gif Elder Bael 20%
Ma gba gwyllgi enemy.gif Gwyllgi 10%
Classes (group B)
Class Chance
Ma gba wight 01 enemy.gif Wight (melee) 80%
Ma gba wight 02 enemy.gif Wight (ranged) 20%
Classes (group C)
Class Chance
Ma gba wight 02 enemy.gif Wight (ranged) 80%
Ma gba wight 01 enemy.gif Wight (melee) 20%
Classes (group D)
Class Chance
Ma gba cyclops enemy.gif Cyclops 95%
Ma gba entombed enemy.gif Entombed 5%

Inventories

Class One of the following One of the following as a droppable itemThis item is dropped upon this unit's defeat.
Entombed Rotten Claw (25%)
Fetid Claw (70%)
Poison Claw (3%)
Lethal Talon (2%)
Vulnerary (1.5%)
Elixir (1%)
Antitoxin (1.5%)
Torch (1%)
50 Gold (2.1%)
100 Gold (2.8%)
150 Gold (1.4%)
200 Gold (0.7%)
Nothing (88%)
Wight (melee) Iron Sword (3.3%)
Steel Sword (17.16%)
Iron Blade (6.6%)
Steel Blade (3.3%)
Poison Sword (2.64%)
Killing Edge (3%)
Armorslayer (3%)
Wyrmslayer (1.8%)
Lancereaver (1.8%)
Zanbato (2.4%)
Iron Lance (3.3%)
Steel Lance (27.06%)
Toxin Lance (2.64%)
Killer Lance (2.4%)
Horseslayer (2.4%)
Axereaver (2.4%)
Dragonspear (1.8%)
Heavy Spear (3%)
Runesword (2.5%)
Javelin (2.5%)
Spear (2.5%)
Short Spear (2.5%)
50 Gold (1.5%)
100 Gold (2%)
150 Gold (1%)
200 Gold (0.5%)
Runesword (0.8%)
Spear (0.8%)
Secret Book (0.3%)
Swiftsole (0.01%)
Hero Crest (0.29%)
Brave Sword (0.75%)
Shamshir (0.75%)
Killing Edge (0.9%)
Brave Lance (0.15%)
Killer Lance (1.5%)
Javelin (0.3%)
Short Spear (0.45%)
Nothing (88%)
Wight (ranged) Iron Bow (54.56%)
Steel Bow (26.4%)
Poison Bow (7.04%)
Longbow (6%)
Killer Bow (4.2%)
Short Bow (1.8%)
50 Gold (1.2%)
100 Gold (1.6%)
150 Gold (0.8%)
200 Gold (0.4%)
Secret Book (0.7%)
Orion's Bolt (0.29%)
Master Seal (0.01%)
Elixir (0.5%)
Red Gem (0.5%)
Killer Bow (1%)
Brave Bow (1.2%)
Short Bow (0.8%)
Longbow (1%)
Nothing (90%)
Elder Bael Sharp Claw (50%)
Poison Claw (30%)
Lethal Talon (20%)
Angelic Robe (0.5%)
Energy Ring (0.5%)
Goddess Icon (0.5%)
Dragonshield (0.5%)
Elixir (0.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.6%)
Pure Water (0.4%)
Antitoxin (0.4%)
Torch (0.4%)
Nothing (95%)
Cyclops Iron Axe (6.5%)
Steel Axe (35.75%)
Poison Axe (3.25%)
Devil Axe (7.5%)
Battle Axe (13%)
Killer Axe (4.5%)
Halberd (4%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (4%)
Tomahawk (6.75%)
Swordslayer (5%)
Battle Axe (1.5%)
Brave Axe (0.25%)
Elixir (1.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.9%)
Pure Water (0.3%)
Antitoxin (0.3%)
Torch (0.3%)
Tomahawk (2.15%)
Angelic Robe (0.15%)
Energy Ring (0.15%)
Body Ring (0.01%)
Ocean Seal (0.29%)
Brave Axe (1.25%)
Killer Axe (1.25%)
Swordslayer (0.75%)
Nothing (90%)
Gwyllgi Hellfang (100%) None
Maelduin Iron Axe (5.5%)
Steel Axe (30.25%)
Poison Axe (2.75%)
Devil Axe (6%)
Battle Axe (11.5%)
Killer Axe (4%)
Halberd (5%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (3%)
Hand Axe (1%)
Tomahawk (4%)
Swordslayer (4%)
Steel Bow (6%)
Killer Bow (3%)
Short Bow (3%)
Longbow (3%)
Tomahawk (0.2%)
Killer Bow (0.2%)
Angelic Robe (0.15%)
Dragonshield (0.15%)
Knight Crest (0.3%)
Brave Axe (0.5%)
Killer Axe (0.8%)
Tomahawk (0.7%)
Swordslayer (0.4%)
Halberd (0.4%)
Hammer (0.4%)
Swordreaver (0.4%)
Dragon Axe (0.4%)
Killer Bow (0.75%)
Brave Bow (0.75%)
Short Bow (0.75%)
Longbow (0.75%)
Nothing (92%)
If the first item is capable of inflicting poison, the second item may still be present but will not be droppable.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lagdou Ruins 2

--

Japanese

ラグドゥ遺跡 2層

Lagdou Ruins: second level

Spanish

Ruinas de Lagdou 2

Lagdou Ruins 2

French

Ruines de Lagdou 2

Lagdou Ruins 2

German

Ruinen von Lagdou 2

Lagdou Ruins 2

Italian

Rovine di Lagdou 2

Lagdou Ruins 2

References

← Lagdour Ruins 1 • Lagdou Ruins 2 • Lagdou Ruins 3 →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map