|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
15
|
1
|
50~66
|
11~26
|
8~23
|
7~23
|
1~16
|
15~30
|
2~18
|
16
|
5
|
Battle Axe • Hand Axe
|
Does not move.
|
|
Monster
|
Cyclops
|
14
|
1
|
68~80
|
16~22
|
14~21
|
12~18
|
2~6
|
18~25
|
6~12
|
16
|
5
|
Tomahawk • Hand Axe
|
Moves to attack units in range.
|
|
Monster
|
Maelduin
|
12~18
|
Var.
|
46~61
|
15~23
|
11~19
|
10~16
|
1~6
|
12~16
|
7~13
|
12
|
8
|
Varies
|
• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
|
|
Monster
|
Elder Bael
|
12~18
|
Var.
|
60~76
|
20~30
|
11~18
|
9~15
|
1~6
|
14~20
|
7~13
|
15
|
6
|
Varies
|
• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
|
|
Monster
|
Gwyllgi
|
12~18
|
Var.
|
39~51
|
12~20
|
21~29
|
21~29
|
6~13
|
8~14
|
7~13
|
8
|
8
|
Hellfang
|
• Randomly determined: group A. • The four south of the northeast Cyclops, the left-most and second-right of the center-south four, and the left and right ones of the northernmost three move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-most and second-lower ones of the center-east four, the southeast three, and the middle one of the northernmost three move to attack units in range, and begin moving unprovoked one turn after a player unit acts outside the northwest area. • The second-right and left-most ones of the center-south four, second-upper and lower-most ones of the center-east four, and mid-north three move to attack units in range.
|
|
Monster
|
Wight
|
12~18
|
Var.
|
39~51
|
13~20
|
11~18
|
10~16
|
1~6
|
8~13
|
7~13
|
9
|
6
|
Varies
|
• Randomly determined: group B. • The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The bottom and rights ones of the central four and the easternmost one move to attack units in range. • The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked. • The left one of the central four begins moving unprovoked on turn 2.
|
|
Monster
|
Wight
|
12~18
|
Var.
|
39~51
|
13~21
|
13~21
|
9~15
|
1~6
|
8~13
|
6~12
|
8
|
6
|
Varies
|
• Randomly determined: group B. • The left one of the western three and the upper one the southern two move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The lower one the southern two moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The bottom and rights ones of the central four and the easternmost one move to attack units in range. • The right and upper ones of the western three and the upper one of the central four immediately begin moving unprovoked. • The left one of the central four begins moving unprovoked on turn 2.
|
|
Monster
|
Wight
|
12~18
|
Var.
|
39~51
|
13~21
|
13~21
|
9~15
|
1~6
|
8~13
|
6~12
|
8
|
6
|
Varies
|
• Randomly determined: group C. • The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The other three move to attack units in range.
|
|
Monster
|
Wight
|
12~18
|
Var.
|
39~51
|
13~20
|
11~18
|
10~16
|
1~6
|
8~13
|
7~13
|
9
|
6
|
Varies
|
• Randomly determined: group C. • The upper-right one of the southern four and the western one move to attack units in range, and begin moving unprovoked when a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18). • The upper-left one of the southern four moves to attack units in range, and begins moving unprovoked one turn after a player unit acts outside the northwest area. • The other three move to attack units in range.
|
|
Monster
|
Cyclops
|
12~18
|
Var.
|
67~85
|
15~23
|
14~22
|
12~19
|
1~6
|
18~26
|
6~13
|
16
|
5
|
Varies
|
• Randomly determined: group D. • The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
|
|
Monster
|
Entombed
|
12~18
|
Var.
|
59~75
|
13~22
|
6~13
|
4~10
|
13~24
|
1~6
|
3~7
|
6
|
5
|
Varies
|
• Randomly determined: group D. • The northernmost two immediately begin moving unprovoked; all others move to attack units in range.
|
|
Monster
|
Bonewalker
|
14
|
1
|
31~36
|
10~15
|
6~9
|
5~7
|
1~3
|
4~6
|
1~4
|
7
|
5
|
Iron Sword
|
Does not move until a player unit acts outside the northwest area (inside columns 11–23, rows 1–18; or columns 1–11, rows 10–18), at which point it moves to attack destructible terrain, then moves to attack units unprovoked.
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|