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Lagdou Ruins/Floor 1
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Lagdou Ruins 1
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Lagdou Ruins 1 (Japanese: ラグドゥ遺跡 1層 Lagdou Ruins: first level) is the first floor of the Lagdou Ruins.
Map data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eirika or Ephraim dies or the player's army is routed
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1–8
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{{{partner}}}
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{{{other}}}
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40+10
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{{{third}}}
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Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
Character data
- More characters may be available if this map is attempted during the Creature Campaign.
Item data
There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Wight
|
14
|
1
|
38~42
|
11~15
|
9~13
|
9~13
|
1~5
|
9~11
|
6~10
|
9
|
6
|
Steel Blade • Javelin
|
Does not move.
|
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Monster
|
Wight
|
13
|
1
|
30~34
|
9~13
|
7~11
|
8~11
|
0~3
|
7~9
|
4~7
|
9
|
6
|
Spear
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Does not move.
|
|
Monster
|
Wight
|
13
|
1
|
30~34
|
10~13
|
10~13
|
7~10
|
0~3
|
7~9
|
4~7
|
8
|
6
|
Longbow
|
Does not move.
|
|
Monster
|
Wight
|
13
|
1
|
30~34
|
10~13
|
10~13
|
7~10
|
0~3
|
7~9
|
4~7
|
8
|
6
|
Killer Bow
|
Moves to attack units in range.
|
|
Monster
|
Revenant
|
11~17
|
Var.
|
29~38
|
4~9
|
1~5
|
1~3
|
0~2
|
0~2
|
0~2
|
6
|
4
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Entombed
|
11~17
|
1
|
45~56
|
8~14
|
2~7
|
2~6
|
5~13
|
0~4
|
1~4
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Bonewalker
|
11~17
|
Var.
|
24~31
|
6~11
|
3~7
|
4~6
|
0~2
|
3~5
|
0~3
|
7
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Bonewalker
|
11~17
|
Var.
|
21~28
|
5~9
|
5~9
|
3~7
|
0~2
|
3~6
|
0~3
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Wight
|
11~17
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Var.
|
29~37
|
9~14
|
7~12
|
8~12
|
0~4
|
6~10
|
4~8
|
9
|
6
|
Varies
|
• Randomly determined: group B. • The center-north one, easternmost two, and centermost one immediately begin moving unprovoked. • The lower one of the mid-south three begins moving unprovoked on turn 2. • The westernmost two and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
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|
Monster
|
Wight
|
11~17
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Var.
|
29~37
|
9~15
|
9~15
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7~11
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0~4
|
6~10
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4~8
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8
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6
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Varies
|
• Randomly determined: group B. • The center-north one, easternmost two, and centermost one immediately begin moving unprovoked. • The lower one of the mid-south three begins moving unprovoked on turn 2. • The westernmost two and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
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|
Monster
|
Wight
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11~17
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Var.
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29~37
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9~15
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9~15
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7~11
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0~4
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6~10
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4~8
|
8
|
6
|
Varies
|
• Randomly determined: group C. • The lower of the mid-south two begins moving unprovoked on turn 2. • The western one and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
29~37
|
9~14
|
7~12
|
8~12
|
0~4
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6~10
|
4~8
|
9
|
6
|
Varies
|
• Randomly determined: group C. • The lower of the mid-south two begins moving unprovoked on turn 2. • The western one and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
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|
Monster
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Cyclops
|
11~17
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Var.
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51~63
|
11~17
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8~14
|
8~13
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0~4
|
15~20
|
2~7
|
16
|
5
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
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Entombed
|
11~17
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Var.
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45~56
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8~14
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2~7
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2~6
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5~13
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0~4
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1~4
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6
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5
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Varies
|
• Randomly determined: group D. • Moves to attack units in range.
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Monster
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Maelduin
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13
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1
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35~40
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12~15
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8~11
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9~11
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0~3
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10~13
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5~8
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12
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8
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Hammer
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Moves to attack units in range.
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Monster
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Elder Bael
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11~17
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Var.
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46~57
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13~20
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7~12
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7~11
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0~4
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11~15
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5~9
|
15
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6
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Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
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Monster
|
Gwyllgi
|
11~17
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Var.
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29~37
|
9~13
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15~21
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15~21
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2~7
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6~10
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4~8
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8
|
8
|
Hellfang
|
• Randomly determined: group E. • Moves to attack units in range.
|
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Monster
|
Maelduin
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11~17
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Var.
|
33~44
|
11~17
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7~13
|
8~12
|
0~4
|
10~13
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5~9
|
12
|
8
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Gargoyle
|
11~17
|
Var.
|
23~30
|
8~13
|
4~8
|
7~11
|
0~2
|
7~10
|
0~3
|
8
|
6
|
Varies
|
• Randomly determined: group F. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
|
|
Monster
|
Mogall
|
11~17
|
Var.
|
17~22
|
4~9
|
2~6
|
3~7
|
1~5
|
2~4
|
5~8
|
4
|
5
|
Varies
|
• Randomly determined: group F. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
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|
Monster
|
Bael
|
11~17
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Var.
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29~37
|
8~13
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4~8
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4~6
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0~3
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6~9
|
1~3
|
12
|
5
|
Varies
|
• Randomly determined: group F. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
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|
Monster
|
Maelduin
|
11~17
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Var.
|
33~44
|
11~17
|
7~13
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8~12
|
0~4
|
10~13
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5~9
|
12
|
8
|
Varies
|
• Randomly determined: group G. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
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|
Monster
|
Elder Bael
|
11~17
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Var.
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46~57
|
13~20
|
7~12
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7~11
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0~4
|
11~15
|
5~9
|
15
|
6
|
Varies
|
• Randomly determined: group G. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
29~37
|
9~13
|
15~21
|
15~21
|
2~7
|
6~10
|
4~8
|
8
|
8
|
Hellfang
|
• Randomly determined: group G. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
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|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Wight
|
11~17
|
Var.
|
29~37
|
9~14
|
7~12
|
8~12
|
0~4
|
6~10
|
4~8
|
9
|
6
|
Varies
|
Randomly determined: group B.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
29~37
|
9~15
|
9~15
|
7~11
|
0~4
|
6~10
|
4~8
|
8
|
6
|
Varies
|
Randomly determined: group B.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
46~57
|
13~20
|
7~12
|
7~11
|
0~4
|
11~15
|
5~9
|
15
|
6
|
Varies
|
Randomly determined: group E.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
29~37
|
9~13
|
15~21
|
15~21
|
2~7
|
6~10
|
4~8
|
8
|
8
|
Hellfang
|
Randomly determined: group E.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
33~44
|
11~17
|
7~13
|
8~12
|
0~4
|
10~13
|
5~9
|
12
|
8
|
Varies
|
Randomly determined: group E.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Wight
|
14
|
1
|
39~44
|
12~16
|
10~14
|
9~13
|
1~5
|
9~11
|
7~10
|
9
|
6
|
Steel Blade • Javelin
|
Does not move.
|
|
Monster
|
Wight
|
13
|
1
|
31~36
|
10~13
|
8~11
|
8~12
|
0~4
|
7~9
|
4~8
|
9
|
6
|
Spear
|
Does not move.
|
|
Monster
|
Wight
|
13
|
1
|
31~36
|
10~14
|
10~14
|
7~11
|
0~4
|
7~9
|
4~8
|
8
|
6
|
Longbow
|
Does not move.
|
|
Monster
|
Wight
|
13
|
1
|
31~36
|
10~14
|
10~14
|
7~11
|
0~4
|
7~9
|
4~8
|
8
|
6
|
Killer Bow
|
Moves to attack units in range.
|
|
Monster
|
Revenant
|
11~17
|
Var.
|
31~40
|
5~10
|
2~5
|
1~4
|
0~2
|
0~2
|
0~3
|
6
|
4
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Entombed
|
11~17
|
1
|
46~58
|
8~15
|
2~7
|
3~6
|
6~14
|
0~4
|
1~5
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Bonewalker
|
11~17
|
Var.
|
25~33
|
7~12
|
4~7
|
4~7
|
0~2
|
3~5
|
1~3
|
7
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Bonewalker
|
11~17
|
Var.
|
22~30
|
6~10
|
5~10
|
4~8
|
0~2
|
4~6
|
1~3
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
30~39
|
9~14
|
7~12
|
8~13
|
0~4
|
7~10
|
4~9
|
9
|
6
|
Varies
|
• Randomly determined: group B. • The center-north one, easternmost two, and centermost one immediately begin moving unprovoked. • The lower one of the mid-south three begins moving unprovoked on turn 2. • The westernmost two and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
31~36
|
10~14
|
10~14
|
7~11
|
0~4
|
7~9
|
4~8
|
8
|
6
|
Varies
|
• Randomly determined: group B. • The center-north one, easternmost two, and centermost one immediately begin moving unprovoked. • The lower one of the mid-south three begins moving unprovoked on turn 2. • The westernmost two and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
31~36
|
10~14
|
10~14
|
7~11
|
0~4
|
7~9
|
4~8
|
8
|
6
|
Varies
|
• Randomly determined: group C. • The lower of the mid-south two begins moving unprovoked on turn 2. • The western one and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
30~39
|
9~14
|
7~12
|
8~13
|
0~4
|
7~10
|
4~9
|
9
|
6
|
Varies
|
• Randomly determined: group C. • The lower of the mid-south two begins moving unprovoked on turn 2. • The western one and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
|
|
Monster
|
Cyclops
|
11~17
|
Var.
|
53~65
|
12~17
|
9~15
|
8~13
|
0~4
|
15~20
|
2~7
|
16
|
5
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Entombed
|
11~17
|
Var.
|
46~58
|
8~15
|
2~7
|
3~6
|
6~14
|
0~4
|
1~5
|
6
|
5
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Maelduin
|
13
|
1
|
36~42
|
12~16
|
8~12
|
9~12
|
0~4
|
11~13
|
5~9
|
12
|
8
|
Hammer
|
Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
47~59
|
14~21
|
7~12
|
7~12
|
0~4
|
11~16
|
6~9
|
15
|
6
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
30~39
|
9~14
|
16~22
|
16~22
|
2~7
|
7~10
|
4~9
|
8
|
8
|
Hellfang
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
35~45
|
12~17
|
8~13
|
9~12
|
0~4
|
10~14
|
5~10
|
12
|
8
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Gargoyle
|
11~17
|
Var.
|
24~32
|
9~14
|
5~9
|
8~12
|
0~2
|
7~10
|
1~3
|
8
|
6
|
Varies
|
• Randomly determined: group F. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
|
|
Monster
|
Mogall
|
11~17
|
Var.
|
18~23
|
5~10
|
3~7
|
4~7
|
2~5
|
2~4
|
5~9
|
4
|
5
|
Varies
|
• Randomly determined: group F. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
|
|
Monster
|
Bael
|
11~17
|
Var.
|
30~38
|
9~14
|
5~8
|
4~7
|
1~3
|
7~9
|
1~4
|
12
|
5
|
Varies
|
• Randomly determined: group F. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
35~45
|
12~17
|
8~13
|
9~12
|
0~4
|
10~14
|
5~10
|
12
|
8
|
Varies
|
• Randomly determined: group G. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
47~59
|
14~21
|
7~12
|
7~12
|
0~4
|
11~16
|
6~9
|
15
|
6
|
Varies
|
• Randomly determined: group G. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
30~39
|
9~14
|
16~22
|
16~22
|
2~7
|
7~10
|
4~9
|
8
|
8
|
Hellfang
|
• Randomly determined: group G. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Wight
|
11~17
|
Var.
|
30~39
|
9~14
|
7~12
|
8~13
|
0~4
|
7~10
|
4~9
|
9
|
6
|
Varies
|
Randomly determined: group B.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
31~36
|
10~14
|
10~14
|
7~11
|
0~4
|
7~9
|
4~8
|
8
|
6
|
Varies
|
Randomly determined: group B.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
47~59
|
14~21
|
7~12
|
7~12
|
0~4
|
11~16
|
6~9
|
15
|
6
|
Varies
|
Randomly determined: group E.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
30~39
|
9~14
|
16~22
|
16~22
|
2~7
|
7~10
|
4~9
|
8
|
8
|
Hellfang
|
Randomly determined: group E.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
35~45
|
12~17
|
8~13
|
9~12
|
0~4
|
10~14
|
5~10
|
12
|
8
|
Varies
|
Randomly determined: group E.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Wight
|
14
|
1
|
30~44
|
9~24
|
7~22
|
7~21
|
1~15
|
7~21
|
4~18
|
9
|
6
|
Steel Blade • Javelin
|
Does not move.
|
|
Monster
|
Wight
|
13
|
1
|
39~47
|
13~19
|
11~17
|
11~15
|
2~6
|
8~13
|
7~11
|
9
|
6
|
Spear
|
Does not move.
|
|
Monster
|
Wight
|
13
|
1
|
39~47
|
14~20
|
14~20
|
10~14
|
2~6
|
8~13
|
7~11
|
8
|
6
|
Longbow
|
Does not move.
|
|
Monster
|
Wight
|
13
|
1
|
39~47
|
14~20
|
14~20
|
10~14
|
2~6
|
8~13
|
7~11
|
8
|
6
|
Killer Bow
|
Moves to attack units in range.
|
|
Monster
|
Revenant
|
11~17
|
Var.
|
36~48
|
7~14
|
3~8
|
1~5
|
0~3
|
0~3
|
1~4
|
6
|
4
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Entombed
|
11~17
|
1
|
58~74
|
13~22
|
6~13
|
4~10
|
13~23
|
1~6
|
3~7
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Bonewalker
|
11~17
|
Var.
|
29~39
|
9~16
|
5~10
|
4~8
|
0~3
|
4~7
|
1~4
|
7
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Bonewalker
|
11~17
|
Var.
|
26~35
|
8~13
|
7~13
|
5~10
|
0~3
|
4~7
|
1~4
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
38~50
|
13~20
|
11~18
|
10~16
|
1~6
|
8~13
|
6~12
|
9
|
6
|
Varies
|
• Randomly determined: group B. • The center-north one, easternmost two, and centermost one immediately begin moving unprovoked. • The lower one of the mid-south three begins moving unprovoked on turn 2. • The westernmost two and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
38~50
|
13~21
|
13~21
|
9~15
|
1~6
|
8~13
|
6~12
|
8
|
6
|
Varies
|
• Randomly determined: group B. • The center-north one, easternmost two, and centermost one immediately begin moving unprovoked. • The lower one of the mid-south three begins moving unprovoked on turn 2. • The westernmost two and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
38~50
|
13~21
|
13~21
|
9~15
|
1~6
|
8~13
|
6~12
|
8
|
6
|
Varies
|
• Randomly determined: group C. • The lower of the mid-south two begins moving unprovoked on turn 2. • The western one and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
38~50
|
13~20
|
11~18
|
10~16
|
1~6
|
8~13
|
6~12
|
9
|
6
|
Varies
|
• Randomly determined: group C. • The lower of the mid-south two begins moving unprovoked on turn 2. • The western one and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked. • All others move to attack units in range.
|
|
Monster
|
Cyclops
|
11~17
|
Var.
|
66~84
|
15~23
|
14~22
|
12~19
|
1~6
|
18~26
|
6~13
|
16
|
5
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Entombed
|
11~17
|
Var.
|
58~74
|
13~22
|
6~13
|
4~10
|
13~23
|
1~6
|
3~7
|
6
|
5
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Maelduin
|
13
|
1
|
46~57
|
16~22
|
12~18
|
10~15
|
2~6
|
12~15
|
8~12
|
12
|
8
|
Hammer
|
Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
59~75
|
19~30
|
11~18
|
9~15
|
1~6
|
13~19
|
7~13
|
15
|
6
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
38~50
|
12~20
|
21~29
|
21~29
|
6~13
|
8~13
|
6~12
|
8
|
8
|
Hellfang
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
45~60
|
15~23
|
11~19
|
10~16
|
1~6
|
12~16
|
7~13
|
12
|
8
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Gargoyle
|
11~17
|
Var.
|
28~38
|
10~18
|
7~12
|
10~15
|
0~3
|
8~13
|
1~4
|
8
|
6
|
Varies
|
• Randomly determined: group F. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
|
|
Monster
|
Mogall
|
11~17
|
Var.
|
20~27
|
6~14
|
4~9
|
5~10
|
3~8
|
2~5
|
6~12
|
4
|
5
|
Varies
|
• Randomly determined: group F. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
|
|
Monster
|
Bael
|
11~17
|
Var.
|
34~44
|
11~18
|
6~11
|
4~8
|
1~4
|
7~11
|
2~5
|
12
|
5
|
Varies
|
• Randomly determined: group F. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
45~60
|
15~23
|
11~19
|
10~16
|
1~6
|
12~16
|
7~13
|
12
|
8
|
Varies
|
• Randomly determined: group G. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
59~75
|
19~30
|
11~18
|
9~15
|
1~6
|
13~19
|
7~13
|
15
|
6
|
Varies
|
• Randomly determined: group G. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
38~50
|
12~20
|
21~29
|
21~29
|
6~13
|
8~13
|
6~12
|
8
|
8
|
Hellfang
|
• Randomly determined: group G. • Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Wight
|
11~17
|
Var.
|
38~50
|
13~20
|
11~18
|
10~16
|
1~6
|
8~13
|
6~12
|
9
|
6
|
Varies
|
Randomly determined: group B.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
38~50
|
13~21
|
13~21
|
9~15
|
1~6
|
8~13
|
6~12
|
8
|
6
|
Varies
|
Randomly determined: group B.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
59~75
|
19~30
|
11~18
|
9~15
|
1~6
|
13~19
|
7~13
|
15
|
6
|
Varies
|
Randomly determined: group E.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
38~50
|
12~20
|
21~29
|
21~29
|
6~13
|
8~13
|
6~12
|
8
|
8
|
Hellfang
|
Randomly determined: group E.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
45~60
|
15~23
|
11~19
|
10~16
|
1~6
|
12~16
|
7~13
|
12
|
8
|
Varies
|
Randomly determined: group E.
|
|
Reinforcements
- Player phase of turns 6, 7, and 9
- Two units of group B from the easternmost stairs
- Player phase of turns 8 and 10
- Two units of group E from the easternmost stairs
Boss data
- Main article: Monster
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Random monster data
Class rates
Classes (group B)
Class
|
Chance
|
Wight (melee)
|
80%
|
Wight (ranged)
|
20%
|
Classes (group C)
Class
|
Chance
|
Wight (ranged)
|
80%
|
Wight (melee)
|
20%
|
Inventories
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Lagdou Ruins 1
|
--
|
Japanese
|
ラグドゥ遺跡 1層
|
Lagdou Ruins: first level
|
Spanish
|
Ruinas de Lagdou 1
|
Lagdou Ruins 1
|
French
|
Ruines de Lagdou 1
|
Lagdou Ruins 1
|
German
|
Ruinen von Lagdou 1
|
Lagdou Ruins 1
|
Italian
|
Rovine di Lagdou 1
|
Lagdou Ruins 1
|
|
References