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Lagdou Ruins/Floor 1

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Lagdou Ruins 1

Cm fe08 L-1.png

Location

Lagdou Ruins

Boss(es)

Wight

Next chapter(s)

Lagdou Ruins 2

Lagdou Ruins 1 (Japanese: ラグドゥ遺跡 1層 Lagdou Ruins: first level) is the first floor of the Lagdou Ruins.

Map data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Eirika or Ephraim dies or the player's army is routed 1–8 {{{partner}}} {{{other}}} 40+10
Cm fe08 L-1.png

Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.

Character data

Characters
New units

None

Available characters
Eirika ​Ephraim ​Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​Duessel ​Cormag ​L'arachel ​Dozla ​Ewan ​Saleh ​Rennac ​Knoll ​Myrrh ​Syrene ​
More characters may be available if this map is attempted during the Creature Campaign.

Item data

There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba wight 01 enemy.gif Monster Wight 14 1 39~44 12~16 10~14 9~13 1~5 9~11 7~10 9 6 Steel Blade Javelin
Does not move.
Ma gba wight 01 enemy.gif Monster Wight 13 1 31~36 10~13 8~11 8~12 0~4 7~9 4~8 9 6 Spear
Does not move.
Ma gba wight 02 enemy.gif Monster Wight 13 1 31~36 10~14 10~14 7~11 0~4 7~9 4~8 8 6 Longbow
Does not move.
Ma gba wight 02 enemy.gif Monster Wight 13 1 31~36 10~14 10~14 7~11 0~4 7~9 4~8 8 6 Killer Bow
Moves to attack units in range.
Ma gba revenant enemy.gif Monster Revenant 11~17 Var. 31~40 5~10 2~5 1~4 0~2 0~2 0~3 6 4 Varies
• Randomly determined: group A.
• Moves to attack units in range.
Ma gba entombed enemy.gif Monster Entombed 11~17 1 46~58 8~15 2~7 3~6 6~14 0~4 1~5 6 5 Varies
• Randomly determined: group A.
• Moves to attack units in range.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 11~17 Var. 25~33 7~12 4~7 4~7 0~2 3~5 1~3 7 5 Varies
• Randomly determined: group A.
• Moves to attack units in range.
Ma gba bonewalker 02 enemy.gif Monster Bonewalker 11~17 Var. 22~30 6~10 5~10 4~8 0~2 4~6 1~3 6 5 Varies
• Randomly determined: group A.
• Moves to attack units in range.
Ma gba wight 01 enemy.gif Monster Wight 11~17 Var. 30~39 9~14 7~12 8~13 0~4 7~10 4~9 9 6 Varies
• Randomly determined: group B.
• The center-north one, easternmost two, and centermost one immediately begin moving unprovoked.
• The lower one of the mid-south three begins moving unprovoked on turn 2.
• The westernmost two and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
• All others move to attack units in range.
Ma gba wight 02 enemy.gif Monster Wight 11~17 Var. 31~36 10~14 10~14 7~11 0~4 7~9 4~8 8 6 Varies
• Randomly determined: group B.
• The center-north one, easternmost two, and centermost one immediately begin moving unprovoked.
• The lower one of the mid-south three begins moving unprovoked on turn 2.
• The westernmost two and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
• All others move to attack units in range.
Ma gba wight 02 enemy.gif Monster Wight 11~17 Var. 31~36 10~14 10~14 7~11 0~4 7~9 4~8 8 6 Varies
• Randomly determined: group C.
• The lower of the mid-south two begins moving unprovoked on turn 2.
• The western one and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
• All others move to attack units in range.
Ma gba wight 01 enemy.gif Monster Wight 11~17 Var. 30~39 9~14 7~12 8~13 0~4 7~10 4~9 9 6 Varies
• Randomly determined: group C.
• The lower of the mid-south two begins moving unprovoked on turn 2.
• The western one and the eastern one near the boss do not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
• All others move to attack units in range.
Ma gba cyclops enemy.gif Monster Cyclops 11~17 Var. 53~65 12~17 9~15 8~13 0~4 15~20 2~7 16 5 Varies
• Randomly determined: group D.
• Moves to attack units in range.
Ma gba entombed enemy.gif Monster Entombed 11~17 Var. 46~58 8~15 2~7 3~6 6~14 0~4 1~5 6 5 Varies
• Randomly determined: group D.
• Moves to attack units in range.
Ma gba maelduin enemy.gif Monster Maelduin 13 1 36~42 12~16 8~12 9~12 0~4 11~13 5~9 12 8 Hammer
Moves to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 11~17 Var. 47~59 14~21 7~12 7~12 0~4 11~16 6~9 15 6 Varies
• Randomly determined: group E.
• Moves to attack units in range.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 11~17 Var. 30~39 9~14 16~22 16~22 2~7 7~10 4~9 8 8 Hellfang
• Randomly determined: group E.
• Moves to attack units in range.
Ma gba maelduin enemy.gif Monster Maelduin 11~17 Var. 35~45 12~17 8~13 9~12 0~4 10~14 5~10 12 8 Varies
• Randomly determined: group E.
• Moves to attack units in range.
Ma gba gargoyle enemy.gif Monster Gargoyle 11~17 Var. 24~32 9~14 5~9 8~12 0~2 7~10 1~3 8 6 Varies
• Randomly determined: group F.
• Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
Ma gba mogall enemy.gif Monster Mogall 11~17 Var. 18~23 5~10 3~7 4~7 2~5 2~4 5~9 4 5 Varies
• Randomly determined: group F.
• Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
Ma gba bael enemy.gif Monster Bael 11~17 Var. 30~38 9~14 5~8 4~7 1~3 7~9 1~4 12 5 Varies
• Randomly determined: group F.
• Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), at which point they begin moving unprovoked.
Ma gba maelduin enemy.gif Monster Maelduin 11~17 Var. 35~45 12~17 8~13 9~12 0~4 10~14 5~10 12 8 Varies
• Randomly determined: group G.
• Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
Ma gba elder bael enemy.gif Monster Elder Bael 11~17 Var. 47~59 14~21 7~12 7~12 0~4 11~16 6~9 15 6 Varies
• Randomly determined: group G.
• Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 11~17 Var. 30~39 9~14 16~22 16~22 2~7 7~10 4~9 8 8 Hellfang
• Randomly determined: group G.
• Does not move until a player unit acts within the main ruins (columns 3–15, rows 4–18; or columns 1–2, rows 6–18), when they begin moving unprovoked one turn later.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba wight 01 enemy.gif Monster Wight 11~17 Var. 30~39 9~14 7~12 8~13 0~4 7~10 4~9 9 6 Varies
Randomly determined: group B.
Ma gba wight 02 enemy.gif Monster Wight 11~17 Var. 31~36 10~14 10~14 7~11 0~4 7~9 4~8 8 6 Varies
Randomly determined: group B.
Ma gba elder bael enemy.gif Monster Elder Bael 11~17 Var. 47~59 14~21 7~12 7~12 0~4 11~16 6~9 15 6 Varies
Randomly determined: group E.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 11~17 Var. 30~39 9~14 16~22 16~22 2~7 7~10 4~9 8 8 Hellfang
Randomly determined: group E.
Ma gba maelduin enemy.gif Monster Maelduin 11~17 Var. 35~45 12~17 8~13 9~12 0~4 10~14 5~10 12 8 Varies
Randomly determined: group E.

Reinforcements

  • Player phase of turns 6, 7, and 9
    • Two units of group B from the easternmost stairs
  • Player phase of turns 8 and 10
    • Two units of group E from the easternmost stairs

Boss data

Main article: Monster
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Generic portrait wight fe08.png
Ma gba wight 01 enemy.gif Wight
Level 14
Affinity Is gba darkaffin.png
Stats
Max HP 38~42 Luck 1~5
Strength 11~15 Defense 9~11
Skill 9~13 Resistance 6~10
Speed 9~13 Constitution 9
Movement 6 Aid 8
Inventory
Steel Blade
Javelin
Weapon Levels
Swords A Lances A Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Random monster data

Class rates

Classes (group A)
Class Chance
Ma gba revenant enemy.gif Revenant 60%
Ma gba entombed enemy.gif Entombed 30%
Ma gba bonewalker 01 enemy.gif Bonewalker (melee) 5%
Ma gba bonewalker 02 enemy.gif Bonewalker (ranged) 5%
Classes (group B)
Class Chance
Ma gba wight 01 enemy.gif Wight (melee) 80%
Ma gba wight 02 enemy.gif Wight (ranged) 20%
Classes (group C)
Class Chance
Ma gba wight 02 enemy.gif Wight (ranged) 80%
Ma gba wight 01 enemy.gif Wight (melee) 20%
Classes (group D)
Class Chance
Ma gba cyclops enemy.gif Cyclops 95%
Ma gba entombed enemy.gif Entombed 5%
Classes (group E)
Class Chance
Ma gba elder bael enemy.gif Elder Bael 70%
Ma gba gwyllgi enemy.gif Gwyllgi 20%
Ma gba maelduin enemy.gif Maelduin 10%
Classes (group F)
Class Chance
Ma gba gargoyle enemy.gif Gargoyle 80%
Ma gba mogall enemy.gif Mogall 10%
Ma gba bael enemy.gif Bael 10%
Classes (group G)
Class Chance
Ma gba maelduin enemy.gif Maelduin 70%
Ma gba elder bael enemy.gif Elder Bael 20%
Ma gba gwyllgi enemy.gif Gwyllgi 10%

Inventories

Class One of the following One of the following as a droppable itemThis item is dropped upon this unit's defeat.
Revenant Rotten Claw (95%)
Fetid Claw (5%)
1 Gold (0.5%)
5 Gold (1%)
10 Gold (3%)
50 Gold (4%)
100 Gold (1.5%)
Nothing (90%)
Entombed Rotten Claw (25%)
Fetid Claw (70%)
Poison Claw (3%)
Lethal Talon (2%)
Vulnerary (1.5%)
Elixir (1%)
Antitoxin (1.5%)
Torch (1%)
50 Gold (2.1%)
100 Gold (2.8%)
150 Gold (1.4%)
200 Gold (0.7%)
Nothing (88%)
Bonewalker (melee) Iron Sword (19.25%)
Slim Sword (4.2%)
Steel Sword (8.75%)
Poison Sword (2.8%)
Killing Edge (2.5%)
Armorslayer (2.5%)
Wyrmslayer (1.5%)
Lancereaver (1.5%)
Zanbato (2%)
Iron Lance (19.25%)
Slim Lance (4.2%)
Steel Lance (8.75%)
Toxin Lance (2.8%)
Killer Lance (2%)
Horseslayer (2%)
Axereaver (2%)
Dragonspear (1.5%)
Heavy Spear (2.5%)
Runesword (0.1%)
Javelin (7%)
Short Spear (2.9%)
1 Gold (0.25%)
5 Gold (0.5%)
10 Gold (1.5%)
50 Gold (2%)
100 Gold (0.75%)
Killing Edge (0.4%)
Armorslayer (0.4%)
Wyrmslayer (0.4%)
Lancereaver (0.4%)
Zanbato (0.4%)
Killer Lance (0.4%)
Horseslayer (0.4%)
Axereaver (0.4%)
Dragonspear (0.4%)
Heavy Spear (0.4%)
Runesword (1.95%)
Spear (1.05%)
Nothing (88%)
Bonewalker (ranged) Iron Bow (55.8%)
Steel Bow (27%)
Poison Bow (7.2%)
Longbow (5%)
Killer Bow (3.5%)
Short Bow (1.5%)
1 Gold (0.15%)
5 Gold (0.3%)
10 Gold (0.9%)
50 Gold (2.1%)
100 Gold (1.65%)
150 Gold (0.6%)
200 Gold (0.3%)
Iron Bow (0.75%)
Steel Bow (0.75%)
Killer Bow (0.75%)
Short Bow (0.75%)
Vulnerary (0.4%)
Elixir (0.3%)
Pure Water (0.1%)
Antitoxin (0.1%)
Torch (0.1%)
Nothing (90%)
Wight (melee) Iron Sword (3.3%)
Steel Sword (17.16%)
Iron Blade (6.6%)
Steel Blade (3.3%)
Poison Sword (2.64%)
Killing Edge (3%)
Armorslayer (3%)
Wyrmslayer (1.8%)
Lancereaver (1.8%)
Zanbato (2.4%)
Iron Lance (3.3%)
Steel Lance (27.06%)
Toxin Lance (2.64%)
Killer Lance (2.4%)
Horseslayer (2.4%)
Axereaver (2.4%)
Dragonspear (1.8%)
Heavy Spear (3%)
Runesword (2.5%)
Javelin (2.5%)
Spear (2.5%)
Short Spear (2.5%)
50 Gold (1.5%)
100 Gold (2%)
150 Gold (1%)
200 Gold (0.5%)
Runesword (0.8%)
Spear (0.8%)
Secret Book (0.3%)
Swiftsole (0.01%)
Hero Crest (0.29%)
Brave Sword (0.75%)
Shamshir (0.75%)
Killing Edge (0.9%)
Brave Lance (0.15%)
Killer Lance (1.5%)
Javelin (0.3%)
Short Spear (0.45%)
Nothing (88%)
Wight (ranged) Iron Bow (54.56%)
Steel Bow (26.4%)
Poison Bow (7.04%)
Longbow (6%)
Killer Bow (4.2%)
Short Bow (1.8%)
50 Gold (1.2%)
100 Gold (1.6%)
150 Gold (0.8%)
200 Gold (0.4%)
Secret Book (0.7%)
Orion's Bolt (0.29%)
Master Seal (0.01%)
Elixir (0.5%)
Red Gem (0.5%)
Killer Bow (1%)
Brave Bow (1.2%)
Short Bow (0.8%)
Longbow (1%)
Nothing (90%)
Bael Sharp Claw (70%)
Poison Claw (20%)
Lethal Talon (10%)
None
Elder Bael Sharp Claw (50%)
Poison Claw (30%)
Lethal Talon (20%)
Angelic Robe (0.5%)
Energy Ring (0.5%)
Goddess Icon (0.5%)
Dragonshield (0.5%)
Elixir (0.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.6%)
Pure Water (0.4%)
Antitoxin (0.4%)
Torch (0.4%)
Nothing (95%)
Cyclops Iron Axe (6.5%)
Steel Axe (35.75%)
Poison Axe (3.25%)
Devil Axe (7.5%)
Battle Axe (13%)
Killer Axe (4.5%)
Halberd (4%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (4%)
Tomahawk (6.75%)
Swordslayer (5%)
Battle Axe (1.5%)
Brave Axe (0.25%)
Elixir (1.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.9%)
Pure Water (0.3%)
Antitoxin (0.3%)
Torch (0.3%)
Tomahawk (2.15%)
Angelic Robe (0.15%)
Energy Ring (0.15%)
Body Ring (0.01%)
Ocean Seal (0.29%)
Brave Axe (1.25%)
Killer Axe (1.25%)
Swordslayer (0.75%)
Nothing (90%)
Gwyllgi Hellfang (100%) None
Tarvos Iron Axe (52.5%)
Steel Axe (14%)
Poison Axe (3.5%)
Killer Axe (4%)
Halberd (5%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (3%)
Devil Axe (0.5%)
Hand Axe (4%)
Tomahawk (1%)
Swordslayer (4%)
Battle Axe (0.5%)
1 Gold (0.3%)
5 Gold (0.3%)
10 Gold (0.9%)
50 Gold (1.2%)
100 Gold (0.3%)
Vulnerary (0.3%)
Elixir (0.4%)
Pure Water (0.1%)
Antitoxin (0.1%)
Torch (0.1%)
Devil Axe (0.15%)
Hand Axe (2.1%)
Swordslayer (0.6%)
Battle Axe (0.15%)
Killer Axe (0.6%)
Halberd (0.6%)
Hammer (0.6%)
Swordreaver (0.6%)
Dragon Axe (0.6%)
Nothing (90%)
Maelduin Iron Axe (5.5%)
Steel Axe (30.25%)
Poison Axe (2.75%)
Devil Axe (6%)
Battle Axe (11.5%)
Killer Axe (4%)
Halberd (5%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (3%)
Hand Axe (1%)
Tomahawk (4%)
Swordslayer (4%)
Steel Bow (6%)
Killer Bow (3%)
Short Bow (3%)
Longbow (3%)
Tomahawk (0.2%)
Killer Bow (0.2%)
Angelic Robe (0.15%)
Dragonshield (0.15%)
Knight Crest (0.3%)
Brave Axe (0.5%)
Killer Axe (0.8%)
Tomahawk (0.7%)
Swordslayer (0.4%)
Halberd (0.4%)
Hammer (0.4%)
Swordreaver (0.4%)
Dragon Axe (0.4%)
Killer Bow (0.75%)
Brave Bow (0.75%)
Short Bow (0.75%)
Longbow (0.75%)
Nothing (92%)
Mogall Shadowshot + Evil Eye (3%)
Evil Eye (80%)
Crimson Eye (17%)
Vulnerary (0.4%)
Elixir (0.8%)
Pure Water (0.4%)
Antitoxin (0.4%)
1 Gold (0.8%)
5 Gold (1.6%)
10 Gold (0.8%)
50 Gold (0.8%)
Nothing (94%)
Gargoyle Iron Lance (35%)
Slim Lance (8.4%)
Steel Lance (17.5%)
Toxin Lance (5.6%)
Javelin (3.5%)
Killer Lance (4%)
Horseslayer (4%)
Axereaver (4%)
Dragonspear (4%)
Heavy Spear (4%)
Javelin (7%)
Short Spear (3%)
Vulnerary (0.6%)
Elixir (0.8%)
Pure Water (0.2%)
Antitoxin (0.2%)
Torch (0.2%)
Javelin (2.1%)
Short Spear (0.9%)
Killer Lance (0.6%)
Horseslayer (0.6%)
Axereaver (0.6%)
Dragonspear (0.6%)
Heavy Spear (0.6%)
1 Gold (0.4%)
5 Gold (0.4%)
10 Gold (1.2%)
50 Gold (1.6%)
100 Gold (0.4%)
Nothing (88%)
If the first item is capable of inflicting poison, the second item may still be present but will not be droppable.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lagdou Ruins 1

--

Japanese

ラグドゥ遺跡 1層

Lagdou Ruins: first level

Spanish

Ruinas de Lagdou 1

Lagdou Ruins 1

French

Ruines de Lagdou 1

Lagdou Ruins 1

German

Ruinen von Lagdou 1

Lagdou Ruins 1

Italian

Rovine di Lagdou 1

Lagdou Ruins 1

References

Lagdou Ruins 1 • Lagdou Ruins 2 →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map