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Help:Screenshot guidelines

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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This is an enforced policy on Fire Emblem Wiki. This means that this page details the standard that all editors are expected to follow. To suggest any changes to this policy, please refer to the talk page or Discord.

This page outlines various guidelines for taking screenshots for use on the wiki.

Note: Some emulators recommended here may require a powerful CPU and/or GPU to run at full speed. Fire Emblem Wiki will not provide access to files necessary to running the games.

For all emulators, it is assumed you are using the emulator's built-in screenshot feature if it has one. For games not officially released in English, screenshots from unaltered versions of the games are preferred over fan translation screenshots.

Famicom

Note: For guidelines on the official English version, see the Switch section.

Use an up-to-date version of a modern NES emulator that supports use of custom palettes, like Mesen, puNES, or Nestopia UE.

Screenshots should be taken at the full native resolution of 256×240px (no overscan cutoff), and should use the palette "Digital Prime (FBX)", available for download here.

Super Famicom

Use an up-to-date version of a modern SNES emulator. For Mystery of the Emblem, Genealogy of the Holy War, and Thracia 776, use bsnes, higan, ares, Mesen, or Snes9x. For Archanea Saga, use ares or bsnes (Archanea Saga does not work in Snes9x or higan).

Take screenshots at the native resolution, which is 256×224px for all SNES Fire Emblem games. bsnes's screenshots are BMP format instead of PNG, and should be re-saved as PNG. For higan and for bsnes if the fast PPU is turned off, the output screenshots will be 512×448px, and they should be resized to 256×224px using nearest neighbor. For ares, not only will it be double in size, but there will be a large border that has to be cropped off.

For bsnes, higan, and ares, set luminance, saturation, and gamma all to 100%. For bsnes, disable most enhancements and compatibility hacks; the enhancement "Fast mode" for the PPU can be left on, because the Fire Emblem games do not make use of the feature that the PPU fast mode disables; additionally, do not have "Show overscan area" or "Hires blur emulation" enabled in the output settings. For higan, set screen region to NTSC and disable color emulation and color bleed. For ares, disable color bleed and deep black boost, and enable overscan in the video settings; enabling "Pixel Accuracy Mode" is not necessary (pixel accuracy mode is the same as the non-fast PPU in bsnes).

Game Boy Advance

Use an up-to-date version of mGBA or NanoBoyAdvance (note: NanoBoyAdvance 1.7.2, the current stable version as of writing, has a visual bug with character portraits, so use a nightly release). Screenshots should be 240×160px.

For mGBA, use the software renderer. For NanoBoyAdvance, disable color correction and LCD ghosting.

NanoBoyAdvance does not have a screenshot feature, so, in the video config, set the filter to "Nearest", and in the window config, enable "Use integer scaling". Take a screenshot using your OS's screenshot feature, crop it to the game window, and. if necessary, resize to 240×160px using nearest neighbor. If using an OS that crops the corners (e.g. Windows 11), expand the window vertically so there is letterboxing and the corners of the game screen are not cropped.

GameCube and Wii

Take at native resolution using an up-to-date version of Dolphin Emulator; in the graphics configuration, disable all enhancements (except for "Arbitary Mipmap Detection") and hacks (except for "Save Texture Cache to State", which only improves save states). Keep color space correction and gamma correction (in the color correction configuration submenu) disabled. The option to take screenshots at native resolution is in the graphics configuration's "Advanced" tab, labeled "Dump at Internal Resolution" in the section "Frame Dumping".

The native resolution of both Path of Radiance and Radiant Dawn is 608×448px. Screenshots for Radiant Dawn when set to 16:9 aspect ratio will be 808×448px.

For Path of Radiance, have the game set to Progressive Mode, which results in a clearer image. To enable Progressive Mode, down B when the game is booting and select "Yes" when prompted to enable it. For subsequent boots of the game, B does not need to be held, but you still have to select "Yes" every time. Note: the PAL version does not support Progressive Mode in Dolphin, so use the NTSC version. If using the PAL version is required for a specific purpose (such as illustrating a difference between the two), enable 60Hz mode.

For Radiant Dawn, using 4:3 aspect ratio results in a clearer image. While 16:9 mode shows more, due to how the Wii generates its widescreen, it results in a blurry image. Additionally, it uses distorted textures for things other than 3D models (such as dialogue boxes, menus, icons, and portraits). Therefore, 4:3 screenshots are preferred (other than for screenshots of FMVs).

Path of Radiance FMVs are internally 640×480px, and (in Dolphin) are cropped to the game's usual native resolution of 608×448px when displayed in-game. Both game screenshots and screenshots taken directly from the video file at 640×480px are acceptable; VLC media player is able to play the .thp files used by Path of Radiance and Radiant Dawn. Path of Radiance FMVs are interlaced, so look poor in a raw state; in VLC media player, turn on deinterlacing and set the deinterlace mode to Blend.

Radiant Dawn FMVs are instead 608×448px internally, and are horizontally condensed, designed to be stretched out by the game; therefore, set the Wii to 16:9 in Dolphin settings, or, if taking screenshots from VLC media player, set the player to use a 16:9 aspect ratio. Screenshots taken from the Fire Emblem HD Movie Collection Blu-ray are also acceptable.

Nintendo DS

Use an up-to-date version of the emulator melonDS with the software renderer. Resolution should be 256×192px for either screen.

MelonDS does not have a screenshot feature, so make sure integer scaling is enabled in screen sizing config, use your OS's screenshot functionality, crop the screen, and, if necessary, resize it to the proper resolution using nearest neighbor. If using an OS that crops the corners (e.g. Windows 11), expand the window vertically so there is letterboxing and the corners of the game screen are not cropped.

For screenshots of both screens, place the top screen above the touch screen with no gap.

Nintendo 3DS

Use a homebrew application for screenshots (such functionality is included in Luma3DS). Take screenshots in 2D mode. Alternatively, use of the emulator Citra is acceptable as long as the game is at native resolution and there are no obvious graphical errors.

Older screenshots from Miiverse before its shutdown are also acceptable, but do not resave those JPEGs as PNGs (except if you are cropping out a part of the image).

For screenshots of both screens, place the top screen above the touch screen with no gap. The 40 pixel wide areas to the left and right of the touch screen should be transparent, not black.

Native resolutions for the top screen and touch screen are 400×240px and 320×240px, respectively.

Wii U

Either upload a file to somewhere online using the Wii U Internet browser, save it on your computer, and upload it here; or use a capture card for higher quality screenshots of the TV screen. For Tokyo Mirage Sessions, if using a capture card, go into the Wii U's system settings, and change the "TV Resolution" setting to "720p". Ideally, use a capture card with the option to send lossless video.

Older screenshots from Miiverse before its shutdown are not acceptable due to reduced resolution.

Do not re-save JPEGs as PNGs (except if you are cropping out a part of the image).

The GamePad's screen resolution is 854×480px, and, for Tokyo Mirage Sessions, the TV screen's resolution is 1280×720px.

Switch

The first option is to use the capture button and transfer the image to your computer. Taking screenshots in docked mode is preferable but not required; while both docked and undocked output a 1280×720px image, the docked mode is rendered at a higher resolution before downscaling and will result in a better looking image (except for Tokyo Mirage Sessions ♯FE Encore and Fire Emblem: Shadow Dragon & the Blade of Light, which always run at 720p). You can use Bitmap Printer for lossless quality screenshots, though they will still be 1280×720px.

Use of a capture card for higher quality screenshots of the TV screen is also a good option. Ideally, use a capture card with the option to send lossless video. When using a capture card, go into the system settings and set "RGB Range" to "Full Range", and, for Tokyo Mirage Sessions ♯FE Encore and Fire Emblem: Shadow Dragon & the Blade of Light, set "TV Resolution" to "720p" (other games should have it set to 1080p).

Do not re-save JPEGs as PNGs (except if you are cropping out a part of the image).

For Fire Emblem: Shadow Dragon & the Blade of Light's English version, the game should be set to "pixel perfect" mode. For gameplay screenshots, edit the screenshot by cropping 256 lines from both left and right to get an image of 768×720px; downscale this to 256×240px, and then crop 1 line from the top and 12 lines from the bottom, resulting in an image of 256×227px. Note: The title screen should not have the top and bottom lines cropped off. These images should be saved as PNG.

Taking screenshots with the emulators yuzu or Ryujinx is acceptable as long as the game is running at native resolution and there are no obvious graphical errors in the screenshot. For yuzu, the emulator should be to handheld mode for Shadow Dragon & the Blade of Light and Tokyo Mirage Sessions ♯FE Encore, so that the screenshot will be 720p (it does not matter for Ryujinx). For other games, use docked mode to take screenshots.

Fire Emblem Heroes

Take screenshots using your device's screenshot function. Assets are at their native size when one's screen (in portrait mode) has a width of 1080 pixels.

Other

For TearRing Saga: Yutona Heroes War Chronicles, take screenshots at the native 320×240px using an up-to-date version of a modern PS1 emulator like DuckStation. If using DuckStation, set aspect ratio to "PAR 1:1", set cropping to either "None" or "All Borders", enable "Internal Resolution Screenshots", use the software renderer, and disable all enhancements.

For TearRing Saga Series: Berwick Saga, take screenshots at the native 512×448px using an up-to-date nighty version of PCXS2. Use the software renderer, set screenshot size as "Internal Resolution (Aspect Uncorrected)", and make sure that texture filtering is set to "Bilinear (PS2)". In Berwick Saga's settings, set the deflicker option all the way to the left (sharp/シャープ).

For Vestaria Saga games, which are on PC, it should be self-explanatory. However, if you use Steam's screenshot feature, you should enable the option to save uncompressed copies of screenshots and upload that version.

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