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Help:Screenshot guidelines

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Small portrait ashera fe10.png

This is an enforced policy on Fire Emblem Wiki. This means that this page details the standard that all editors are expected to follow. To suggest any changes to this policy, please refer to the talk page.

This page outlines various guidelines for taking screenshots for use on the wiki.

Note: Some emulators recommended here may require a powerful CPU and/or GPU to run at full speed. Fire Emblem Wiki will not provide access to files necessary to running the games.

NES

Note: For the English version, see the Switch section.

Use an up-to-date version of a modern NES emulator like Mesen or puNES.

Screenshots should be taken at the full native resolution of 256×240px (no overscan cutoff), and should use the palette "NES Classic (FBX)", available for download here. Note: Mesen's pre-installed "NES Classic (by Firebrandx) palette" is not actually this palette, despite the name.

Screenshots from unaltered versions of the games are preferred over fan translation screenshots.

Super NES

Use an up-to-date version of a modern SNES emulator like bsnes/higan or Snes9x. For bsnes, disable hacks and enhancements, and for bsnes/higan, set luminance, saturation, and gamma all to 100%. If using the bsnes-plus fork (required for Archanea Saga), disable the "Simulate NTSC TV gamma ramp" option. Take screenshots at the native 256×224px, not stretched to 4:3.

Screenshots from unaltered versions of the games are preferred over fan translation screenshots.

Game Boy Advance

Use an up-to-date version of a modern GBA emulator like mGBA or higan. Screenshots should be 240×160px.

For Fire Emblem: The Binding Blade, screenshots from the unaltered version of the game are preferred over fan translation screenshots.

GameCube and Wii

Take at native resolution using an up-to-date version of Dolphin Emulator; in the graphics configuration, disable all enhancements and hacks (except for "Save Texture Cache to State", which only improves save states). The option to take screenshots at native resolution is in the graphics configuration's "Advanced" tab, labeled "Dump at Internal Resolution" in the section "Frame Dumping".

Path of Radiance's native resolution is 608×448px, as is Radiant Dawn's when set to 4:3 aspect ratio. Radiant Dawn's native resolution when set to 16:9 aspect ratio is 808×448px.

For Path of Radiance, have the game set to Progressive Mode, which results in a clearer image. To enable Progressive Mode, down B when the game is booting and select "Yes" when prompted to enable it. For subsequent boots of the game, B does not need to be held, but you still have to select "Yes" every time. If using the PAL version, enable 60Hz mode (the prompt to turn it on appears right after the one for Progressive Mode).

For Radiant Dawn, using 4:3 aspect ratio results in a clearer image. While 16:9 mode shows more, due to how the Wii generates its widescreen, it results in a blurry image. Additionally, it uses distorted textures for things other than 3D models (such as dialogue boxes, menus, icons, and portraits). Therefore, 4:3 screenshots are preferred (other than for screenshots of FMVs).

Path of Radiance FMVs are internally 640×480px, and are adjusted to the native resolution of 608×448px when displayed in-game; both game screenshots and screenshots taken directly from the video file at 640×480px are acceptable. Radiant Dawn FMVs are instead 608×448px internally, and are horizontally condensed, designed to be stretched out by the game; therefore, in-game screenshots are preferred over screenshots taken of the game's video file. However, for Radiant Dawn, screenshots taken from the Fire Emblem HD Movie Collection Blu-ray are also acceptable.

Nintendo DS

Use an up-to-date version of the emulator melonDS with the software renderer. Resolution should be 256×192px for either screen.

For Fire Emblem: New Mystery of the Emblem, screenshots from the unaltered version of the game are preferred over fan translation screenshots.

Nintendo 3DS

Use an up-to-date version of the emulator Citra using the most accurate settings, or use a homebrew application for screenshots, such as scrtool. Take screenshots in 2D mode.

Older screenshots from Miiverse before its shutdown are also acceptable, but do not resave those JPEGs as PNGs (except if you are cropping out a part of the image).

Native resolutions for the top screen and touch screen are 400×240px and 320×240px, respectively.

Wii U

Upload a file to somewhere online using the Wii U Internet browser, then save it on your computer and upload it here. Use of a capture card for higher quality screenshots of the TV screen is also acceptable.

Older screenshots from Miiverse before its shutdown are not acceptable due to reduced resolution.

Do not re-save JPEGs as PNGs (except if you are cropping out a part of the image).

The GamePad's screen resolution is 854×480px, and, for Tokyo Mirage Sessions, the TV screen's resolution is 1280×720px.

Switch

Use the capture button and transfer the image to your computer. Taking screenshots in docked mode is preferable but not required; while both docked and undocked output a 1280×720px image, the docked mode is rendered at a higher resolution before downscaling and will result in a better looking image.

Use of a capture card for higher quality screenshots of the TV screen is also acceptable.

Do not re-save JPEGs as PNGs (except if you are cropping out a part of the image).

For Fire Emblem: Shadow Dragon & the Blade of Light's English version, it does not matter if the screenshot is taken in docked mode or undocked mode. For gameplay screenshots, the game should be set to "pixel perfect" mode, and you should crop 3 lines from the top, 36 lines from the bottom, and 256 lines from both the left and the right, resulting in an image of 768×681px, which should then be downscaled to 256×227px. Note: The title screen should not have the top and bottom lines cropped off, meaning that the image should be 768×720px before downscaling and 256×240px after downscaling. These images should be saved as PNG.

Taking screenshots with the emulator Yuzu with the most accurate settings is acceptable for Tokyo Mirage Sessions ♯Encore, but not for any other games (due to emulation issues).

Fire Emblem Heroes

Take screenshots using your device's screenshot function. Unlike other Fire Emblem games, Fire Emblem Heroes is designed to work with multiple resolutions. However, assets are at their native size when one's screen (in portrait mode) has a width of 1080 pixels.

Other

For TearRing Saga: Yutona Heroes War Chronicles, take screenshots at the native 320×240px using an up-to-date version of a modern PS1 emulator like DuckStation. If using DuckStation, set aspect ratio to "PAR 1:1", enable integer upscaling, disable cropping, and disable all enhancements except progressive scan.

For TearRing Saga Series: Berwick Saga, take screenshots at the native 512×448px using an up-to-date version of a modern PS2 emulator like PCXS2. In PCXS2's settings, set the emulator to "Safest (No hacks)". For the graphics plugin, use GSdx. In GSdx's settings, set interlacing to "None"; otherwise, use the most accurate settings and disable HW hacks.

Screenshots from unaltered versions of the games are preferred over fan translation screenshots.

For Vestaria Saga games, which are on PC, it should be self-explanatory. However, if you use Steam's screenshot feature, you should enable the option to save uncompressed copies of screenshots and upload that version.

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