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Hel Scythe
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Hel Scythe (Japanese: ヘル Hel) is a weapon skill in the axe category which debuted in Fire Emblem Heroes. It is a personal weapon of Hel; it is only used by her as an enemy, and is thus unavailable to players. As a playable unit, Hel uses the Hel's Reaper (Japanese: 死鎌ヘル Death sickle Hel), an enhanced version with a stronger effect.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Hel Scythe) |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. If foe does not use red, blue, green, or colorless tome or staff, user targets foe's resistance, and if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP (once per combat). | ||
Heroes (Hel's Reaper; refine: Unrefined) |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. Negates bonus damage targeting flying units. If foe does not use red, blue, green, or colorless tome or staff, user targets foe's resistance, and if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP (once per combat). | ||
Heroes (Hel's Reaper; refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Negates bonus damage targeting flying units. If foe does not use red, blue, green, or colorless tome or staff, user targets foe's resistance, and if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP (once per combat). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and restores 7 HP to user after combat. Grants +3 HP. If user's HP ≥ 25% or penalty is active on foe at start of combat, grants +4 each to user's attack, speed, defense, and resistance, user deals +(user's speed × 20%) damage, and foe's first attack deals −40% damage during combat. | ||
Heroes (Hel's Reaper; refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Negates bonus damage targeting flying units. If foe does not use red, blue, green, or colorless tome or staff, user targets foe's resistance, and if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP (once per combat). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and restores 7 HP to user after combat. Grants +5 HP. | ||
Heroes (Hel's Reaper; refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Negates bonus damage targeting flying units. If foe does not use red, blue, green, or colorless tome or staff, user targets foe's resistance, and if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP (once per combat). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and restores 7 HP to user after combat. Grants +5 HP and +3 speed. | ||
Heroes (Hel's Reaper; refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Negates bonus damage targeting flying units. If foe does not use red, blue, green, or colorless tome or staff, user targets foe's resistance, and if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP (once per combat). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and restores 7 HP to user after combat. Grants +5 HP and +4 defense. | ||
Heroes (Hel's Reaper; refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. Negates bonus damage targeting flying units. If foe does not use red, blue, green, or colorless tome or staff, user targets foe's resistance, and if user's HP > 1 and foe would reduce user's HP to 0, user survives with 1 HP (once per combat). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and restores 7 HP to user after combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Hel Scythe
Unobtainable | Wielded only by Hel: Death Sovereign when encountered as an enemy in pre-July 2020 story maps. |
Hel's Reaper
Method | Data |
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Unit (★★★★★) | Hel: Death Sovereign |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Hel Scythe) |
Accelerates Special trigger (cooldown count-1).
If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) |
奥義が発動しやすい(発動カウント-1)
敵が魔法、杖以外の時、敵の魔防でダメージ計算、かつ 自分のHPが2以上で敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減 (1戦闘1回のみ、重複しない) |
Heroes (Hel's Reaper; unrefined) |
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) |
飛行特効無効
奥義が発動しやすい(発動カウント-1) 敵が魔法、杖以外の時、敵の魔防でダメージ計算 敵が魔法、杖以外の時、戦闘中、 自分のHPが2以上で敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減 (1戦闘1回のみ、重複しない) |
Heroes (Hel's Reaper; refined) |
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and also, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. |
飛行特効無効
奥義が発動しやすい(発動カウント-1) 敵が魔法、杖以外の時、敵の魔防でダメージ計算 敵が魔法、杖以外の時、戦闘中、 自分のHPが2以上で敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減 (1戦闘1回のみ、重複しない) 敵から攻撃された時、または、 戦闘開始時、敵のHPが50%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4、 戦闘後、7回復 |
Heroes (Hel's Reaper; refined: +effect) |
At start of combat, if unit's HP ≥ 25% or
【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 40% during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
戦闘開始時、自身のHPが25%以上の時、または、
敵が【不利な状態異常】を受けている時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの20%(戦闘前奥義も含む)、 最初に受けた攻撃のダメージを40%軽減 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Trivia
- Hel Scythe is the first personal weapon skill of a former enemy-exclusive unit that was not retained in that unit's skill set as a playable unit.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hel Scythe |
-- |
Japanese |
ヘル |
Hel; shares its name with the character Hel. |
Spanish |
Guadaña Hel |
Hel scythe |
French |
Faux de la mort |
Scythe of the dead |
German |
Hels Sense |
Hel's Scythe |
Italian |
Falcianime |
Soul scythe |
Portuguese |
Foice Hel |
Hel scythe |
Traditional Chinese |
赫爾 |
Hel; shares it's name with the character Hel. |
Hel's Reaper
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hel's Reaper |
-- |
Japanese |
死鎌ヘル |
Death sickle Hel |
Spanish |
Guadaña de Hel |
Hel's scythe |
French |
Faux de Hel |
Hel's scythe |
German |
Hels Schnitter |
Hel's Reaper |
Italian |
Falce di Hel |
Hel's scythe |
Portuguese |
Foice de Hel |
Hel's scythe |
Traditional Chinese |
死鐮赫爾 |
Death scythe Hel |
Gallery
The Hel Scythe as it appears in Heroes.